// ==UserScript==
// @name Vape
// @description Hack
// @namespace none
// @match https://bloxd.io/
// @version 4
// @grant none
// @license MIT
// @icon https://www.vape.gg/img/vape_hero_sword_illustration_final%201.png
// @author GamingBloxdProYT
// ==/UserScript==
//__START__SETTINGS______________________________________________
const defaultColor = "#ac72db" //-------------------ACCENT COLOR
const defaultBackGroundColor = "#000000" //---------Bacground color
const ICON_URL = "https://www.vape.gg/img/vape_hero_sword_illustration_final%201.png"
const defaultBackGroundTransparency = 1 //--------Background transparency
const defaultBackGroundBlur = 1 //------------------Background blur
let openKey = "r"; //--------------------DEFAULT OPEN CLOSE KEYBIND 💗
const TITLE = "Vape V4" //-----------------------Title
const defaultGradient = `linear-gradient(to right, ${defaultColor}, #E7C586, #FFF7A4)`;
//--------------------------------------------------Three color gradient
let passiveFeaturesEnabled = true; //---------------Enable passive features?
const changeHealthBar = true // --------------------Change health bar color to gradient color
const spoofRanksEnabled = true; // -----------------Gives you all ranks (YT, Super, Developer)
const ATTACK_INTERVAL_MS = 20; // -------------------How fast to hit players with triggerbot/killAura LOW = BAN
let desiredPotionSlot = 1 //------------------------What slot should potions go to? Numbers start at zero! 0-9
let spikeSlot = 8 //--------------------------------What slot do spikes automatically go in? 0-9
let webSlot = 9 //----------------------------------What slot do webs / nets automatically go in? 0-9
const STORAGE_KEY = "customKeybinds_v1";
// NoLag settings
let noLagEnabled = false;
const NO_LAG_RENDER_DISTANCE = 50; // Reduced render distance
const NO_LAG_PARTICLE_LIMIT = 10; // Limit particle effects
const NO_LAG_FPS_TARGET = 60; // Target FPS
// AntiBan settings
let antiBanEnabled = false;
const ANTI_BAN_ATTACK_DELAY_MIN = 100; // Minimum delay between attacks in ms
const ANTI_BAN_ATTACK_DELAY_MAX = 300; // Maximum delay between attacks in ms
const ANTI_BAN_ROTATION_SMOOTHNESS = 0.1; // How smooth rotations should be (lower = smoother)
const ANTI_BAN_MAX_ATTACKS_PER_SECOND = 5; // Maximum attacks per second
// Melon Hub Aimbot settings
let aimbotAutoTrigger = false; // Auto trigger when aiming at target
// Variables to store original settings for NoLag
let originalSettings = {
cameraMaxZ: null,
cameraMinZ: null,
hardwareScalingLevel: null,
particleCapacity: [],
shadowSettings: [],
textureModes: []
};
// Default keybinds with actions
let defaultKeybindActions = [
{ name: "Spawn teleport", type: "mouse", code: 4, action: clickTeleportButton },
{ name: "SpikeWeb a player", type: "keyboard", code: "KeyF", action: autoSW },
{ name: "PickupReach", type: "keyboard", code: null, action: togglePickupReach },
{ name: "KillAura", type: "keyboard", code: null, action: toggleKillAura },
{ name: "Blink", type: "keyboard", code: null, action: toggleBlinkWrapper },
{ name: "Scaffold", type: "keyboard", code: null, action: toggleScaffold },
{ name: "HitBoxes", type: "keyboard", code: null, action: toggleHitBoxes },
{ name: "Wireframe", type: "keyboard", code: null, action: toggleWireframe },
{ name: "ESP", type: "keyboard", code: null, action: toggleESP },
{ name: "BHOP", type: "keyboard", code: null, action: toggleBHOP },
{ name: "ChestESP", type: "keyboard", code: null, action: toggleChestESP },
{ name: "OreESP", type: "keyboard", code: null, action: toggleOreESP },
{ name: "triggerBot", type: "keyboard", code: null, action: toggleTriggerBot },
{ name: "NameTags", type: "keyboard", code: null, action: toggleNameTags },
{ name: "Skybox", type: "keyboard", code: null, action: toggleSkybox },
{ name: "WallJump", type: "keyboard", code: null, action: toggleWallJumpScript },
{ name: "WaterJump", type: "keyboard", code: null, action: toggleLockPlayerWaterState },
{ name: "Aimbot", type: "keyboard", code: null, action: toggleAimbot },
{ name: "No Lag", type: "keyboard", code: null, action: toggleNoLag },
{ name: "AntiBan", type: "keyboard", code: null, action: toggleAntiBan },
{ name: "Auto Sprint", type: "keyboard", code: null, action: toggleAutoSprint },
{ name: "Auto Break", type: "keyboard", code: null, action: toggleAutoBreak },
{ name: "Auto Place", type: "keyboard", code: null, action: toggleAutoPlace },
{ name: "Auto Clicker", type: "keyboard", code: null, action: toggleAutoClicker },
{ name: "Crouch Speed", type: "keyboard", code: null, action: toggleCrouchSpeed },
{ name: "Speed 2x", type: "keyboard", code: null, action: toggleSpeed },
{ name: "Reach", type: "keyboard", code: null, action: toggleReach },
];
// Load from localStorage
const storedKeybinds = localStorage.getItem(STORAGE_KEY);
if (storedKeybinds) {
try {
const parsed = JSON.parse(storedKeybinds);
// Inject saved key codes into default actions
defaultKeybindActions = defaultKeybindActions.map((bind) => {
const saved = parsed.find((s) => s.name === bind.name);
return saved ? { ...bind, code: saved.code } : bind;
});
} catch (e) {
console.warn("Failed to parse saved keybinds:", e);
}
}
// Your working keybinds
const keybindActions = defaultKeybindActions;
//__END__SETTINGS______________________________________________
// Add auto sprint variables
let autoSprintEnabled = false;
let autoSprintInterval = null;
// Add auto break, auto place, and auto clicker variables
let autoBreakEnabled = false;
let autoBreakInterval = null;
let autoPlaceEnabled = false;
let autoPlaceInterval = null;
let autoClickerEnabled = false;
let autoClickerInterval = null;
// Add crouch speed variables
let crouchSpeedEnabled = false;
// Add speed variables
let speedEnabled = false;
let originalSpeedDescriptor = null;
// Add reach variables
let reachEnabled = false;
let originalReachDistance = null;
// Credits to wang for the blinksState
// Thanks for helping me with a lot of stuff.
