Slither.io Server Picker

Pings available servers and lets you pick the one you want. This is a good plugin for playing with friends.

As of 12.01.2017. See апошняя версія.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Slither.io Server Picker
// @namespace    http://tampermonkey.net/
// @version      0.1.1
// @description  Pings available servers and lets you pick the one you want. This is a good plugin for playing with friends.
// @author       SystemDisc
// @match        http://slither.io/
// @grant        none
// @run-at       document-start
// @require      https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js
// ==/UserScript==

(function() {
	'use strict';

	let serverData = $.ajax({
		type: 'GET',
		url: 'http://slither.io/i33628.txt',
		async: false
	}).responseText;

	let servers = loadSos(serverData);

	$(function() {
		let css = `
			iframe[src="/social-box/"] {
				display: none;
			}
			#sidebar {
				padding: 15px;
				position: fixed;
				top: 0;
				left: 0;
				z-index: 10100;
				background-color: #000;
				height: 100vh;
				width: auto;
				overflow: auto;
			}
			#connectForm {
				margin-bottom: 15px;
			}
			#serverList > .server-listing {
				color: #fff;
				margin-bottom: 5px;
				cursor: pointer;
			}
			#serverList > .server-listing > .server-name, #serverList > .server-listing > .server-ping {
				display: inline-block;
			}
			#serverList > .server-listing > .server-ping {
				margin-left: 10px;
				color: green;
			}
			#serverList > .server-listing > .server-ping.bad {
				color: red;
			}
		`;
		let styleSheet = $('<style type="text/css">');
		styleSheet.html(css);

		let sidebar = $('<div id="sidebar">');

		let connectForm = $('<div id="connectForm">');
		let serverInput = $('<input class="server-input" type="test" name="serverHostname" placeholder="ip:port">');
		let serverConnect = $('<button class="connect-button" type="button">Connect</button>');
		connectForm.append(serverInput);
		connectForm.append(serverConnect);

		let serverList = $('<div id="serverList">');
		let promises = [];
		servers.forEach(function(server) {
			let serverElem = $('<div id="' + server.ip + '" class="server-listing">');
			let serverNameElem = $('<div class="server-name">');
			let serverPingElem = $('<div class="server-ping">');
			serverNameElem.text(server.ip + ':' + server.po);
			serverElem.append(serverNameElem);
			serverElem.append(serverPingElem);
			serverList.append(serverElem);
			let promise = pingServer(server.ip).then(function(ping) {
				let pingElem = $('[id="' + server.ip + '"]').find('.server-ping');
				pingElem.text(ping);
				if (ping > 75) {
					pingElem.addClass('bad');
				}
				let serverList = $('#serverList');
				let serverElems = serverList.children();
				serverElems.sort(function(a, b) {
					let an = +$(a).find('.server-ping').text();
					let bn = +$(b).find('.server-ping').text();
					if (an === 0) {
						an = 1000;
					}
					if (bn === 0) {
						bn = 1000;
					}
					return an > bn? 1:(an < bn? -1:0);
				});
				serverElems.detach().appendTo(serverList);
				$('.server-input').val(serverElems.first().find('.server-name').text());
			}).catch(function(err) {
				$('[id="' + server.ip + '"]').remove();
				return false;
			});
			promises.push(promise);
		});
		sidebar.append(connectForm);
		sidebar.append(serverList);
		$('body').append(sidebar);
		$('head').append(styleSheet);

		$(document).on('click', '#connectForm > .connect-button', function(e) {
			selectServer($('.server-input').val());
		});

		$(document).on('click', '#serverList > .server-listing', function(e) {
			selectServer($(e.currentTarget).find('.server-name').text());
		});

		setInterval(function() {
			if (!window.playing) {
				$('#sidebar').show();
			}
			else {
				$('#sidebar').hide();
			}
			window.want_quality = 0;
			window.ggbg = false;
			window.gla = false;
		}, 250);

