DigDig.IO 3D Effect

3D effect for DigDig.IO

As of 01.09.2021. See апошняя версія.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         DigDig.IO 3D Effect
// @namespace    http://tampermonkey.net/
// @version      0.1.2
// @description  3D effect for DigDig.IO
// @author       Zertalious (Zert)
// @match        *://digdig.io/*
// @icon         https://www.google.com/s2/favicons?domain=digdig.io
// @require      https://unpkg.com/three@latest/build/three.min.js
// @grant        none
// ==/UserScript==

const CTX = CanvasRenderingContext2D.prototype;

CTX.createPattern = new Proxy( CTX.createPattern, {
	apply( target, thisArgs, args ) {

		console.log( args );

		return Reflect.apply( ...arguments );

	}
} )

const canvas = document.getElementById( 'canvas' );
canvas.style.opacity = '0';

const renderer = new THREE.WebGLRenderer( { alpha: true, preserveDrawingBuffer: true } );

renderer.domElement.style.position = 'absolute';
renderer.domElement.style.left = '0';
renderer.domElement.style.top = '0';
renderer.domElement.style.pointerEvents = 'none';

renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );

document.body.insertBefore( renderer.domElement, canvas );

const scene = new THREE.Scene();

const camera = new THREE.PerspectiveCamera( 60, 1, 0.1, 10 );
camera.position.z = Math.sin( camera.fov * Math.PI / 180 ) * 2;

const texture = new THREE.CanvasTexture( canvas );
texture.minFilter = texture.magFilter = THREE.NearestFilter;

const material = new THREE.RawShaderMaterial( {
    vertexShader: `

		attribute vec3 position;

		varying vec3 vPosition;

		void main() {

			vPosition = position;

			gl_Position = vec4( position, 1.0 );

		}

		`,
    fragmentShader: `

		precision mediump float;

		uniform sampler2D map;
		uniform float depth;

		uniform mat4 modelViewMatrix;
		uniform mat4 projectionMatrix;

		varying vec3 vPosition;

		void main() {

			vec3 groundColor = vec3( 0.32, 0.18, 0.0 );

			vec4 a;

			const int count = 20;

			for ( int i = 0; i <= count; i ++ ) {

				vec4 p = projectionMatrix * modelViewMatrix * vec4( vec3( vPosition.xy, float( i ) / float( count ) * depth ), 1.0 );

				vec4 b = texture2D( map, p.xy / p.w * 0.5 + 0.5 );

				if ( length( b.rgb - groundColor ) < 0.1 ) {

					if ( i != count ) {

						b.a = 0.0;

					}

				} else if ( i != 0 ) {

					b.rgb = groundColor * 0.8;

				}

				a.rgb = a.rgb * a.a + b.rgb * b.a * ( 1.0 - a.a );
				a.a = a.a + b.a * ( 1.0 - a.a );

			}

			gl_FragColor = a;

		}

		`,
    uniforms: {
        map: {
            value: texture
        },
        depth: {
            value: 0.25
        }
    }
} );

const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), material );
scene.add( mesh );

window.addEventListener( 'resize', function () {

	renderer.setSize( window.innerWidth, window.innerHeight );

	renderer.render( scene, camera );

} );

function animate() {

	requestAnimationFrame( animate );

	texture.needsUpdate = true;

	renderer.render( scene, camera );

}

animate();