Moomoo Bots

3 bots will spawn and start going to your location. You can control them by typing in the chat. Commands include "attack", "team", "upgrade", and "follow". To team bots write "team [your team name]"

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey, Greasemonkey или Violentmonkey.

За да инсталирате този скрипт, трябва да инсталирате разширение, като например Tampermonkey .

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Violentmonkey.

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Userscripts.

За да инсталирате скрипта, трябва да инсталирате разширение като Tampermonkey.

За да инсталирате този скрипт, трябва да имате инсталиран скриптов мениджър.

(Вече имам скриптов мениджър, искам да го инсталирам!)

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

(Вече имам инсталиран мениджър на стиловете, искам да го инсталирам!)

// ==UserScript==
// @name        Moomoo Bots
// @namespace   http://tampermonkey.net/
// @description 3 bots will spawn and start going to your location. You can control them by typing in the chat. Commands include "attack", "team", "upgrade", and "follow". To team bots write "team [your team name]"
// @version     1.36
// @author      Thomas De Bot Maker
// @match       *://*.moomoo.io/*
// @icon        none
// @grant       none
// @license     MIT
// @require     https://greatest.deepsurf.us/scripts/423602-msgpack/code/msgpack.js
// ==/UserScript==


let msgpack = window.msgpack;
const originalSend = WebSocket.prototype.send;
window.playerSocket = null;
window.botSockets = [];

let healSpeed = 125;
let canvas = document.getElementById("gameCanvas");
let ctx = canvas.getContext("2d");
let ahth = 86;
let ahrp = 2;
let ahtky = 80;
let healOn = true;
let bots = 3;

WebSocket.prototype.send = function (...args) {
  this.addEventListener("message", function (e) {
    const [packet, data] = msgpack.decode(new Uint8Array(e.data));
    if (packet == "C" && myPlayer.sid == null) {
      console.log("game started");
      myPlayer.dead = false;
      myPlayer.sid = data[0];
    }

    if (packet == "M" && myPlayer.dead) {
      myPlayer.dead = false;
    }
  });

  if (window.playerSocket == null) {
    window.playerSocket = this;
  }
  originalSend.call(this, ...args);
};

const checkChange = setInterval(() => {
  if (window.playerSocket != null) {
    socketFound(window.playerSocket, -1);
    clearInterval(checkChange);
    botJoin(3);
  }
}, 100);

function botJoin(amount) {
  let t = window.playerSocket.url.split("wss://")[1].split("?")[0];
  let index = 0;
  for (i = 0; i < amount; i++) {
    window.grecaptcha
      .execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
        action: "homepage",
      })
      .then((a) => {
        window.botSockets.push(
          new WebSocket(
            "wss://" + t + "?token=" + "re:" + encodeURIComponent(a)
          )
        );
        if (i == amount) {
          window.botSockets.forEach((botSocket) => {
            botSocket.binaryType = "arraybuffer";
            botSocket.onopen = () => {
              window.bots.push({
                number: i,
                sid: null,
                x: null,
                y: null,
                toX: null,
                toY: null,
                age: null,
                lvl: 0,
                hold: false,
                movement: "follow",
                toX: null,
                toY: null,
                angle: null,
                dead: true,
                health: 100,
                items: [0, 3, 6, 10],
              });
              packet = "M";
              index+=1;
              data = [{ moofoll: "1", name: "MooMoo Bot " + index, skin: 0 }]; // this is the join packet
              sendPacket(botSocket, packet, data);
              socketFound(botSocket, window.botSockets.indexOf(botSocket));
            };
          });
        }
      });
  }
}

// Define Our Player //

const myPlayer = {
  sid: null,
  x: null,
  y: null,
  angle: null,
  dead: true,
  health: 100,
};

window.player = myPlayer;

window.bots = [];

function socketFound(socket, indexOfSocket) {
  socket.addEventListener("message", function (message) {
    viewMessage(message, indexOfSocket);
  });

  // DEFINE OUR MIDDLEWARE //

  if (indexOfSocket != -1 && window.bots[indexOfSocket] && !myPlayer.dead) {
    setInterval(() => {
      window.bots[indexOfSocket].angle = parseFloat(
          Math.atan2(
              myPlayer.y - window.bots[indexOfSocket].y,
              myPlayer.x - window.bots[indexOfSocket].x
          ).toFixed(2)
      );
      sendPacket(window.botSockets[indexOfSocket], "D", [
        window.bots[indexOfSocket].angle,
      ]);
      dist = Math.sqrt(
          Math.pow(myPlayer.x - window.bots[indexOfSocket].x, 2) +
          Math.pow(myPlayer.y - window.bots[indexOfSocket].y, 2)
      );
        if(window.bots[indexOfSocket].movement == "follow") {
            sendPacket(window.botSockets[indexOfSocket], "a", [
                window.bots[indexOfSocket].angle,
            ]);
        } else if(window.bots[indexOfSocket].movement == "harvest") {
            sendPacket(window.botSockets[indexOfSocket], "a", [
                window.bots[indexOfSocket].angle,
            ]);
            allBotClick();
        }
      if (window.bots[indexOfSocket].dead) {
        pack = "M";
        dat = [{ moofoll: "1", name: "MooMoo Bot " + (indexOfSocket + 1), skin: 0 }]; // this is the join packet
        sendPacket(window.botSockets[indexOfSocket], pack, dat);
      }
    }, 100);
  }

  socket.send = function (...args) {
    const [packet, data] = msgpack.decode(new Uint8Array(args[0]));

