Shell Shockers Crosshair Mod + Toggle Menu (H key)

Custom crosshair with GUI and press H to hide/show menu in Shell Shockers

اعتبارا من 14-06-2025. شاهد أحدث إصدار.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

// ==UserScript==
// @name         Shell Shockers Crosshair Mod + Toggle Menu (H key)
// @namespace    https://greatest.deepsurf.us/
// @version      1.1
// @description  Custom crosshair with GUI and press H to hide/show menu in Shell Shockers
// @author       Ade
// @match        https://shellshock.io/*
// @grant        none
// ==/UserScript==

(function() {
  'use strict';

  // === CONFIG ===
  const config = {
    color: '#00ffff',
    thickness: 3,
    size: 20,
    gap: 10,
    dot: true,
    dotSize: 6,
    outline: true,
    outlineColor: '#000000'
  };

  // === CREATE CROSSHAIR CANVAS ===
  const crosshair = document.createElement('canvas');
  crosshair.style.position = 'fixed';
  crosshair.style.top = '50%';
  crosshair.style.left = '50%';
  crosshair.style.transform = 'translate(-50%, -50%)';
  crosshair.style.pointerEvents = 'none';
  crosshair.style.zIndex = '9999999';
  crosshair.width = 100;
  crosshair.height = 100;
  document.body.appendChild(crosshair);

  const ctx = crosshair.getContext('2d');

  // === DRAW CROSSHAIR FUNCTION ===
  function drawCrosshair() {
    ctx.clearRect(0, 0, crosshair.width, crosshair.height);

    ctx.lineWidth = config.thickness;
    ctx.strokeStyle = config.color;
    ctx.fillStyle = config.color;

    if(config.outline) {
      ctx.shadowColor = config.outlineColor;
      ctx.shadowBlur = 2;
    } else {
      ctx.shadowColor = 'transparent';
      ctx.shadowBlur = 0;
    }

    const cx = crosshair.width / 2;
    const cy = crosshair.height / 2;

    // Lines
    ctx.beginPath();
    ctx.moveTo(cx, cy - config.gap - config.size);
    ctx.lineTo(cx, cy - config.gap);
    ctx.stroke();

    ctx.beginPath();
    ctx.moveTo(cx, cy + config.gap);
    ctx.lineTo(cx, cy + config.gap + config.size);
    ctx.stroke();

    ctx.beginPath();
    ctx.moveTo(cx - config.gap - config.size, cy);
    ctx.lineTo(cx - config.gap, cy);
    ctx.stroke();

    ctx.beginPath();
    ctx.moveTo(cx + config.gap, cy);
    ctx.lineTo(cx + config.gap + config.size, cy);
    ctx.stroke();

    // Dot
    if (config.dot) {
      ctx.beginPath();
      ctx.arc(cx, cy, config.dotSize, 0, Math.PI * 2);
      if(config.outline) {
        ctx.shadowColor = config.outlineColor;
        ctx.shadowBlur = 4;
      }
      ctx.fill();
    }
  }

  drawCrosshair();

  // === CREATE GUI ===
  const gui = document.createElement('div');
  gui.id = 'crosshair-gui';
  gui.style = `
    position: fixed;
    top: 20px;
    right: 20px;
    z-index: 999999;
    background: #111;
    padding: 10px;
    border: 2px solid #0ff;
    border-radius: 10px;
    color: #fff;
    font-family: sans-serif;
    max-width: 220px;
  `;
  gui.innerHTML = `
    <div><b>[H] to hide/show menu</b></div>
    <div><label>Color: <input type="color" id="x-color" value="${config.color}"></label></div>
    <div><label>Thickness: <input type="range" id="x-thickness" min="1" max="10" value="${config.thickness}"></label></div>
    <div><label>Size: <input type="range" id="x-size" min="2" max="50" value="${config.size}"></label></div>
    <div><label>Gap: <input type="range" id="x-gap" min="1" max="30" value="${config.gap}"></label></div>
    <div><label>Dot: <input type="checkbox" id="x-dot" ${config.dot ? 'checked' : ''}></label></div>
    <div><label>Dot Size: <input type="range" id="x-dotsize" min="1" max="10" value="${config.dotSize}"></label></div>
    <div><label>Outline: <input type="checkbox" id="x-outline" ${config.outline ? 'checked' : ''}></label></div>
    <div><label>Outline Color: <input type="color" id="x-outlinecolor" value="${config.outlineColor}"></label></div>
  `;
  document.body.appendChild(gui);

  // === UPDATE CONFIG AND REDRAW ON GUI INPUTS CHANGE ===
  function updateConfig() {
    config.color = document.getElementById('x-color').value;
    config.thickness = parseInt(document.getElementById('x-thickness').value);
    config.size = parseInt(document.getElementById('x-size').value);
    config.gap = parseInt(document.getElementById('x-gap').value);
    config.dot = document.getElementById('x-dot').checked;
    config.dotSize = parseInt(document.getElementById('x-dotsize').value);
    config.outline = document.getElementById('x-outline').checked;
    config.outlineColor = document.getElementById('x-outlinecolor').value;
    drawCrosshair();
  }

  gui.querySelectorAll('input').forEach(input => {
    input.addEventListener('input', updateConfig);
  });

  // === TOGGLE GUI WITH H KEY ===
  document.addEventListener('keydown', e => {
    if (e.key.toLowerCase() === 'h') {
      gui.style.display = (gui.style.display === 'none') ? 'block' : 'none';
    }
  });

})();