// (It is broken because of me not him)
let version = "0.3.8"
let alreadyConnected = null;
let colyRoom = null;
let sendBytesName = null;
let injectedBool = false;
let myId = 1
let isInitializing = true;
let clientOptions = null;
let shideFuxny = {};
let noaParent = null;
let noaKeyInParent = null;
let usingAltInjection = false;
let blinkState = {
enabled: false,
originalSendBytes: null,
queued: [],
interval: 0,
noPacket: false
};
let wallJumpInterval = null;
let wallJumpRunning = false;
let lockPlayerWaterStateInterval = null;
let waterJumpingEnabled = false
let wireFramesBool = false;
let espEnabled = false;
let isSkyboxHidden = false;
let triggerBotEnabled = false;
let toggleTriggerBotInterval = null;
const possibleNames = [
//"LegLeftMesh",
//"LegRightMesh",
//"TorsoNode",
//"ArmLeftMesh",
//"ArmRightMesh",
"BodyMesh",
'Body|Armour',
//"HeadMesh"
]; // Potential detection: If the player has leg armour there is no way leftLegMesh could have been hit.
let killAuraEnabled = false
let killAuraIntervalId = null
let lastClosestId = null
let newBox = null;
let newBoxId = null;
let __nullKey = null; //Entity enabled key
let __stringKey = null; //Entity ID key "Then why didn't you just label them that?"
let animationFrameId = null;
let hitBoxEnabled = false;
const hitboxes = {};
let cachedNameTagParent = null;
let cachedBHOPParent = null;
let autoPotionEnabled = false;
let autoPotionInterval = null;
let nameTagsEnabled = false;
let nameTagsIntervalId = null;
let nameTagParent = null;
let bhopEnabled = false;
let bhopIntervalId = null;
let scaffoldEnabled = false;
let scaffoldIntervalId = null;
let enemyHealthGuiEnabled = false;
let healthWatcherInterval = null;
let lastPercent = null;
let lastChangeTime = Date.now();
let resetTimeout = null;
let eIdKey = null;
let targetEntity = null;
let targetEntityDistance = null;
let pickupReachEnabled = false; //Credits to wang!!!!
let originalGetEntitiesInAABB = null;
const RANGE_MULTIPLIER = 5;
let ghMethodKey = null;
let proto = null;
let bhopKnifeEnabled = false;
let spaceVid;
let fadeVolumeInterval;
let spaceHeld = false;
let bigHeadsEnabled = false;
// Aimbot variables
let aimbotEnabled = false;
let aimbotIntervalId = null;
let aimbotSmoothness = 0.15; // Lower values = smoother but slower aiming
let aimbotFOV = 90; // Field of view in degrees
let aimbotDistance = 20; // Maximum distance to target players
let aimbotVisibleOnly = true; // Only target visible players
const scannedChunks = new Set();
let chunkDataField = null;
// ETC
let playerKey = null;
let moveState = null;
let physState = null;
let humanoidMeshlist = null;
let slowHitEnabled = null;
let everEnabled = {}
// AntiBan variables
let lastAttackTime = 0;
let attacksInLastSecond = 0;
let attackTimes = [];
////////////////////////////////////////////////////////////////////////////////////////Main Functions
var r = { //WANG
keys(e) {
var t = [],
o = 0;
for (var s in e) e != null && (t[o] = s, o++);
return t
},
values(e) {
for (var t = this.keys(e), o = [], s = 0, i = 0; s < t.length;) {
var l = t[s],
d = e[l];
o[i] = d, i++, s++
}
return o
},
assign(e, ...t) {
let o = Object(e);
for (let s = 0; s < t.length; s++) {
let i = t[s];
if (i != null)
for (let l in i) o[l] = i[l]
}
return o
}
};
function fadeVolume(from, to, duration) {
const steps = 30;
const stepTime = duration / steps;
let current = 0;
if (fadeVolumeInterval) clearInterval(fadeVolumeInterval);
fadeVolumeInterval = setInterval(() => {
current++;
const progress = current / steps;
spaceVid.volume = from + (to - from) * progress;
if (current >= steps) {
clearInterval(fadeVolumeInterval);
fadeVolumeInterval = null;
}
}, stepTime * 1000);
}
function onKeyDown(e) {
if (e.code === 'Space' && !spaceHeld) {
spaceHeld = true;
spaceVid.style.opacity = '1';
spaceVid.play();
fadeVolume(spaceVid.volume, 0.1, 2.5); // fade in to 0.8 over 2 seconds
}
}
function onKeyUp(e) {
if (e.code === 'Space') {
spaceHeld = false;
spaceVid.style.opacity = '0';
fadeVolume(spaceVid.volume, 0.1, 2.5); //
setTimeout(() => {
if (!spaceHeld) spaceVid.pause();
}, 500);
}
}
function toggleBhopKnife() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
if (!bhopKnifeEnabled) {
everEnabled.bhopKnifeEnabled = true;
bhopKnifeEnabled = true;
spaceVid = document.createElement('video');
spaceVid.src = 'https://files.catbox.moe/6tm4e7.webm';
spaceVid.preload = 'auto';
spaceVid.loop = true;
spaceVid.muted = false;
spaceVid.volume = 0;
spaceVid.playbackRate = 1;
spaceVid.playsInline = true;
Object.assign(spaceVid.style, {
position: 'fixed',
top: '50%',
left: '50%',
width: '100vw',
height: '100vh',
objectFit: 'cover',
transform: 'translate(-50%, -50%) scaleX(1.4)', // Stretch only width
zIndex: 21,
pointerEvents: 'none',
opacity: '0',
transition: 'opacity 2.5s ease',
});
