Auto Fist!

Plays the Dungeon Fist! mini-game in KoL for you.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

// ==UserScript==
// @name           Auto Fist!
// @namespace      kol.interface.unfinished
// @description    Plays the Dungeon Fist! mini-game in KoL for you.
// @include        http://*kingdomofloathing.com/choice.php*
// @include        http://*kingdomofloathing.com/arcade.php*
// @include        http://127.0.0.1:*/arcade.php*
// @include        http://127.0.0.1:*/choice.php*
// @version        1.21
// @grant          GM_getValue
// @grant          GM_setValue
// @grant          GM_xmlhttpRequest
// ==/UserScript==

// Version 1.21
// - add @grant
// Version 1.2
// - disable when there's a Finish From Memory button.
// Version 1.1
// - added a button after the game is over that allows you to
//   repeat it automatically a specified number of times.
// - sped it up a bit.
// Version 1.0

function df() {
	var path=['Go West','Fight!', // demons
			  'Go South','Fight!', // ghosts
			  'Go East', // strength potion
			  'Go West',
			  'Go North',
			  'Go East',
			  'Go North','Fight!', // grunts, potion
			  'Go North',
			  'Go North','Fight!', // grunts
			  'Go East', // magic potion
			  'Go East','Fight!', // ghosts
			  'Go South', // shoot the food
			  'Go North',
			  'Go West',
			  'Go West',
			  'Go South',
			  'Go East',
			  'Go South','Fight!', // death
			  'Go East','Fight!', // demons
			  'Go South',
			  'Go South','Use Potion', // ghosts, food
			  'Go North',
			  'Go North',
			  'Go West',
			  'Go South',
			  'Go South', // treasure
			  'Go North',
			  'Go North',
			  'Go North',
			  'Go West',
			  'Go North',
			  'Go West']; // exit
	
	var pwd; // for play-again
	
	function doAction(vars,callback,time) {
		GM_xmlhttpRequest({
				method: "POST",
					url: "http://" + location.host + "/choice.php",
					headers: {"Content-type": "application/x-www-form-urlencoded"},
					data: vars,
					onload: function(response){
					var d = document.getElementById('fistresult');
					if (!d) {
						var p = document.body.firstChild;
						while (p.nextSibling && p.tagName!='CENTER') {
							p = p.nextSibling;
						}
						d = document.createElement('center');
						d.setAttribute('id','fistresult');
						p.parentNode.replaceChild(d,p);
					}
					d.innerHTML = response.responseText;
					if (callback)
						setTimeout(callback,time);
					//location.reload(); 
				}
			});
	}
	
	function press(input,callback,time) {
		input.setAttribute('style','color:red;');
		var f = input.parentNode;
		while (f.tagName!='FORM')
			f = f.parentNode;
		var ps = document.evaluate('.//input',f,null,XPathResult.ORDERED_NODE_SNAPSHOT_TYPE,null);
		var args = '';
		for (var i=ps.snapshotLength-1;i>=0;i--) {
			var p = ps.snapshotItem(i);
			var n = p.getAttribute('name');
			if (n) {
				if (args)
					args += '&';
				args += n+'='+encodeURI(p.getAttribute('value'));
				if (n=='pwd')
					pwd = p.getAttribute('value'); // save
			}
		}
		doAction(args,callback,time);
	}
	
	function check() {
		var opt = document.evaluate( '//input[@value="Attack!"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
		if (opt.singleNodeValue) {
			var snap = document.evaluate( '//b[text()="Dungeon Fist!"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
			if (snap.singleNodeValue) {
				var r = GM_getValue('repeat',0);
				if (r>0) {
					remaining(r);
				}
			}
			press(opt.singleNodeValue,check,300);
		} else
			process();
	}
	
	function process() {
		var snap = document.evaluate( '//b[text()="Dungeon Fist!"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
		var r = GM_getValue('repeat',0);
		if (snap.singleNodeValue) {
			if (r>0) {
				remaining(r);
			}
			var state = getState();
			var opt = document.evaluate( '//p[contains(.,"You drop your token into the Dungeon Fist! machine")]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
			if (opt.singleNodeValue)
				state = 0;
			opt = document.evaluate( '//input[@value="'+path[state]+'"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
			if (opt.singleNodeValue) {
				setState(Number(state)+1);
				press(opt.singleNodeValue,(path[state]=='Fight!') ? check : process,300);
			} else {
				setState(0);
			}
		} else {
			snap = document.evaluate( '//p[contains(.,"FINAL SCORE:")]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
			snap2 = document.evaluate( '//a[contains(.,"Go back to the Game Grid Arcade")]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
			if (snap.singleNodeValue && snap2.singleNodeValue) {
				if (r>0) {
					if (pwd) {
						GM_setValue('repeat',(r-1));
						window.location.pathname = 'arcade.php?action=game&whichgame=3&pwd='+pwd;
					} else {
						GM_setValue('repeat',0);
					}
				} else {
					var b = document.createElement('input');
					b.setAttribute('type','button');
					b.setAttribute('value','Play Again');
					var s = document.createElement('select');
					s.setAttribute('id','playdfagain');
					b.addEventListener('click',doAgain,false);
					for (var i=0;i<20;i++) {
						var option = document.createElement('option');
						option.appendChild(document.createTextNode(String(i+1)));
						option.setAttribute('value',i+1);
						s.appendChild(option);
					}
					var p = snap2.singleNodeValue;
					while (p && p.tagName!='TABLE') 
						p = p.parentNode;
					var tr = document.createElement('tr');
					var t = document.createElement('td');
					var c = document.createElement('center');
					c.appendChild(b);
					c.appendChild(document.createTextNode('\u00A0\u00A0'));
					c.appendChild(s);
					t.appendChild(c);
					tr.appendChild(t);
					p.appendChild(tr);
				}
			} else
				GM_setValue('repeat',0);
		} 
	}
	
	function remaining(r) {
		var rs = document.getElementById('dfrepetition');
		var reps = (r==1) ? ' repetition remaining' : ' repetitions remaining';
		if (!rs) {
			rs = document.createElement('span');
			rs.setAttribute('id','dfrepetition');
			rs.appendChild(document.createTextNode(r+reps)); 
			document.body.appendChild(document.createElement('br')); 
			document.body.appendChild(rs);
		} else {
			rs.replaceChild(document.createTextNode(r+reps),rs.firstChild);
		}
	}
	
	function doAgain() {
		var s = document.getElementById('playdfagain');
		if (s && pwd) {
			var times = s.options[s.options.selectedIndex].value;
			GM_setValue('repeat',(times-1));
			window.location.pathname = 'arcade.php?action=game&whichgame=3&pwd='+pwd;
		}
	}
	
	function getState() {
		var s = GM_getValue('state',0);
		if (s>=path.length) s = 0;
		return s;
	}
	
	function setState(s) {
		GM_setValue('state',s);
	}
	
	check();
}

if (document.evaluate( '//b[text()="Dungeon Fist!"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue &&
    !document.evaluate( '//input[@value="Finish from Memory"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue) {
    df();
} else {
    //if (document.evaluate( '//td[text()="You don\'t have enough time to play a video game.  In fact -- get back to work!"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue)
    GM_setValue('repeat',0);
}