    // D is for rotation
    // G switches your item
    // d places your item
    // N is for points
    // a is for movement
    // H is upgrade
    // b is join clan

    if (!["G", "N", "O", "D"].includes(packet)) {
    }

    if (packet === "a" && data[0] != null) {
    }

    if(packet == 6 && data[0] != null) {
        let message = data[0];
        if(message == "attack") {
            allBotClick();
        } else if(message == "hold") {
            allBotStop();
        } else if(message == "follow") {
            allBotFollow();
        } else if(message == "heal") {
            allBotHeal();
        } else if(message == "upgrade") {
            allBotUpgrade();
        } else if(message == "harvest") {
            allBotHarvest();
        } else if(message == "switch") {
            allBotSwitch();
        } else if(message.substring(0, 4) == "team") {
            allBotTeam(message.substring(5));
        } else if(message.substring(0, 5) == "heal ") {
            heal(+message.substring(5));
        } else if(message.substring(0, 7) == "attack ") {
            botClick(+message.substring(7));
        } else if(message.substring(0, 8) == "upgrade ") {
            upgrade(+message.substring(8));
        } else if(message.substring(0, 7) == "follow ") {
            follow(+message.substring(7));
        } else if(message.substring(0, 5) == "hold ") {
            stop(+message.substring(5));
        } else if(message.substring(0, 7) == "switch ") {
            switchWepon(+message.substring(7));
        }
    }
      if(packet === "H") {
          console.log(packet);
          console.log(data);
      }
    const arr = new Uint8Array(Array.from(msgpack.encode([packet, data])));
    originalSend.call(this, arr);
  };
}

function click() {
    sendPacket(window.playerSocket, "d", [1]);
    sendPacket(window.playerSocket, "d", [0]);
}
function botClick(bot) {
    sendPacket(window.botSockets[bot], "d", [1]);
    sendPacket(window.botSockets[bot], "d", [0]);
}
function upgrade(bot) {
    switch(window.bots[bot].lvl) {
        case 0:
            sendPacket(window.botSockets[bot], "H", [3]);
            sendPacket(window.botSockets[bot], "6", ["Unlocked Sword"]);
        break;
        case 1:
            sendPacket(window.botSockets[bot], "H", [17]);
            sendPacket(window.botSockets[bot], "6", ["Unlocked Cookie"]);
        break;
        case 2:
            sendPacket(window.botSockets[bot], "H", [31]);
            sendPacket(window.botSockets[bot], "6", ["Unlocked Pit-Trap"]);
        break;
        case 3:
            sendPacket(window.botSockets[bot], "H", [23]);
            sendPacket(window.botSockets[bot], "6", ["Unlocked Greater Spikes"]);
        break;
        case 4:
            sendPacket(window.botSockets[bot], "H", [9]);
            sendPacket(window.botSockets[bot], "6", ["Unlocked Hunting Bow"]);
        break;
        case 5:
            sendPacket(window.botSockets[bot], "H", [33]);
            sendPacket(window.botSockets[bot], "6", ["Unlocked Turret"]);
        break;
        case 6:
            sendPacket(window.botSockets[bot], "H", [12]);
            sendPacket(window.botSockets[bot], "6", ["Unlocked Crossbow"]);
        break;
        case 7:
            sendPacket(window.botSockets[bot], "H", [15]);
            sendPacket(window.botSockets[bot], "6", ["Unlocked Musket"]);
        break;
    }
    window.bots[bot].lvl+=1;
}
function allBotClick() {
    for(let i = 0; i < window.botSockets.length; i++) {
        botClick(i);
    }
}
function switchWepon(bot) {
    sendPacket(window.botSockets[bot], "G", [
        window.bots[bot].items[0],
    ])
}
function allBotSwitch() {
    for(let i = 0; i < window.botSockets.length; i++) {
        switchWepon(i);
    }
}
function heal(bot) {
    sendPacket(window.botSockets[bot], "G", [
        window.bots[bot].items[0],
    ]);
    sendPacket(window.botSockets[bot], "d", [1]);
    sendPacket(window.botSockets[bot], "d", [0]);
}
function allBotHeal() {
    for(let i = 0; i < window.botSockets.length; i++) {
        heal(i);
    }
}
function allBotUpgrade() {
    for(let i = 0; i < window.botSockets.length; i++) {
        upgrade(i);
    }
}
function allBotHarvest() {
    for(let i = 0; i < window.bots.length; i++) {
        sendPacket(window.botSockets[i], "6", ["Movement Mode: Harvesting"]);
        window.bots[i].movement = "harvest";
        window.bots[i].hold = false;
    }
}
function team(bot, team) {
    sendPacket(window.botSockets[bot], "6", ["Trying to join " + team]);
    sendPacket(window.botSockets[bot], "b", [team]);
}
function allBotTeam(teamToJoin) {
    for(let i = 0; i < window.botSockets.length; i++) {
        team(i, teamToJoin);
    }
}
function stop(bot) {
    window.bots[bot].hold = true;
}
function allBotStop() {
    for(let i = 0; i < window.bots.length; i++) {
        stop(i);
    }
}
function follow(bot) {
    sendPacket(window.botSockets[bot], "6", ["Movement Mode: Following"]);
    window.bots[bot].hold = false;
    window.bots[bot].movement = "follow";
}
function allBotFollow() {
    for(let i = 0; i< window.bots.length; i++) {
        follow(i);
    }
}