document.body.appendChild(spaceVid);
window.addEventListener('keydown', onKeyDown);
window.addEventListener('keyup', onKeyUp);
} else {
// Disable
bhopKnifeEnabled = false;
window.removeEventListener('keydown', onKeyDown);
window.removeEventListener('keyup', onKeyUp);
if (spaceVid) {
spaceVid.pause();
if (spaceVid.parentNode) spaceVid.parentNode.removeChild(spaceVid);
spaceVid = null;
}
spaceHeld = false;
if (fadeVolumeInterval) clearInterval(fadeVolumeInterval);
}
updateKnifeButton();
}
function toggleSlowHit() {
slowHitEnabled = !slowHitEnabled; // Toggle the boolean
playerEntity.heldItemState.swingDuration = slowHitEnabled ? 1500 : 200;
updateSlowHit(); // Call your update function
}
function matchesAllPatterns(fn) {
const patterns = ["this.names.position", ".base[0]"].map(p => p.replace(/\s+/g, ''));
try {
const src = fn.toString().replace(/\s+/g, '');
return patterns.every(p => src.includes(p));
} catch {
return false;
}
}
function findClassConstructor(obj) {
let current = obj;
while (current) {
for (const key of Reflect.ownKeys(current)) {
let val;
try {
const desc = Object.getOwnPropertyDescriptor(current, key);
val = desc?.value ?? current[key];
} catch {
continue;
}
if (typeof val === "function" && matchesAllPatterns(val)) {
return val;
}
}
current = Object.getPrototypeOf(current);
}
return null;
}
function findGhMethod(clsConstructor) {
const protoLocal = clsConstructor?.prototype;
if (!protoLocal) return null;
for (const key of Reflect.ownKeys(protoLocal)) {
if (key === "constructor") continue;
const fn = protoLocal[key];
if (typeof fn === "function" && matchesAllPatterns(fn)) {
return {
fn,
key
};
}
}
return null;
}
function toggleScaffold() {
scaffoldEnabled = !scaffoldEnabled;
everEnabled.scaffoldEnabled = true;
if (scaffoldEnabled) {
scaffoldIntervalId = setInterval(() => {
const pos = shideFuxny.entities.getState(1, 'position').position;
if (!pos || playerEntity.heldItemState.heldType !== "CubeBlock") return;
const exactX = pos[0];
const exactZ = pos[2];
const blockX = Math.floor(exactX);
const blockY = Math.floor(pos[1]);
const blockZ = Math.floor(exactZ);
const checkPlace = (x, y, z) => {
return (
playerEntity.checkTargetedBlockCanBePlacedOver([x, y, z]) ||
r.values(shideFuxny.world)[47].call(shideFuxny.world, x, y, z) === 0
);
};
// Step 1: try block directly below
if (checkPlace(blockX, blockY - 1, blockZ)) {
wangPlace([blockX, blockY - 1, blockZ]);
return;
}
// Step 2: check lean direction (just 4 directions)
const dx = exactX - blockX;
const dz = exactZ - blockZ;
const offsets = [];
if (dx < 0.3) offsets.push([-1, 0]); // leaning west
if (dx > 0.7) offsets.push([1, 0]); // leaning east
if (dz < 0.3) offsets.push([0, -1]); // leaning north
if (dz > 0.7) offsets.push([0, 1]); // leaning south
for (const [ox, oz] of offsets) {
const nx = blockX + ox;
const nz = blockZ + oz;
if (checkPlace(nx, blockY - 1, nz)) {
wangPlace([nx, blockY - 1, nz]);
return;
}
}
}, 50);
} else {
clearInterval(scaffoldIntervalId);
scaffoldIntervalId = null;
}
updateScaffoldButton();
}
function togglePickupReach() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
if (!proto || !originalGetEntitiesInAABB) {
const cls = findClassConstructor(shideFuxny.NIGHT.entities);
if (!cls) {
console.warn("[pickupReach] Could not find class constructor");
return;
}
const ghMethod = findGhMethod(cls);
if (!ghMethod) {
console.warn("[pickupReach] Could not find getEntitiesInAABB method");
return;
}
proto = cls.prototype;
originalGetEntitiesInAABB = ghMethod.fn;
ghMethodKey = ghMethod.key;
}
if (pickupReachEnabled) {
// Disable patch
proto[ghMethodKey] = originalGetEntitiesInAABB;
pickupReachEnabled = false;
console.log("[pickupReach] Patch disabled");
} else {
everEnabled.pickupReachEnabled = true;
// Enable patch
proto[ghMethodKey] = function(box, name) {
const center = [
(box.base[0] + box.max[0]) / 2,
(box.base[1] + box.max[1]) / 2,
(box.base[2] + box.max[2]) / 2,
];
const halfSize = [
(box.max[0] - box.base[0]) / 2,
(box.max[1] - box.base[1]) / 2,
(box.max[2] - box.base[2]) / 2,
];
const enlarged = {
base: center.map((c, i) => c - halfSize[i] * RANGE_MULTIPLIER),
max: center.map((c, i) => c + halfSize[i] * RANGE_MULTIPLIER)
};
return originalGetEntitiesInAABB.call(this, enlarged, name);
};
pickupReachEnabled = true;
console.log("[pickupReach] Patch enabled");
}
updatePickupReachButton()
}
function passiveFeatures() {
if (passiveFeaturesEnabled) {
everEnabled.passiveFeaturesEnabled = true;
if (changeHealthBar) {
(function() { // FROM ENTITY
'use strict';
const healthBar = document.getElementsByClassName("BottomScreenStatBar")[0];
if (healthBar) {
// Clear all conflicting styles
healthBar.style.background = defaultGradient;
healthBar.style.backgroundColor = 'transparent';
healthBar.style.boxShadow = 'none';
