Maxtri Mod

Shows a lot of info about the game. Press "F" to turn the display on/off.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Maxtri Mod
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Shows a lot of info about the game. Press "F" to turn the display on/off.
// @author       Sopur
// @match        http://maxtri.glitch.me/
// @match        http://maxtri.ml/
// @match        http://maxtri-beta-server.glitch.me/
// @grant        none
// ==/UserScript==

const gui = document.createElement("div"); document.body.appendChild(gui);

var display = true;
var Mpos = "None"; // Mouse position
var Mcords = "None"; // Mouse cords
var Ppos = "None"; // Player position
var Pnear = "False"; // Players nearby
var Kpress = "None"; // Keys pressed
var Lmove = "None"; // Last movement sent
var Lupgrade = "None"; // Last upgrade sent
var Lchat = "None"; // Last chat sent

document.addEventListener('keydown', function (event) {
    let keyCode = event.keyCode || event.which;
    if (keyCode === 70) { //F
        if (display) {
            display = false;
            window.global.chat_message.push({ content: `Display is off. Press "F" to turn it on.`, time: 500, color: 16, alphasize: 0 });
        } else {
            display = true;
            window.global.chat_message.push({ content: `Display is on. Press "F" to turn it off.`, time: 500, color: 16, alphasize: 0 });
        };
    };
});

const update = () => {
    let HTML;
    if (display) {
        HTML = `<style>
.main {
pointer-events: none; position: fixed; top: 150px; left: 50px;
font-family: 'Comic Sans MS', cursive, sans-serif;
color: #FFFFFF; font-style: normal; font-variant: normal;
}
</style>
<div class="main" id="all">
<p id="guia">Mouse position:  ${Mpos}<br><br>Player position:  ${Ppos}<br><br>Mouse cords:  ${Mcords}<br><br>Players nearby:  ${Pnear}<br><br>Keys pressed:  ${Kpress}<br><br>Last movement sent:  ${Lmove}<br><br>Last upgrade sent:  ${Lupgrade}<br><br>Last chat sent:  ${Lchat}</p></div>`
    } else {
        HTML = `<style>
.main {
pointer-events: none; position: fixed; top: 150px; left: 50px;
font-family: 'Comic Sans MS', cursive, sans-serif;
color: #FFFFFF; font-style: normal; font-variant: normal;
}
</style>
<div class="main" id="all">
<p id="guia"></p></div>`
    }
    gui.innerHTML = HTML;
};

document.addEventListener('keydown', (event) => { Kpress = event.key });
window.addEventListener('mousemove', (event) => {
    Mpos = `${event.clientX}, ${event.clientY}`;
    try {
        let X = event.clientX - (window.win_size[0] / 2);
        let Y = event.clientY - (window.win_size[1] / 2);
        let newX = Math.abs(window.netX);
        let newY = Math.abs(window.netY);
        X = Math.round(newX + X);
        Y = Math.round(newY + Y);
        Mcords = `${X}, ${Y}`;
    } catch (err) { Mcords = "None" };
});
WebSocket.prototype.qwer15 = WebSocket.prototype.send
WebSocket.prototype.send = function (data) {
    let message = new Uint8Array(data);
    if (message[0] === 5) Lupgrade = message;
    if (message[0] === 2) Lmove = message;
    if (message[0] === 1) Lchat = message;
    this.qwer15(data);
};


setInterval(() => {
    try {
        var world = JSON.stringify(window.world.entities);
        if (world.includes("name")) {
            let info = world.split('name');
            info = `{"name${info[1]}}`;
            info = `${info.split(",")[0]}}`;
            info = JSON.parse(info);
            Pnear = info.name;
        } else { Pnear = "None"; }
    } catch (err) { Pnear = "None"; };
    try {
        let X = Math.abs(window.netX);
        let Y = Math.abs(window.netY);
        Ppos = `${X}, ${Y}`;
    } catch (err) { Ppos = "None"; };
    update();
}, 50);

document.getElementById('playerKey').style.display = 'block';