iGPU Activator

Fix annoying lag for integrated iGPU!

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

// ==UserScript==
// @name         iGPU Activator
// @name:zh-CN   iGPU Activator
// @version      0.1
// @description  Fix annoying lag for integrated iGPU!
// @description:zh-cn 解决Intel核显导致的浏览器卡顿!
// @author       MapleRecall
// @icon         https://ark.intel.com/etc.clientlibs/settings/wcm/designs/intel/default/resources/favicon-32x32.png
// @match        *://*/*
// @grant        none
// @noframes
// @namespace https://greatest.deepsurf.us/users/53
// ==/UserScript==

(function() {
    'use strict';

    const canvas = document.createElement("canvas");
    canvas.width = 1;
    canvas.height = 1;
    canvas.style.position = "fixed";
    canvas.style.top = 0;
    canvas.style.left = 0;
    canvas.style.zIndex = 100000000;
    canvas.style.isolation = "isolate";
    canvas.style.pointerEvents = "none";
    document.body.append(canvas);

    const gl = canvas.getContext("webgl");
    function draw() {
        gl.clearColor(0, 0, 0, 0);
        gl.clear(gl.COLOR_BUFFER_BIT);
    }

    let drawTimer;
    let idleTimer;
    function stopDraw() {
        canvas.style.display = "none";
        clearTimeout(idleTimer);
        clearInterval(drawTimer);
    }

    function startDraw() {
        stopDraw();
        if (document.hidden || document.fullscreenElement) return;

        canvas.style.display = "";
        drawTimer = setInterval(draw, 200);
    }

    document.addEventListener("visibilitychange", startDraw);
    document.addEventListener("fullscreenchange", startDraw);
    document.addEventListener("mouseenter", startDraw);
    document.addEventListener("mouseleave", () => { idleTimer = setTimeout(stopDraw, 60000) });

    startDraw();
})();