healthBar.style.border = 'none';
healthBar.style.backgroundRepeat = 'no-repeat';
healthBar.style.backgroundSize = '100% 100%';
healthBar.style.outline = 'none';
// Also fix child elements (some bars use internal fill divs)
for (const child of healthBar.children) {
child.style.background = 'transparent';
child.style.backgroundColor = 'transparent';
child.style.boxShadow = 'none';
child.style.border = 'none';
}
// Force override with CSS injection if still persists
const style = document.createElement('style');
style.textContent = `
.BottomScreenStatBar {
background: ${defaultGradient} !important;
background-size: 100% 100% !important;
background-repeat: no-repeat !important;
box-shadow: none !important;
border: none !important;
}
.BottomScreenStatBar * {
background: transparent !important;
background-color: transparent !important;
box-shadow: none !important;
border: none !important;
}
`;
document.head.appendChild(style);
console.log("✅ Applied clean default gradient to health bar");
} else {
console.warn("❌ Could not find health bar element");
}
})();
}
////////Anti-cobweb
Object.defineProperty(shideFuxny.entities[shideFuxny.impKey].moveState.list[0].speedMultiplier.multipliers, "inCobweb", {
configurable: true,
enumerable: true,
get() {
return 1; // always return 1
},
set(value) {
// ignore all attempts to change it
}
});
if (spoofRanksEnabled) {
shideFuxny.entityList[1][1].ranks[0] = "developer";
shideFuxny.entityList[1][1].ranks[1] = "youtuber";
shideFuxny.entityList[1][1].ranks[2] = "super";
} else {
}
}
}
// AntiBan safe attack function
function safeAttack() {
const now = Date.now();
// Clean up old attack times (older than 1 second)
attackTimes = attackTimes.filter(time => now - time < 1000);
// Check if we've exceeded the maximum attacks per second
if (attackTimes.length >= ANTI_BAN_MAX_ATTACKS_PER_SECOND) {
return false; // Don't attack if we've exceeded the limit
}
// Check if enough time has passed since the last attack
if (now - lastAttackTime < ANTI_BAN_ATTACK_DELAY_MIN) {
return false; // Don't attack if not enough time has passed
}
// If we're here, it's safe to attack
lastAttackTime = now;
attackTimes.push(now);
return true;
}
function emitSafePrimaryFire() {
// Check if AntiBan is enabled and if it's safe to attack
if (antiBanEnabled && !safeAttack()) {
return; // Don't attack if AntiBan says it's not safe
}
const fakeEvent = {
timeStamp: performance.now(),
altKey: false,
ctrlKey: false,
shiftKey: false,
metaKey: false,
button: 0, // left click
buttons: 1, // left button pressed
clientX: innerWidth / 2 + Math.floor(Math.random() * 4 - 2),
clientY: innerHeight / 2 + Math.floor(Math.random() * 4 - 2),
screenX: screen.width / 2,
screenY: screen.height / 2
};
shideFuxny.NIGHT.inputs.down.emit("primary-fire", fakeEvent);
}
function inMenu() {
const requests = shideFuxny.Props.pointerLockWrapper.pointerUnlockRequests;
return requests.includes("SettingsMenuComponent") || requests.includes("InGameMenu");
}
function movePotionToSlot() {
if (!playerInventoryParent || !playerInventoryParent.playerInventory?.items) {
console.warn("❌ playerInventoryParent is not set. Run findAndSavePlayerInventoryParent() first.");
return false;
}
const items = playerInventoryParent.playerInventory.items;
let potionSlot = null;
for (let i = desiredPotionSlot; i < items.length; i++) {
const item = items[i];
if (!item || typeof item.name !== 'string') continue;
const name = item.name.toLowerCase();
if (
name.includes("potion") &&
name.includes("splash") &&
(name.includes("healing") || name.includes("shield"))
) {
potionSlot = i;
break;
}
}
if (potionSlot === null) {
return false;
}
console.log(`🔁 Swapping potion from slot ${potionSlot} with slot ${desiredPotionSlot}`);
playerInventoryParent.swapPosClient(potionSlot, desiredPotionSlot, null);
return true;
}
function makeHitboxes() {
if (!injectedBool) {
console.log("NOT INJECTED NO TARGET");
return;
}
const rendering = r.values(shideFuxny.rendering)[18];
const objectData = rendering?.objectData;
if (!objectData || !eIdKey) return;
const activeEIds = new Set();
// First, build a set of currently valid entity IDs
for (const key in objectData) {
if (key === "1") continue;
const obj = objectData[key];
const eId = obj[eIdKey];
if (
eId == null ||
eId === myId ||
obj.pickable === false ||
obj.type !== "Player" ||
!shideFuxny.entities.getState(eId, "genericLifeformState")
) continue;
activeEIds.add(eId);
// If hitbox already exists, skip
if (hitboxes[eId]) continue;
// Create the hitbox
let newBox_00 = shideFuxny.Lion.Mesh.CreateBox("mesh", 1, false, 1, shideFuxny.Lion.scene);
newBox_00.renderingGroupId = 2;
newBox_00.material = new shideFuxny.Lion.StandardMaterial("mat", shideFuxny.Lion.scene);
newBox_00.material.diffuseColor = new shideFuxny.Lion.Color3(1, 1, 1);