		$(document).bind('DOMMouseScroll mousewheel', zoom);

		$(window).keydown(function(e) {
			console.log('keydown: ' + e.keyCode);

			if (e.keyCode === 27) {
				quit();
			}
		});
	});

	console.log(servers);
})();

function quit() {
	if (window.playing && window.resetGame) {
		window.want_close_socket = true;
		window.dead_mtm = 0;
		if (window.play_btn) {
			window.play_btn.setEnabled(true);
		}
		window.resetGame();
	}
}

function zoom(e) {
	console.log(window.gsc, e);
	if (!window.gsc) {
		return;
	}
	window.gsc *= Math.pow(0.9, e.originalEvent.wheelDelta / -120 || e.originalEvent.detail / 2 || 0);
}

function selectServer(servername) {
	let ip;
	let port;
	[ip, port] = servername.split(':');
	console.log(ip, +port);
	window.forceServer(ip, +port);
	let serverElem = $('[id="' + ip + '"]');
	serverElem.addClass('selected');
	serverElem.siblings().removeClass('selected');
	$('.server-input').val(servername);
}


function loadSos(chars) {
	/** @type {Array} */
	sos = [];
	/** @type {Array} */
	clus = [];
	chars.charAt(0);
	/** @type {number} */
	var i = 1;
	var d = {};
	/** @type {number} */
	var index = 0;
	/** @type {number} */
	d = index = 0;
	var c;
	/** @type {number} */
	var data = 0;
	/** @type {number} */
	var handle = 0;
	/** @type {Array} */
	var split = [];
	/** @type {Array} */
	var m = [];
	/** @type {Array} */
	var messages = [];
	/** @type {Array} */
	var received = [];
	for (;i < chars.length;) {
		if (c = (chars.charCodeAt(i++) - 97 - handle) % 26, 0 > c && (c += 26), data *= 16, data += c, handle += 7, 1 == d) {
			if (0 == index) {
				split.push(data);
				if (4 == split.length) {
					index++;
				}
			} else {
				if (1 == index) {
					m.push(data);
					if (3 == m.length) {
						index++;
					}
				} else {
					if (2 == index) {
						messages.push(data);
						if (3 == messages.length) {
							index++;
						}
					} else {
						if (3 == index && (received.push(data), 1 == received.length)) {
							d = {};
							/** @type {number} */
							index = c = 0;
							for (;index < m.length;index++) {
								c *= 256;
								c += m[index];
							}
							/** @type {number} */
							index = m = 0;
							for (;index < messages.length;index++) {
								m *= 256;
								m += messages[index];
							}
							/** @type {string} */
							d.ip = split.join(".");
							d.po = c;
							d.ac = m;
							d.wg = m + 5;
							d.clu = received[0];
							/** @type {Array} */
							sos.push(d);
							/** @type {Array} */
							split = [];
							/** @type {Array} */
							m = [];
							/** @type {Array} */
							messages = [];
							/** @type {Array} */
							received = [];
							/** @type {number} */
							index = 0;
						}
					}
				}
			}
			/** @type {number} */
			d = data = 0;
		} else {
			d++;
		}
	}
	return sos;
}

function pingServer(ip) {
	return new Promise(function(resolve, reject) {
		let handle = null;
		let ping = Date.now();
		try {
			handle = new WebSocket('ws://' + ip + ':80/ptc');
		}
		catch (e) {
			handle = null;
			reject(e);
		}
		if (handle) {
			handle.binaryType = "arraybuffer";
			handle.onerror = function(err) {
				reject(err);
			};
			handle.onmessage = function(data) {
				let pong = Date.now();
				if (testing) {
					console.log(ip, ping, pong, pong - ping, data);
				}
				resolve(pong - ping);
			};
			handle.onopen = function(body) {
				console.log(body);
				ping = Date.now();
				let data = new Uint8Array(1);
				data[0] = 112;
				this.send(data);
			};
		}
	});
}