Predator and Hunter Stack (Any reload)

Press J to stack predator, U to stack hunter and , and . to change the reload

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Predator and Hunter Stack (Any reload)
// @namespace    http://tampermonkey.net/
// @version      2
// @description  Press J to stack predator, U to stack hunter and , and . to change the reload
// @author       MI300#4401
// @match        https://diep.io/*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        none
// @license      dont copy
// ==/UserScript==
let isPredator = true;
function shoot(w) {
  input.key_down(1);
  setTimeout (() => {
    input.key_up(1);
  },w);
}

let reload = 7;
const predator = [
  [50, 500, 1400, 2800], // 0 reload
  [50, 500, 1300, 2700], // 1 reload
  [50, 400, 1200, 2450], // 2 reload
  [50, 300, 1100, 2200], // 3 reload
  [50, 300, 1000, 2100], // 4 reload
  [50, 300, 900, 1800], // 5 reload
  [50, 300, 800, 1700], // 6 reload
  [50, 300, 750, 1500], // 7 reload
]
const hunter = [
  [50, 1200], // 0 reload
  [50, 1100], // 1 reload
  [50, 1000], // 2 reload
  [50, 950], // 3 reload
  [50, 800], // 4 reload
  [50, 725], // 5 reload
  [50, 700], // 6 reload
  [50, 625], // 7 reload
]

function clump() {
  shoot(predator[reload][0]);
  setTimeout(() => {
    shoot(predator[reload][1]);
  },predator[reload][2]);
  setTimeout(() => {
    input.key_down (69);
    input.key_up (69);
  },predator[reload][3]);
}
function clump2(){
  shoot(hunter[reload][0])
  setTimeout(() => {
    input.key_down (69);
    input.key_up (69);
  },hunter[reload][1])
}

function increaseReload(){
  if(reload != 7){
    reload++;
  }
}
function decreaseReload(){
  if(reload != 0){
    reload--;
  }
}

document.addEventListener ('keydown', e => {
  if(!input || !input.should_prevent_unload()){
    return;
  }
  if(e.key == 'j') clump();
  if(e.key == 'u') clump2();
  if(e.key == ',') decreaseReload();
  if(e.key == '.') increaseReload();
});

// gui
setTimeout(function(){
  const canvas = document.getElementById("canvas");
  const context = canvas.getContext("2d");
  const themes = [
    // dark      // light
    ['#75ba50', '#aeff82'], // green
    ['#2a25fa', '#7d7afa'], // blue
    ['#c92233', '#fa6b77'], // red
    ['#9a9c43', '#def58c'], // yellow
  ]
  let buttons = [];

  function render(){
    window.requestAnimationFrame(render)

    const scale = window.devicePixelRatio

    buttons.forEach(button => {
      let text = button.text;
      context.beginPath()
      context.strokeStyle = '#4d4c4c'
      context.fillStyle = button.style[0]
      context.lineWidth = 5 / scale;
      context.rect(button.x / scale, button.y / scale, button.width / scale, button.height / scale)
      context.fillRect(button.x / scale, button.y / scale + button.height / scale / 2, button.width / scale, button.height / scale / 2)
      context.fillStyle = button.style[1]
      context.fillRect(button.x / scale, button.y / scale, button.width / scale, button.height / scale / 2)
      context.stroke();

      context.font = 20 / scale + "px arial";
      context.strokeStyle = '#000000';
      context.fillStyle = '#FFFFFF';

      if(button.id == 2 || button.id == 3){
        text = reload + button.text;
      }
      context.strokeText(text, (button.x + 5) / scale, button.y / scale + (button.height - 8) / scale)
      context.fillText(text, (button.x + 5) / scale, button.y / scale + (button.height - 8) / scale)
    });
  }
  function createButton(x, y, width, height, text, id, callback){
    buttons.push(
      {
        x: x,
        y: y,
        width: width,
        height: height,
        text: text,
        style: themes[id],
        id: id,
      }
    )

  }
  createButton(450, 20, 100, 35, "Predator [J]", 0, clump)
  createButton(570, 20, 100, 35, "Hunter [U]", 1, clump2)
  createButton(690, 20, 50, 35, "- [,]", 2, decreaseReload)
  createButton(760, 20, 50, 35, "+ [.]", 3, increaseReload)

  window.requestAnimationFrame(render)
}, 2500)