newBox_00.material.emissiveColor = new shideFuxny.Lion.Color3(1, 1, 1);
newBox_00.name = '_';
newBox_00.id = '__' + eId;
let defaultPosition = new newBox_00.position.constructor(0, 0.32, 0);
newBox_00.position = defaultPosition.clone();
newBox_00._scaling._y = 2.2;
newBox_00.material.alpha = 0.5;
newBox_00.isVisible = hitBoxEnabled;
rendering.attachTransformNode(newBox_00, key, 13);
r.values(shideFuxny.rendering)[27].call(shideFuxny.rendering, newBox_00);
Object.defineProperty(newBox_00._nodeDataStorage, '_isEnabled', {
get: () => true,
set: (v) => {},
configurable: false
});
hitboxes[eId] = newBox_00;
}
// Cleanup hitboxes of players no longer present
for (const eId in hitboxes) {
if (!activeEIds.has(eId)) {
hitboxes[eId]?.dispose();
delete hitboxes[eId];
}
}
// Visibility toggle based on node[0].enabled and hitBoxEnabled
for (const key in objectData) {
const obj = objectData[key];
const eId = obj?.[eIdKey];
if (!eId || !hitboxes[eId]) continue;
const baseNode = obj.nodes?.[0];
if (!baseNode) continue;
hitboxes[eId].isVisible = baseNode.enabled && hitBoxEnabled;
}
}
(() => {
// Remove if already present
const old = document.getElementById("vertical-health-bar");
if (old) old.remove();
// Create bar container
const container = document.createElement("div");
container.id = "vertical-health-bar";
Object.assign(container.style, {
position: "fixed",
left: "calc(50% - 200px)", // 100px left of center
top: "50%",
transform: "translateY(-50%)",
width: "4px",
height: "200px",
background: "#000",
border: "2px solid black",
zIndex: 120,
pointerEvents: "none",
display: "flex",
alignItems: "flex-end",
overflow: "hidden"
});
// Create fill element
const fill = document.createElement("div");
Object.assign(fill.style, {
width: "100%",
height: "100%",
background: "limegreen",
transform: "scaleY(1)",
transformOrigin: "bottom",
transition: "transform 0.2s ease, background 0.2s ease", // <-- add comma here,
});
container.appendChild(fill);
document.body.appendChild(container);
// Function to compute smooth gradient color from green → red
function getHealthColor(health) {
const ratio = health / 100;
if (ratio > 0.5) {
// Bright green → orange
const t = (ratio - 0.5) * 2;
const r = Math.round(255 * (1 - t));
const g = 255;
return `rgb(${r}, ${g}, 0)`; // green to yellow to orange
} else {
// Orange → red
const t = ratio * 2;
const r = 255;
const g = Math.round(255 * t);
return `rgb(${r}, ${g}, 0)`; // orange to red
}
}
// Global health setter and show/hide toggle
setHealthBar = function(health, show = true) {
const clamped = Math.max(0, Math.min(health, 100));
fill.style.transform = `scaleY(${clamped / 100})`;
fill.style.background = getHealthColor(clamped);
container.style.display = show ? "flex" : "none";
};
})();
setHealthBar(100, false)
function toggleEnemyHealthGui() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
enemyHealthGuiEnabled = !enemyHealthGuiEnabled;
if (enemyHealthGuiEnabled) {
startHealthWatcher();
} else {
// Toggle off: clean up everything
if (healthWatcherInterval) clearInterval(healthWatcherInterval);
if (resetTimeout) clearTimeout(resetTimeout);
setHealthBar(100, false); // hide bar
lastPercent = null;
}
updateEnemyHealthGuiButton();
}
function startHealthWatcher() {
everEnabled.enemyHealthGuiEnabled = true;
if (healthWatcherInterval) clearInterval(healthWatcherInterval);
healthWatcherInterval = setInterval(() => {
const list = shideFuxny.entities[shideFuxny.impKey].entityName.list;
let percent = null;
let foundTarget = false;
for (let i = 0; i < list.length; i++) {
const targetEntity = list[i];
if (r.values(targetEntity)[0] === lastClosestId) {
percent = r.values(targetEntity)[7];
foundTarget = true;
break;
}
}
// Hide health bar if not found, or at full/near full
if (!foundTarget || percent === 0 || percent >= 1) { // ) {
if (resetTimeout) {
clearTimeout(resetTimeout)
};
setHealthBar(100, false);
lastPercent = null;
return;
}
// Update bar only if changed
if (percent !== null) {
lastPercent = percent;
lastChangeTime = Date.now();
setHealthBar(percent * 100, true);
if (resetTimeout) clearTimeout(resetTimeout);
resetTimeout = setTimeout(() => {
setHealthBar(100, false);
lastPercent = null;
}, 10000);
}
}, 300);
}
/*
function emitSafePrimaryFire() {
const realEvent = new MouseEvent("mousedown");
const fakeEvent = {
timeStamp: performance.now(),
altKey: false,
ctrlKey: realEvent.ctrlKey,
shiftKey: realEvent.shiftKey,
metaKey: realEvent.metaKey,
button: realEvent.button,
buttons: realEvent.buttons,
clientX: realEvent.clientX,
clientY: realEvent.clientY,
screenX: realEvent.screenX,
screenY: realEvent.screenY
};
shideFuxny.NIGHT.inputs.down.emit("primary-fire", fakeEvent);
}*/
function checkAndClick() {
const hit = playerEntity.tryHitEntity();
if (hit?.hitEId != null) {
if (
