bd level check

checks for non max bds

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         bd level check
// @description  checks for non max bds
// @author       Miro
// @include      https://*.grepolis.com/game/*
// @version      2.3.0
// @grant        none
// @namespace https://greatest.deepsurf.us/users/984383
// ==/UserScript==

(async function() {

    // wait for page to load
    var sleep = (n) => new Promise((res) => setTimeout(res, n));
    await sleep(2000)

    const farmTownRelations = Object.values(MM.getModels().FarmTownPlayerRelation);
    const allTowns = Object.values(ITowns.getTowns());
    const associations = [];

    bd_check = {};

    bd_check.add_data = function() {
        if (associations.length > 0 && $('#bd_level_check').size() == 0) {
            let associations_html = '';
            for (const association of associations) {
                associations_html += "<li>Boerendorp level: " + association.FarmTownLevel + " for Town: <a href='#' class='gp_town_link' onclick='bd_check.jump_and_open_bd_window(" + association.TownId + "," +association.FarmTownId + ")'>" + association.townName + "</a><br></li>"
            }
            $('<div id="bd_level_check" style="width=400px; height:500px; overflow-y:scroll; left-margin:auto; overflow-x:auto;"><div class="game_border"><div class="game_border_top"></div><div class="game_border_bottom"></div><div class="game_border_left"></div><div class="game_border_right"></div><div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div><div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div><div class="game_header bold"></div><ul>' + associations_html + '</ul>').insertAfter($('#farm_town_wrapper'));
            $('#bd_level_check').parent().parent().parent().width('1200px');

            let window = GPWindowMgr.getOpenFirst(GPWindowMgr.TYPE_FARM_TOWN_OVERVIEWS);
            window.setPosition(['center', 'center']);
        }
    }

    bd_check.check_bd_max = function() {
        associations.length = 0;
        for (const farmTownRelation of farmTownRelations) {
            const farmTownId = farmTownRelation.getFarmTownId();
            let farmTownLevel = farmTownRelation.attributes.expansion_stage;

            if (farmTownLevel == 1 && farmTownRelation.upgrade_cost == 1) {
                farmTownLevel = 0;
            }

            if (farmTownLevel < 6) {
                const farmTown = MM.getModels().FarmTown[farmTownId];
                if (farmTown) {
                    const [matchingTown] = allTowns.filter(t => t.getIslandCoordinateX() === farmTown.getIslandX() && t.getIslandCoordinateY() === farmTown.getIslandY());
                    if (matchingTown) associations.push({ townName: matchingTown.name, TownId: matchingTown.id, FarmTownId: farmTownId , FarmTownLevel:  farmTownLevel, islandX: farmTown.getIslandX(), islandY: farmTown.getIslandY() });
                }
            }
        }
    }

    bd_check.jump_and_open_bd_window = async function(town_id, farm_town_id) {
        HelperTown.townSwitch(town_id);
        await sleep(100);
        WMap.mapJump(ITowns.getTown(town_id), true);
        FarmTownWindowFactory.openWindow(farm_town_id);
    }
    bd_check.check_bd_max();
    setInterval(bd_check.check_bd_max, 1000 * 60 * 10);
    let bd_interval = setInterval(bd_check.add_data, 200);
})();