wsmud_plugins_extends

武神传说 MUD

Verze ze dne 11. 09. 2022. Zobrazit nejnovější verzi.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         wsmud_plugins_extends
// @namespace    cqv
// @version      0.0.3.2
// @date         09/04/2021
// @modified     11/09/2022
// @homepage     网站链接
// @description  武神传说 MUD
// @author       sasamila
// @match        http://game.wsmud.com/*
// @match        http://www.wsmud.com/*
// @match        http://game.wamud.com/*
// @match        http://www.wamud.com/*
// @run-at       document-end
// @grant        unsafeWindow
// @grant        GM_getValue
// @grant        GM_setValue
// @license      MIT


// ==/UserScript==

(function () {
    'use strict';

    var WG = undefined;
    var T = undefined;
    var G = undefined;
    var messageAppend = undefined;
    var messageClear = undefined;
    $(document).ready(function () {
        WG = unsafeWindow.WG;
        T = unsafeWindow.T;
        G = unsafeWindow.G;

        G.SKILL={"unarmed":"none","force":"none","parry":"none","dodge":"none","sword":"none","throwing":"none","blade":"none","whip":"none","club":"none","staff":"none"};
        G.XLStatus = false;
        G.performSkills=[];
        WG.add_hook("status", function (data) {
                if (data.id == G.id && data.action == "add" && data.sid=='food' && data.name=="玄灵丹") {
                    G.XLStatus=true;
                }else if (data.id == G.id && data.action == "remove"&& data.sid=='food'){
                    G.XLStatus=false;
                }
            });
        WG.add_hook("perform", function (data) {
                G.performSkills=[];
                for (var skill of G.skills){
                    G.performSkills.push(skill.id);
                }
            });
        WG.add_hook("dialog", function (data) {
                if (data.dialog == "skills") {
                    if (data.items) {
                        console.log(data.items)
                        for (let item of data.items) {
                            if (item.name.indexOf("基本") >= 0) {
                               G.SKILL[item.id]=item.enable_skill
                            }
                        }
                    }
                    if (data.enable != undefined) {
                        for (let item of G.enable_skills) {
                            if (item.type == data.id) {
                                item.name = data.enable
                                break;
                            }
                        }
                    }
                }


            });
        messageAppend = unsafeWindow.messageAppend;
        messageClear = unsafeWindow.messageClear;
        T.perform=async function (idx = 0, n, cmds) {
            if(G.in_fight){
                cmds = T.recmd(idx, cmds);
                WG.SendCmd("perform "+n+";"+cmds);
            }
        };
        T.skillPerform=async function (idx = 0, n, cmds) {
            if(G.in_fight){
                var sksp=n.split(".")
                cmds = T.recmd(idx, cmds);
                if (sksp[0]==G.SKILL[sksp[1]]){
                     WG.SendCmd("perform "+sksp[1]+"."+sksp[2]+";"+cmds);
                }else{
                     WG.SendCmd(cmds);
                }
            }
        };
        T.xperform=async function (idx = 0, n, cmds) {
            if(G.in_fight){
                cmds = T.recmd(idx, cmds);
                var inde=G.performSkills.indexOf(n);
                console.log("xperform: "+n)
                console.log("xperform: "+inde)
                if (inde>=0){
                    WG.SendCmd("perform "+n+";"+cmds);
                }
            }
        };
        T.xuanling=async function (idx = 0, n, cmds) {
            while (!G.XLStatus){
                WG.SendCmd("use "+ n);
                await WG.sleep(2*G.wsdelay);
            }
        };
    });
})();