bv7_canvas

canvas

Tento skript by neměl být instalován přímo. Jedná se o knihovnu, kterou by měly jiné skripty využívat pomocí meta příkazu // @require https://update.greatest.deepsurf.us/scripts/39480/258533/bv7_canvas.js

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         bv7_canvas
// @namespace    bv7
// @version      0.3
// @description  canvas
// @author       bv7
// @require      https://greatest.deepsurf.us/scripts/39476-bv7-jpeg-encoder/code/bv7_jpeg_encoder.js
// @require      https://greatest.deepsurf.us/scripts/39479-bv7-jpeg2array/code/bv7_jpeg2array.js
// ==/UserScript==

class Canvas {
	constructor() {
		this.domCanvas = document.createElement('canvas');
		this.jpegEncoder = new JpegEncoder();
	}
	set width(v) {
		this.domCanvas.width = v;
		this.onresize();
	}
	set height(v) {
		this.domCanvas.height = v;
		this.onresize();
	}
	get width () {
		return this.domCanvas.width;
	}
	get height() {
		return this.domCanvas.height;
	}
	onresize() {
	}
	getContext(_id) {
		switch (_id) {
			case '2d':
				this.context = new class {
					constructor(canvas) {
						this.canvas     = canvas;
						this.domContext = this.canvas.domCanvas.getContext('2d');
						this.imageData  = this.domContext.getImageData(0, 0, this.canvas.domCanvas.width, this.canvas.domCanvas.height);
					}
					drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight, then) {
						let myImage;
						let draw = () => {
							if (dWidth && sWidth && dHeight && sHeight) {
								let syStep  = sHeight / dHeight;
								let sxStep  = sWidth  / dWidth;
								let dyStep  = dHeight / sHeight;
								let dxStep  = dWidth  / sWidth ;
								let syStart = Math.max(0, sy, sy - dy / dyStep);
								let sxStart = Math.max(0, sx, sx - dx / dxStep);
								let syEnd   = Math.min(myImage.height, sy + sHeight, sy + (this.imageData.height - dy) / dyStep);
								let sxEnd   = Math.min(myImage.width , sx + sWidth , sx + (this.imageData.width  - dx) / dxStep);
								let dyStart = dy + (syStart - sy) * dyStep;
								let dxStart = dx + (sxStart - sx) * dxStep;
								let dyEnd   = dy + (syEnd   - sy) * dyStep;
								let dxEnd   = dx + (sxEnd   - sx) * dxStep;
								let sh1 = Math.max(1, syStep);
								let sw1 = Math.max(1, sxStep);
								let dh1 = Math.max(1, dyStep);
								let dw1 = Math.max(1, dxStep);
								let siPerLine, siStartLine, siStart;
								let diPerLine, diStartLine, diStart;
								let sy1, sy1Next, sy2Start, sy2End;
								let sx1, sx1Next, sx2Start, sx2End;
								let dy1, dy1Next, dy2Start, dy2End;
								let dx1, dx1Next, dx2Start, dx2End;
								let s2count;
								let r, g, b, a;
								siPerLine = myImage.imageData.width * 4;
								diPerLine =    this.imageData.width * 4;
								sy2Start  = Math.round(sy1 = syStart);
								dy2Start  = Math.round(dy1 = dyStart);
								while (sy1 < syEnd) {
									sy2End   = Math.round(sy1Next = sy1 + sh1);
									dy2End   = Math.round(dy1Next = dy1 + dh1);
									sx2Start = Math.round(sx1 = sxStart);
									dx2Start = Math.round(dx1 = dxStart);
									siStartLine = sy2Start * siPerLine;
									diStartLine = dy2Start * diPerLine;
									while (sx1 < sxEnd) {
										sx2End  = Math.round(sx1Next = sx1 + sw1);
										dx2End  = Math.round(dx1Next = dx1 + dw1);
										siStart = siStartLine + sx2Start * 4;
										diStart = diStartLine + dx2Start * 4;
										s2count = (sy2End - sy2Start) * (sx2End - sx2Start);
										r = g = b = a = 0;
										for (let sy2 = sy2Start; sy2 < sy2End; sy2++, siStart += siPerLine) for (let sx2 = sx2Start, si = siStart; sx2 < sx2End; sx2++) {
											r += myImage.imageData.data[si++];
											g += myImage.imageData.data[si++];
											b += myImage.imageData.data[si++];
											a += myImage.imageData.data[si++];
										}
										for (let dy2 = dy2Start; dy2 < dy2End; dy2++, diStart += diPerLine) for (let dx2 = dx2Start, di = diStart; dx2 < dx2End; dx2++) {
											this.imageData.data[di++] = (r - r % s2count) / s2count;
											this.imageData.data[di++] = (g - g % s2count) / s2count;
											this.imageData.data[di++] = (b - b % s2count) / s2count;
											this.imageData.data[di++] = (a - a % s2count) / s2count;
										}
										sx1      = sx1Next;
										dx1      = dx1Next;
										sx2Start = sx2End;
										dx2Start = dx2End;
									}
									sy1      = sy1Next;
									dy1      = dy1Next;
									sy2Start = sy2End;
									dy2Start = dy2End;
								}
								this.domContext.putImageData(this.imageData, 0, 0);
							}
							if (then) then();
						};
						if (Canvas.images.some((v) => (myImage = v).src == image.src)) 
							draw();
						else {
							myImage = new JpegImage();
							myImage.onload = () => {
								myImage.imageData = this.domContext.createImageData(myImage.width, myImage.height);
								myImage.copyToImageData(myImage.imageData);
								Canvas.images.push(myImage);
								draw();
							};
							myImage.src = image.src;
						}
					};
				} (this);
				break;
		}
		return this.context;
	}
	toDataUrl(type = 'image/png', encoderOptions = 0.92) {
		let r;
		switch (type) {
			case 'image/jpeg':
				r = this.jpegEncoder.encode(this.context.imageData, encoderOptions);
				break;
			default:
				r = '';
		}
		return r;
	}
}
Canvas.images = [];