//!playerEntity.breaking &&
//!inMenu() &&
shideFuxny.entities.getState(1, "genericLifeformState").isAlive &&
shideFuxny.entities.getState(hit.hitEId, "genericLifeformState") &&
shideFuxny.entities.getState(hit.hitEId, "genericLifeformState").isAlive &&
r.values(shideFuxny.entityList)?.[1]?.[hit.hitEId].canAttack
) {
emitSafePrimaryFire();
//['mousedown','mouseup','click'].forEach(t => document.querySelector('canvas')?.dispatchEvent(new MouseEvent(t,{bubbles:true,cancelable:true,view:window,clientX:innerWidth/2,clientY:innerHeight/2,buttons:1})));
lastClosestId = hit.hitEId
}
}
}
function toggleTriggerBot() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.triggerBotEnabled = true;
if (triggerBotEnabled) {
clearTimeout(toggleTriggerBotInterval);
triggerBotEnabled = false;
console.log("⛔ Auto-attack stopped");
} else {
triggerBotEnabled = true;
function autoAttackLoop() {
if (!triggerBotEnabled) return;
checkAndClick();
const nextDelay = ATTACK_INTERVAL_MS + (Math.random() * 40 - 20); // ±20ms
toggleTriggerBotInterval = setTimeout(autoAttackLoop, nextDelay);
}
autoAttackLoop();
console.log("▶️ Auto-attack started");
}
updateTriggerBotButton();
}
function toggleLockPlayerWaterState() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.waterJumpingEnabled = true;
const movementList = shideFuxny.entities[shideFuxny.impKey]?.movement?.list;
if (!Array.isArray(movementList) || movementList.length === 0) return;
const c = movementList[0];
if (waterJumpingEnabled) {
// Restore defaults (optional: redefine properties as writable again)
waterJumpingEnabled = false;
console.log("🔓 Player water state unlocked");
updateWaterJumpButton();
return;
}
try {
Object.defineProperty(c, "inAirFromWater", {
get: () => false,
set: () => {},
configurable: true
});
Object.defineProperty(c, "_jumpCount", {
get: () => 0,
set: () => {},
configurable: true
});
Object.defineProperty(c, "_ticksOutOfWater", {
get: () => 346,
set: () => {},
configurable: true
});
// Add this too if you want to lock ice status:
Object.defineProperty(c, "isOnIce", {
get: () => true,
set: () => {},
configurable: true
});
waterJumpingEnabled = true;
console.log("🔒 Player water state locked");
updateWaterJumpButton();
} catch (e) {
console.error("Error locking player water state:", e);
}
}
let bigHeadsInterval = null;
function toggleBigHeads() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.bigHeadsEnabled = true;
const objectData = r.values(shideFuxny.rendering)[18].objectData;
if (!bigHeadsEnabled) {
// Initial scale-up
for (let key in objectData) {
let obj = objectData[key];
if (obj?.type === "Player" && obj.nodes?.[16] && obj !== objectData[1]) {
let node = obj.nodes[16];
node.scale._x = 6;
node.scale._y = 6;
node.scale._z = 6;
node.position._y = -1;
}
}
// Start periodic check every 10 seconds
bigHeadsInterval = setInterval(() => {
for (let key in objectData) {
let obj = objectData[key];
if (obj?.type === "Player" && obj.nodes?.[16] && obj !== objectData[1]) {
let node = obj.nodes[16];
// Only update if scale hasn't already been changed
if (node.scale._x === 1 && node.scale._y === 1 && node.scale._z === 1) {
node.scale._x = 6;
node.scale._y = 6;
node.scale._z = 6;
node.position._y = -1;
}
}
}
}, 10000); // 10 seconds
} else {
// Restore original size
for (let key in objectData) {
let obj = objectData[key];
if (obj?.type === "Player" && obj.nodes?.[16] && obj !== objectData[1]) {
let node = obj.nodes[16];
node.scale._x = 1;
node.scale._y = 1;
node.scale._z = 1;
node.position._y = 0.7199999690055847;
}
}
// Clear the interval
clearInterval(bigHeadsInterval);
bigHeadsInterval = null;
}
bigHeadsEnabled = !bigHeadsEnabled;
updateBigHeadButton();
}
function toggleWallJumpScript() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.wallJumpRunning = true;
const client = shideFuxny?.clientOptions;
const body = shideFuxny?.physics?.bodies?.[0];
if (!client || !body) return;
if (wallJumpRunning) {
// Unlock airJumpCount (optional reset)
Object.defineProperty(client, "airJumpCount", {
value: 0,
writable: true,
configurable: true
});
wallJumpRunning = false;
console.log("🧱 Wall jump script disabled");
updateWallJumpButton();
return;
}
// Lock airJumpCount based on body.resting direction
Object.defineProperty(client, "airJumpCount", {
get() {
if (!body.resting) return 0;
const [rx, , rz] = body.resting;
return (rx === 1 || rx === -1 || rz === 1 || rz === -1) ? 999 : 0;
},
set(_) {}, // Prevent assignment
configurable: true
});
wallJumpRunning = true;
console.log("🧱 Wall jump script enabled");
updateWallJumpButton();
}
function wangPlace(position) {
let heldBlock = r.values(shideFuxny.NIGHT.entities[shideFuxny.impKey])[22].list[0]._blockItem;
let worldInstanceKey = Object.keys(heldBlock)[0];
let worldInstance = Object.values(heldBlock)[0];
