ScenexeSocketFiddler

Scenexe socket fiddler. Modify incoming and outgoing packets by writing functions for incoming and outgoing.

As of 07.01.2023. See апошняя версія.

This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://update.greatest.deepsurf.us/scripts/457775/1135834/ScenexeSocketFiddler.js

// ==UserScript==
// @name         ScenexeSocketFiddler
// @namespace    ScenexeSocketFiddler
// @version      0.3
// @description  Scenexe socket fiddler. Modify incoming and outgoing packets by writing functions for incoming and outgoing.
// @author       discordtehe
// @match        https://*.scenexe.io
// @require      https://greatest.deepsurf.us/scripts/457386-scenexeutils/code/ScenexeUtils.js?version=1134854
// @grant        none
// ==/UserScript==

window.MSG_TYPES = {
    INCOMING: {
        GAME_UPDATE: 0,
        ADD_UPGRADE_POINT: 1,
        SET_STAT_UPGRADES: 2,
        ON_KILL: 3,
        RECEIVE_ANNOUNCEMENT: 4,
        RECEIVE_TIMER: 5,
        RECEIVE_NOTIFICATION: 6,
        RECEIVE_BODY_UPGRADES: 7,
        RECEIVE_WEAPON_UPGRADES: 8,
        PING: 9,
        RECEIVE_DIMENSION_ATTRIBUTES: 16,
        RECEIVE_CLASS_TREE: 17,
        COPY_TEXT: 32,
        ON_DEATH: 33,
        RENDER_ENTITY: 34,
        RECEIVE_TANK: 35,
        GATES_UPDATE: 36,
        EDITMODE: 37,
        SEND_TO_SERVER: 39,
        POPUP: 40,
        INIT_LEADERBOARD: 41,
        KICK_REASON: 42,
        ADD_STARS: 43,
        COMPLETE_ACHIEVEMENT: 44,
        CHANGE_ACHIEVEMENT_COMPLETION: 45
    },
    OUTGOING: {
        ROTATION_INPUT: 0,
        MOVEMENT_INPUT: 1,
        SHOOTING_INPUT: 2,
        PASSIVE_MODE: 3,
        SEND_CHAT_MESSAGE: 4,
        UPGRADE_STAT: 5,
        UPGRADE_BODY: 6,
        UPGRADE_WEAPON: 7,
        CHANGE_CONTROL_STATE: 8,
        PING: 9,
        CHANGE_CONTROL_POSITION: 10,
        SET_TYPING: 11,
        LOAD_WEAPON_UPGRADE: 16,
        LOAD_BODY_UPGRADE: 17,
        CHANGE_WEAPON: 18,
        CHANGE_BODY: 19,
        JOIN_GAME: 20,
        SESSION_ID: 21
    }
}

window.incoming = (data)=>{return data};
window.outgoing = (data)=>{return data};

WebSocket.prototype.addEventListener = new Proxy(WebSocket.prototype.addEventListener, {
    apply: function (target, scope, args) {
        if (args[0] === 'message') {
            args[1] = new Proxy(args[1], {
                apply: function(ftarget, fscope, fargs) {
                    var decoded = decode(new Uint8Array(fargs[0].data));
                    decoded = incoming(decoded);
                    if (decoded != undefined)
                        fargs[0] = new MessageEvent('message', {data: encode(decoded)})
                    if (decoded != 'discard') {
                        let fdata = ftarget.apply(fscope, fargs);
                        return fdata;
                    }
                    return;
                }
            })
        }
        let data = target.apply(scope, args);
        return data;
    }
})

WebSocket.prototype.send = new Proxy(WebSocket.prototype.send, {
    apply: function (target, scope, args) {
        var decoded = decodeInverse(new Uint8Array(args[0])); //decodeInverse because this data has been already encoded by scenexe's main.js
        decoded = outgoing(decoded);
        if (decoded != undefined)
            args[0] = encodeInverse(decoded);
        if (decoded != 'discard') {
            let data = target.apply(scope, args);
            return data;
        }
        return;
    }
})