function viewMessage(m, indexOfSocket) {
  const [packet, data] = msgpack.decode(new Uint8Array(m.data));
  // should always work because interceptor is mounted already
  // this sets the bot sid when the game starts
  if (["C"].includes(packet) && indexOfSocket != -1) {
    console.log("SETTING SID", indexOfSocket);
    window.bots[indexOfSocket].sid = data[0];
    window.bots[indexOfSocket].dead = false;
    window.bots[indexOfSocket].health = 100;
  }
  if (packet == "P") {
    indexOfSocket == -1
      ? ((myPlayer.dead = true), (myPlayer.health = 100))
      : (window.bots[indexOfSocket].dead = true);
  }

  if (["a"].includes(packet) && data[0].length > 0) {
    if (indexOfSocket != -1) {
      myData = data[0].slice(
        data[0].indexOf(window.bots[indexOfSocket].sid),
        data[0].indexOf(window.bots[indexOfSocket].sid) + 13
      );
      if(!window.bots[indexOfSocket].hold) {
          window.bots[indexOfSocket].x = myData[1] - Math.cos(myPlayer.angle) * 150;
          window.bots[indexOfSocket].y = myData[2] - Math.sin(myPlayer.angle) * 150;
          window.bots[indexOfSocket].toX = myData[1] - Math.cos(myPlayer.angle) * 150;
          window.bots[indexOfSocket].toY = myData[2] - Math.sin(myPlayer.angle) * 150;
      } else {
          window.bots[indexOfSocket].x = window.bots[indexOfSocket].toX;
          window.bots[indexOfSocket].y = window.bots[indexOfSocket].toY;
      }
    } else {
      myData = data[0].slice(
        data[0].indexOf(myPlayer.sid),
        data[0].indexOf(myPlayer.sid) + 13
      );
      myPlayer.x = myData[1];
      myPlayer.y = myData[2];
      myPlayer.angle = myData[3];
    }
    if (indexOfSocket != -1) {
    }
  }
  items = [0, 3, 6, 10];
  if (packet == "V" && !data[1]) {
    window.bots[indexOfSocket].items = data[0];
  }

  if (packet == "O" && indexOfSocket != -1) {
    window.bots[indexOfSocket].health = data[1];
    dist = Math.sqrt(
      Math.pow(myPlayer.x - window.bots[indexOfSocket].x, 2) +
        Math.pow(myPlayer.y - window.bots[indexOfSocket].y, 2)
    );
    if (
      !window.botSockets[indexOfSocket].dead &&
      healOn &&
      window.bots[indexOfSocket].health < ahth &&
      window.bots[indexOfSocket].health > 0 &&
      dist > 200
    ) {
      setTimeout(function () {
        for (let i = 0; i < ahrp; i++) {
          sendPacket(window.botSockets[indexOfSocket], "G", [
            window.bots[indexOfSocket].items[0],
          ]);
          sendPacket(window.botSockets[indexOfSocket], "d", [1]);
          sendPacket(window.botSockets[indexOfSocket], "d", [0]);
        }
      }, healSpeed);
    }
  }

  if (packet == "O" && indexOfSocket == -1) {
    myPlayer.health = data[1];
    if (
      !myPlayer.dead &&
      healOn &&
      myPlayer.health < ahth &&
      myPlayer.health > 0
    ) {
      setTimeout(function () {
        for (let i = 0; i < ahrp; i++) {
          sendPacket(window.playerSocket, "G", [0]);
          sendPacket(window.playerSocket, "d", [1]);
          sendPacket(window.playerSocket, "d", [0]);
        }
      }, healSpeed);
    }
  }
}

function sendPacket(socket, packet, data) {
  const arr = new Uint8Array(Array.from(msgpack.encode([packet, data])));
  socket.send(arr);
}