Working AFK script 2024!

set Afk spot with Q, toggle afk with R

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

// ==UserScript==
// @name         Working AFK script 2024!
// @namespace    http://tampermonkey.net/
// @version      0.0.1
// @description  set Afk spot with Q, toggle afk with R
// @author       r!PsAw
// @match        https://diep.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=diep.io
// @grant        none
// @license      MIT
// ==/UserScript==

//minimap Arrow Hook
function windowScaling() {
  const a = canvas.height / 1080;
  const b = canvas.width / 1920;
  return b < a ? a : b;
}

//credits to mi300
function hook(target, callback){

  function check(){
    window.requestAnimationFrame(check)

    const func = CanvasRenderingContext2D.prototype[target]

    if(func.toString().includes(target)){

      CanvasRenderingContext2D.prototype[target] = new Proxy (func, {
        apply (method, thisArg, args) {
          callback(thisArg, args)

        return Reflect.apply (method, thisArg, args)
        }
      });
    }
  }
  window.requestAnimationFrame(check)
}

let minimapArrow = [0, 0];
let square_pos = [0, 0]
let leaderArrow = [0, 0];
let minimapPos = [0, 0];
let minimapDim = [0, 0];

let calls = 0;
let points = [];

  hook('beginPath', function(thisArg, args){
    calls = 1;
    points = [];
  });
  hook('moveTo', function(thisArg, args){
    if (calls == 1) {
      calls+=1;
      points.push(args)
    } else {
      calls = 0;
    }
  });
  hook('lineTo', function(thisArg, args){
    if (calls >= 2 && calls <= 6) {
      calls+=1;
      points.push(args)
    } else {
      calls = 0;
    }
  });


function getCentre(vertices) {
  let centre = [0, 0];
  vertices.forEach (vertex => {
    centre [0] += vertex[0]
    centre [1] += vertex[1]
  });
  centre[0] /= vertices.length;
  centre[1] /= vertices.length;
  return centre;
}

hook('fill', function(thisArg, args){
    if(calls >= 4 && calls <= 6) {
    if(thisArg.fillStyle === "#000000" && thisArg.globalAlpha > 0.9){
          minimapArrow = getCentre(points);
          window.M_X = minimapArrow[0];
          window.M_Y = minimapArrow[1];
          square_pos = [minimapArrow[0]-(12.5*windowScaling()), minimapArrow[1]-(7*windowScaling())];
        return;
      }else if(thisArg.fillStyle === "#000000" && thisArg.globalAlpha === 0.3499999940395355 || thisArg.fillStyle === window.choose_color && thisArg.globalAlpha === 0.3499999940395355){
          thisArg.fillStyle = window.choose_color;
          leaderArrow = getCentre(points);
          window.L_X = leaderArrow[0];
          window.L_Y = leaderArrow[1];
        return;
      }
    } else {
    calls = 0;
  }
});

hook('strokeRect', function(thisArg, args) {
  const t = thisArg.getTransform();
  minimapPos = [t.e, t.f];
  minimapDim = [t.a, t.d];
});


//key press functions
const RAW_MAPPING = [
    "KeyA",
    "KeyB",
    "KeyC",
    "KeyD",
    "KeyE",
    "KeyF",
    "KeyG",
    "KeyH",
    "KeyI",
    "KeyJ",
    "KeyK",
    "KeyL",
    "KeyM",
    "KeyN",
    "KeyO",
    "KeyP",
    "KeyQ",
    "KeyR",
    "KeyS",
    "KeyT",
    "KeyU",
    "KeyV",
    "KeyW",
    "KeyX",
    "KeyY",
    "KeyZ",
    "ArrowUp",
    "ArrowLeft",
    "ArrowDown",
    "ArrowRight",
    "Tab",
    "Enter",
    "NumpadEnter",
    "ShiftLeft",
    "ShiftRight",
    "Space",
    "Numpad0",
    "Numpad1",
    "Numpad2",
    "Numpad3",
    "Numpad4",
    "Numpad5",
    "Numpad6",
    "Numpad7",
    "Numpad8",
    "Numpad9",
    "Digit0",
    "Digit1",
    "Digit2",
    "Digit3",
    "Digit4",
    "Digit5",
    "Digit6",
    "Digit7",
    "Digit8",
    "Digit9",
    "F2",
    "End",
    "Home",
    "Semicolon",
    "Comma",
    "NumpadComma",
    "Period",
    "Backslash",
];

function key_down(keyString) {
    const index = RAW_MAPPING.indexOf(keyString);
    if (index === -1) {
        console.error(`Invalid key string: ${keyString}`);
        return;
    }
    const result = index + 1; // Add 1 to the index as per your requirement
    input.onKeyDown(result);
}

function key_up(keyString) {
    const index = RAW_MAPPING.indexOf(keyString);
    if (index === -1) {
        console.error(`Invalid key string: ${keyString}`);
        return;
    }
    const result = index + 1; // Add 1 to the index as per your requirement
    input.onKeyUp(result);
}

//AFK logic
let afk = false;
let moving = false;
let your_pos = {x: 0, y: 0};
let goal = {x: 0, y: 0};

document.onkeydown = function(e) {
    //console.log(e.key);
    if(e.key === "q" || e.key === "Q"){
        set_goal(your_pos.x, your_pos.y);
    }else if(e.key === "r" || e.key === "R"){
        afk = !afk;
    }
};

function get_your_pos(){
    window.requestAnimationFrame(get_your_pos);
        your_pos.x = minimapArrow[0];
        your_pos.y = minimapArrow[1];
}
window.requestAnimationFrame(get_your_pos);

function set_goal(x, y){
    console.log("set_goal");
    goal.x = x;
    goal.y = y;
}

function move_to_goal() {
    console.log(`YOU: x: ${your_pos.x} y: ${your_pos.y} GOAL x: ${goal.x} y: ${goal.y}`);
    if (afk) {
        if (your_pos.x > goal.x) {
            key_up("KeyD");
            key_down("KeyA");
        } else {
            key_up("KeyA");
            key_down("KeyD");
        }
        if (your_pos.y > goal.y) {
            key_up("KeyS");
            key_down("KeyW");
        } else {
            key_up("KeyW");
            key_down("KeyS");
        }
        moving = true;
    }else{
        if(moving){
          key_up("KeyW");
          key_up("KeyA");
          key_up("KeyS");
          key_up("KeyD");
          moving = false;
        }
    }
}
setInterval(move_to_goal, 100);