MooMoo.io Items Marker

Draws markers on items

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

// ==UserScript==
// @name         MooMoo.io Items Marker
// @description  Draws markers on items
// @author       KOOKY WARRIOR
// @match        *://*.moomoo.io/*
// @icon         https://moomoo.io/img/favicon.png?v=1
// @require      https://cdnjs.cloudflare.com/ajax/libs/msgpack-lite/0.1.26/msgpack.min.js
// @require 	 https://greatest.deepsurf.us/scripts/478839-moomoo-io-packet-code/code/MooMooio%20Packet%20Code.js
// @run-at       document-start
// @grant		 unsafeWindow
// @license      MIT
// @version      0.4.1
// @namespace    https://greatest.deepsurf.us/users/999838
// ==/UserScript==

// This script was originally made by Murka007
// https://greatest.deepsurf.us/en/scripts/447475
/*
	Original Author: Murka
    Github: https://github.com/Murka007
    Discord: https://discord.gg/sG9cyfGPj5
    Greasyfork: https://greatest.deepsurf.us/en/users/919633
    MooMooForge: https://github.com/MooMooForge
*/

;(async () => {
	const MARKER_COLOUR = {
		MY_PLAYER: {
			render: true,
			colour: "#a7f060"
		},
		TEAMMATE: {
			render: true,
			colour: "#fceb65"
		},
		ENEMY: {
			render: true,
			colour: "#f76363"
		}
	}
	const MARKER_SIZE = 10

	function getItemColour(sid) {
		if (sid === myPlayerSID) return MARKER_COLOUR.MY_PLAYER
		if (teammates.includes(sid)) return MARKER_COLOUR.TEAMMATE
		return MARKER_COLOUR.ENEMY
	}

	var myPlayerSID = null
	var teammates = []

	let init = false
	await new Promise(async (resolve) => {
		let { send } = WebSocket.prototype

		WebSocket.prototype.send = function (...x) {
			send.apply(this, x)
			this.send = send
			if (!init) {
				init = true
				this.addEventListener("message", (e) => {
					if (!e.origin.includes("moomoo.io") && !unsafeWindow.privateServer) return
					const [packet, data] = msgpack.decode(new Uint8Array(e.data))
					switch (packet) {
						case PACKETCODE.RECEIVE.setupGame:
							myPlayerSID = data[0]
							break
						case PACKETCODE.RECEIVE.setPlayerTeam:
							if (data[0] == null) {
								teammates = []
							}
							break
						case PACKETCODE.RECEIVE.setAlliancePlayers:
							teammates = []
							for (let i = 0; i < data[0].length; i += 2) {
								const [sid, name] = data[0].slice(i, i + 2)
								teammates.push(sid)
							}
							break
					}
				})
			}
			resolve(this)
		}
	})

	let item = null
	const symbol = Symbol("isItem")
	Object.defineProperty(Object.prototype, "isItem", {
		get() {
			if (this[symbol] === true) {
				item = this
			}
			return this[symbol]
		},
		set(value) {
			this[symbol] = value
		},
		configurable: true
	})

	function drawMarker(ctx) {
		if (!item || !item.owner || myPlayerSID === null) return
		const type = getItemColour(item.owner.sid)

		if (!type.render) return

		ctx.fillStyle = type.colour
		ctx.beginPath()
		ctx.arc(0, 0, MARKER_SIZE, 0, 2 * Math.PI)
		ctx.fill()
		item = null
	}

	// This method is called when item was drawn
	CanvasRenderingContext2D.prototype.restore = new Proxy(CanvasRenderingContext2D.prototype.restore, {
		apply(target, _this, args) {
			drawMarker(_this)
			return target.apply(_this, args)
		}
	})
})()