let targetedBlockKey = Object.keys(worldInstance)[25];
let targetedBlock = worldInstance[targetedBlockKey];
function spoofTargetedBlock(position) {
return new Proxy({}, {
get(target, prop, receiver) {
if (prop === worldInstanceKey) {
return new Proxy(worldInstance, {
get(inner, key) {
if (key === targetedBlockKey) {
let spoofedTargetedBlock = structuredClone(targetedBlock) || {};
spoofedTargetedBlock.position = position;
return spoofedTargetedBlock;
}
return worldInstance[key];
},
});
}
if (prop == "checkTargetedBlockCanBePlacedOver") {
return () => true;
}
if (typeof heldBlock[prop] == "function") {
return heldBlock[prop].bind(heldBlock);
} else {
return heldBlock[prop];
}
},
});
}
heldBlock.placeBlock.call(spoofTargetedBlock(position));
}
function placeToPlayer(position) {
// Convert to block coordinates by flooring each component
const blockX = Math.floor(position[0]);
const blockY = Math.floor(position[1]);
const blockZ = Math.floor(position[2]);
if (playerEntity.checkTargetedBlockCanBePlacedOver([blockX, blockY - 3, blockZ]) || r.values(shideFuxny.world)[47].call(shideFuxny.world, blockX, blockY - 3, blockZ) === 0) {
wangPlace([blockX, blockY - 3, blockZ])
}
if (playerEntity.checkTargetedBlockCanBePlacedOver([blockX, blockY - 2, blockZ]) || r.values(shideFuxny.world)[47].call(shideFuxny.world, blockX, blockY - 2, blockZ) === 0) {
wangPlace([blockX, blockY - 2, blockZ])
}
if (playerEntity.checkTargetedBlockCanBePlacedOver([blockX, blockY - 1, blockZ]) || r.values(shideFuxny.world)[47].call(shideFuxny.world, blockX, blockY - 1, blockZ) === 0) {
wangPlace([blockX, blockY - 1, blockZ])
}
if (playerEntity.checkTargetedBlockCanBePlacedOver([blockX, blockY, blockZ]) || r.values(shideFuxny.world)[47].call(shideFuxny.world, blockX, blockY, blockZ) === 0) {
wangPlace([blockX, blockY, blockZ])
}
}
function placeSpike(position) {
// Convert to block coordinates by flooring each component
const blockX = Math.floor(position[0]);
const blockY = Math.floor(position[1]);
const blockZ = Math.floor(position[2]);
if (playerEntity.checkTargetedBlockCanBePlacedOver([blockX, blockY + 1, blockZ]) || r.values(shideFuxny.world)[47].call(shideFuxny.world, blockX, blockY + 1, blockZ) === 0) {
wangPlace([blockX, blockY + 1, blockZ])
}
}
function moveItem(itemName, desiredSlot) {
if (!playerInventoryParent || !playerInventoryParent.playerInventory?.items) {
console.warn("❌ playerInventoryParent is not set. Run findAndSavePlayerInventoryParent() first.");
return false;
}
const items = playerInventoryParent.playerInventory.items;
let oldSlot = null;
for (let i = 0; i < items.length; i++) {
const item = items[i];
if (!item || typeof item.name !== 'string') continue;
const name = item.name.toLowerCase();
if (name.includes(itemName)) {
oldSlot = i;
break;
}
}
if (oldSlot === null) {
console.warn(`❌ No ${itemName} found in slot 10 or higher.`);
return false;
}
console.log(`🔁 Swapping ${itemName} from slot ${oldSlot} with slot ${desiredSlot}`);
playerInventoryParent.swapPosClient(oldSlot, desiredSlot, null);
return true;
}
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
async function autoSW() {
if (lastClosestId && targetEntityDistance <= 36) { // place web then spikes
if (moveItem("net", webSlot) || moveItem("web", webSlot)) {
let enemyPos = shideFuxny.entities.getState(lastClosestId, 'position').position;
shideFuxny.NIGHT.inputs.down['_events'][`HotBarSlot${webSlot + 1}`]();
placeToPlayer(enemyPos);
await sleep(50); // delay before switching to spikes
if (moveItem("spikes", spikeSlot)) {
shideFuxny.NIGHT.inputs.down['_events'][`HotBarSlot${spikeSlot + 1}`]();
placeSpike(enemyPos);
}
} else { // just place spikes
if (moveItem("spikes", spikeSlot)) {
shideFuxny.NIGHT.inputs.down['_events'][`HotBarSlot${spikeSlot + 1}`]();
await sleep(50);
let enemyPos = shideFuxny.entities.getState(lastClosestId, 'position').position;
placeToPlayer(enemyPos);
} else {
console.log("no spikes or webs!");
}
}
shideFuxny.NIGHT.inputs.down['_events'].HotBarSlot1();
} else {
console.log("No target or too far");
}
if (!everEnabled.autoSWUsed) {verEnabled.autoSWUsed = true};
}
function startTargetFinder() {
let armourNodeNum = r.values(shideFuxny.rendering)[18].getNamedNode(1, "Body|Armour")
let closestObj = null;
targetFinderId = setInterval(() => {
if (!injectedBool) {
console.log("NOT INJECTED NO TARGET")
}
if (!shideFuxny.entities.getState(1, "genericLifeformState").isAlive) return;
const myPos = shideFuxny.entities.getState?.(myId, 'position')?.position;
if (!myPos) return;
const rendering = r.values(shideFuxny.rendering)[18];
const objectData = rendering?.objectData;
if (!objectData) return;
if (!eIdKey) return;
let closestId = null;
let minDist = 100;
for (const key in objectData) {
const obj = objectData[key];
const eId = obj[eIdKey];
if (
