bv7_canvas

canvas

لا ينبغي أن لا يتم تثبيت هذا السكريت مباشرة. هو مكتبة لسكبتات لتشمل مع التوجيه الفوقية // @require https://update.greatest.deepsurf.us/scripts/39480/258533/bv7_canvas.js

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

// ==UserScript==
// @name         bv7_canvas
// @namespace    bv7
// @version      0.3
// @description  canvas
// @author       bv7
// @require      https://greatest.deepsurf.us/scripts/39476-bv7-jpeg-encoder/code/bv7_jpeg_encoder.js
// @require      https://greatest.deepsurf.us/scripts/39479-bv7-jpeg2array/code/bv7_jpeg2array.js
// ==/UserScript==

class Canvas {
	constructor() {
		this.domCanvas = document.createElement('canvas');
		this.jpegEncoder = new JpegEncoder();
	}
	set width(v) {
		this.domCanvas.width = v;
		this.onresize();
	}
	set height(v) {
		this.domCanvas.height = v;
		this.onresize();
	}
	get width () {
		return this.domCanvas.width;
	}
	get height() {
		return this.domCanvas.height;
	}
	onresize() {
	}
	getContext(_id) {
		switch (_id) {
			case '2d':
				this.context = new class {
					constructor(canvas) {
						this.canvas     = canvas;
						this.domContext = this.canvas.domCanvas.getContext('2d');
						this.imageData  = this.domContext.getImageData(0, 0, this.canvas.domCanvas.width, this.canvas.domCanvas.height);
					}
					drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight, then) {
						let myImage;
						let draw = () => {
							if (dWidth && sWidth && dHeight && sHeight) {
								let syStep  = sHeight / dHeight;
								let sxStep  = sWidth  / dWidth;
								let dyStep  = dHeight / sHeight;
								let dxStep  = dWidth  / sWidth ;
								let syStart = Math.max(0, sy, sy - dy / dyStep);
								let sxStart = Math.max(0, sx, sx - dx / dxStep);
								let syEnd   = Math.min(myImage.height, sy + sHeight, sy + (this.imageData.height - dy) / dyStep);
								let sxEnd   = Math.min(myImage.width , sx + sWidth , sx + (this.imageData.width  - dx) / dxStep);
								let dyStart = dy + (syStart - sy) * dyStep;
								let dxStart = dx + (sxStart - sx) * dxStep;
								let dyEnd   = dy + (syEnd   - sy) * dyStep;
								let dxEnd   = dx + (sxEnd   - sx) * dxStep;
								let sh1 = Math.max(1, syStep);
								let sw1 = Math.max(1, sxStep);
								let dh1 = Math.max(1, dyStep);
								let dw1 = Math.max(1, dxStep);
								let siPerLine, siStartLine, siStart;
								let diPerLine, diStartLine, diStart;
								let sy1, sy1Next, sy2Start, sy2End;
								let sx1, sx1Next, sx2Start, sx2End;
								let dy1, dy1Next, dy2Start, dy2End;
								let dx1, dx1Next, dx2Start, dx2End;
								let s2count;
								let r, g, b, a;
								siPerLine = myImage.imageData.width * 4;
								diPerLine =    this.imageData.width * 4;
								sy2Start  = Math.round(sy1 = syStart);
								dy2Start  = Math.round(dy1 = dyStart);
								while (sy1 < syEnd) {
									sy2End   = Math.round(sy1Next = sy1 + sh1);
									dy2End   = Math.round(dy1Next = dy1 + dh1);
									sx2Start = Math.round(sx1 = sxStart);
									dx2Start = Math.round(dx1 = dxStart);
									siStartLine = sy2Start * siPerLine;
									diStartLine = dy2Start * diPerLine;
									while (sx1 < sxEnd) {
										sx2End  = Math.round(sx1Next = sx1 + sw1);
										dx2End  = Math.round(dx1Next = dx1 + dw1);
										siStart = siStartLine + sx2Start * 4;
										diStart = diStartLine + dx2Start * 4;
										s2count = (sy2End - sy2Start) * (sx2End - sx2Start);
										r = g = b = a = 0;
										for (let sy2 = sy2Start; sy2 < sy2End; sy2++, siStart += siPerLine) for (let sx2 = sx2Start, si = siStart; sx2 < sx2End; sx2++) {
											r += myImage.imageData.data[si++];
											g += myImage.imageData.data[si++];
											b += myImage.imageData.data[si++];
											a += myImage.imageData.data[si++];
										}
										for (let dy2 = dy2Start; dy2 < dy2End; dy2++, diStart += diPerLine) for (let dx2 = dx2Start, di = diStart; dx2 < dx2End; dx2++) {
											this.imageData.data[di++] = (r - r % s2count) / s2count;
											this.imageData.data[di++] = (g - g % s2count) / s2count;
											this.imageData.data[di++] = (b - b % s2count) / s2count;
											this.imageData.data[di++] = (a - a % s2count) / s2count;
										}
										sx1      = sx1Next;
										dx1      = dx1Next;
										sx2Start = sx2End;
										dx2Start = dx2End;
									}
									sy1      = sy1Next;
									dy1      = dy1Next;
									sy2Start = sy2End;
									dy2Start = dy2End;
								}
								this.domContext.putImageData(this.imageData, 0, 0);
							}
							if (then) then();
						};
						if (Canvas.images.some((v) => (myImage = v).src == image.src)) 
							draw();
						else {
							myImage = new JpegImage();
							myImage.onload = () => {
								myImage.imageData = this.domContext.createImageData(myImage.width, myImage.height);
								myImage.copyToImageData(myImage.imageData);
								Canvas.images.push(myImage);
								draw();
							};
							myImage.src = image.src;
						}
					};
				} (this);
				break;
		}
		return this.context;
	}
	toDataUrl(type = 'image/png', encoderOptions = 0.92) {
		let r;
		switch (type) {
			case 'image/jpeg':
				r = this.jpegEncoder.encode(this.context.imageData, encoderOptions);
				break;
			default:
				r = '';
		}
		return r;
	}
}
Canvas.images = [];