GameChatSaver

Script created for saving the team/public chat for a game into an HTML file. ***Make sure to load chat before using button. Once chat is loaded, click "save game chat" and select which chat and a name

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

// ==UserScript==
// @name         GameChatSaver
// @namespace    http://tampermonkey.net/
// @version      1.0.0
// @description  Script created for saving the team/public chat for a game into an HTML file. ***Make sure to load chat before using button. Once chat is loaded, click "save game chat" and select which chat and a name
// @author       JustinR17
// @match        https://www.warzone.com/MultiPlayer?GameID=*
// @require      http://cdn.jsdelivr.net/g/filesaver.js
// @require
// ==/UserScript==

function saveFile(value, name) {
    var fileBlob = new Blob([value], { type: "text/plain;charset=utf-8" });
    saveAs(fileBlob, name + ".html");
}

function startFile(chat) {
    return "<table style='background-color: black;'><thead>" + chat + "</thead>";
}

function endFile() {
    return "</table>";
}

function formatMessage(curMsg) {
    var playerCol = curMsg.querySelectorAll("div[id^='ujs_LeftCol']")[0];
    var messageCol = curMsg.querySelectorAll("div[id^='ujs_MessageLabel']")[1];

    var fgColour = messageCol.style.color;
    var bgColour = curMsg.querySelectorAll("div[id^='ujs_RightCol']")[1].style.borderImageSource.slice(-16).substring(0, 6);
    if (bgColour == "Bubble") {
        bgColour = "white";
    }

    var playerName = playerCol.querySelectorAll("div[id^='ujs_PlayerNameLabel']")[0].innerText;
    var playerDate = playerCol.querySelectorAll("div[id^='ujs_TimestampLabel']")[0].innerText;

    if (playerName == "Player Name") {
        playerName = "";
    }
    var output = "<tr><td style='background-color: " + bgColour + "; color: " + fgColour + "; padding: 10px; text-align: center;'>";
    output += playerName + "<br>" + playerDate + "</td><td style='background-color: " + bgColour + "; color: " + fgColour + "; padding: 10px'>"
    output += messageCol.innerText + "</td></tr>"
    return output;
}

function formatTurn(curMsg) {
    var output = "<tr><td style='background-color: white; color: black; padding: 10px; text-align: center'>";
    var turn = curMsg.querySelectorAll("div[id^='ujs_TurnLabel']")[0].innerText;
    output += turn + "</td></tr>"
    return output;
}

function doSave() {
    var whichChat = prompt("Type 'team' for team chat and 'public' for public chat", "team");
    if (whichChat == null) {
        return;
    }
    var chatFinal = prompt("Enter a file name: ", document.getElementById("ujs_GameNameLabel").innerText + "-TeamChat");
    if (chatFinal == null) {
        return;
    }

    var date = new Date();
    chatFinal = date.getFullYear() + ("0" + date.getMonth().toString()).slice(-2) + ("0" + date.getDay().toString()).slice(-2) + "-" + chatFinal;

    var output = startFile(chatFinal);
    var chat = document.getElementById("ujs_Content_6");
    if (whichChat.toLowerCase() == "team") {
        chat = document.getElementById("ujs_Content_6");
    } else if (whichChat.toLowerCase() == "public") {
        chat = document.getElementById("ujs_Content_5");
    } else {
        return;
    }

    var childNodes = chat.childNodes;
    for (var i = 0; i < chat.childNodes.length; i++) {
        var curMsg = childNodes[i];
        if (curMsg.id.indexOf("ujs_CenteredContainer") != -1) {
            continue;
        } else if (curMsg.id.indexOf("ujs_ChatTurnSeperator") != -1) {
            output += formatTurn(curMsg);
        } else {
            output += formatMessage(curMsg);
        }
    }
    output += endFile();
    saveFile(output, chatFinal);
}

function getModalButton() {
    return '<button type="button" class="btn btn-primary" id="saveChatButton">Save Game Chat</button>';
}

function initiateSave() {
    var modalButton = document.createElement("div");
    modalButton.innerHTML = getModalButton();

    var navBox = document.getElementsByClassName("navbar-nav")[0];
    navBox.appendChild(modalButton);

    var el = document.getElementById("saveChatButton");
    if (el.addEventListener) {
        el.addEventListener("click", doSave, false);
    } else if (el.attachEvent) {
        el.attachEvent('onclick', doSave);
    }
}

(function() {
    'use strict';
    initiateSave();
})();