Geoguessr Tag

Provides a tag function that sends a message that is only visible to other scripts.

This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://update.greatest.deepsurf.us/scripts/502813/1423193/Geoguessr%20Tag.js

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Geoguessr Tag
// @description  Provides a tag function that sends a message that is only visible to other scripts.
// @version      1.0.0
// @author       victheturtle#5159
// @license      MIT
// @namespace    https://greatest.deepsurf.us/users/967692-victheturtle
// ==/UserScript==

const prefix = "chat:InGame:TextMessages:";

let messageSocket = null;
let accessToken = null;
let lobbyId = null;

const originalSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(...args) {
    try {
        const json = JSON.parse(...args);
        if (json.topic?.startsWith(prefix)) {
            accessToken = json.accessToken || accessToken;
            messageSocket = this;
            lobbyId = json.topic.split(":")[3];
        }
    } catch(e) { }
    return originalSend.call(this, ...args);
};

function tag(string) {
    if (!messageSocket || !accessToken || !lobbyId) return false;
    messageSocket.send(JSON.stringify({code: 'ChatMessage', topic: `${prefix}${lobbyId}:green`, payload: string, accessToken}));
    return true;
}