eId == null ||
obj.type !== "Player" ||
obj.pickable === false ||
eId === myId ||
!shideFuxny.entities.getState(eId, "genericLifeformState") ||
!shideFuxny.entities.getState(eId, "genericLifeformState").isAlive
) continue;
if (!eId || eId === myId || obj.pickable === false || obj.type !== "Player") continue;
const state = shideFuxny.entities.getState(eId, "genericLifeformState");
if (!state || !state.isAlive) continue;
const ent = r.values(shideFuxny.entityList)?.[1]?.[eId];
if (!ent || ent.canAttack !== true) continue;
const pos = shideFuxny.entities.getState(eId, 'position')?.position;
if (!pos) continue;
const dx = pos[0] - myPos[0];
const dy = pos[1] - myPos[1];
const dz = pos[2] - myPos[2];
//if (Math.abs(dy) > 3) continue; // optional Y-axis restriction
const dist = dx * dx + dy * dy + dz * dz;
if (dist < minDist) {
minDist = dist;
closestId = eId;
closestObj = obj;
}
}
const armourNode = closestObj?.nodes?.[armourNodeNum];
if (armourNode?.actuallyEnabled) {
newBox.name = possibleNames[1];
newBox.id = possibleNames[1];
} else {
newBox.name = possibleNames[0];
newBox.id = possibleNames[0];
}
if (closestId != null) {
newBox.metadata.eId = closestId;
//console.log(newBox.id," ",closestId)
if (closestId !== lastClosestId) {
if (hitboxes[closestId]) {
hitboxes[closestId].material.diffuseColor = new shideFuxny.Lion.Color3(1, 0, 0);
hitboxes[closestId].material.emissiveColor = new shideFuxny.Lion.Color3(1, 0, 0);
for (const id in hitboxes) {
if (id !== closestId && hitboxes[id]) {
hitboxes[id].material.diffuseColor = new shideFuxny.Lion.Color3(1, 1, 1);
hitboxes[id].material.emissiveColor = new shideFuxny.Lion.Color3(1, 1, 1);
}
}
}
lastClosestId = closestId;
}
} else {
//newBox.metadata.eId = null;
lastClosestId = null;
}
// Final visibility and distance logic
if (killAuraEnabled && closestId != null && minDist < 64) { //16 for now
newBox[__nullKey] = true;
targetEntityDistance = Math.floor(Math.sqrt(minDist));
} else {
newBox[__nullKey] = false;
targetEntityDistance = null;
}
}, 100);
}
function toggleKillAura() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.killAuraEnabled = true;
if (killAuraEnabled) {
console.log("⛔ Kill aura disabled");
} else {
newBox[__nullKey] = false;
}
killAuraEnabled = !killAuraEnabled;
updateKillAuraButton();
}
function toggleHitBoxes() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
return;
}
everEnabled.hitBoxEnabled = true;
hitBoxEnabled = !hitBoxEnabled;
// Toggle visibility on all hitboxes
for (const eId in hitboxes) {
const box = hitboxes[eId];
if (box && box.isVisible !== hitBoxEnabled) {
box.isVisible = hitBoxEnabled;
}
}
updateHitboxButton();
}
function toggleSkybox() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.skyBoxEnabled = true;
(function saveSkyboxEntity() {
for (let i = 0; i < 10000; i++) {
const meshState = shideFuxny.entities.getState(i, "mesh");
if (meshState?.mesh?.id === "skyBox") {
console.log(`✔ Found skyBox entity: ${i}`);
skyboxEntity = i; // Save globally
skyboxMesh = meshState.mesh; // Optional: save mesh reference too
break;
}
}
})();
if (!skyboxMesh) {
console.warn("❌ skyboxMesh is not defined.");
return;
}
isSkyboxHidden = !isSkyboxHidden;
skyboxMesh.isVisible = isSkyboxHidden ? false : true;
console.log(`🌌 Skybox is now ${isSkyboxHidden ? "hidden" : "visible"}`);
updateSkyboxButton()
}
/*
function rainbowSky() {
rainbowSkyEnabled = !rainbowSkyEnabled
if (!rainbowSkyEnabled) {
}
}*/
function toggleWireframe() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.wireFramesBool = true;
wireFramesBool = !wireFramesBool;
const renderings = r.values(shideFuxny.rendering);
for (const rendering of renderings) {
const thinMeshes = r.values(shideFuxny.rendering)[18].thinMeshes;
if (!Array.isArray(thinMeshes)) continue;
for (const thinMesh of thinMeshes) {
const mesh = thinMesh?.mesh;
const material = mesh?.material;
const name = mesh?.name;
if (
material &&
typeof material.wireframe === "boolean" &&
!(typeof name === "string" && name.includes("Armour"))
) {
material.wireframe = wireFramesBool;
}
}
}
updateWireframeButton();
}
let chestESPEnabled = false;
let oreESPEnabled = false;
let chestOreInterval = null;
let chestBoxes = {};
function clearESPBoxes() {
for (const key in chestBoxes) {
for (const {
mesh,
id
}
of chestBoxes[key]) {
mesh.dispose();
shideFuxny.entities.deleteEntity(id);
}
}
scannedChunks.set();
chestBoxes = {};
}
function reverseIndex(i, stride) {
const x = Math.floor(i / stride[0]);
const remX = i % stride[0];
const y = Math.floor(remX / stride[1]);
const z = remX % stride[1];
return [x, y, z];
}
function getChunkKey(chunk) {
const [wx, wy, wz] = chunk.pos || [0, 0, 0];
const cx = Math.floor(wx / 32);
const cy = Math.floor(wy / 32);
const cz = Math.floor(wz / 32);
return `${cx}|${cy}|${cz}|overworld`;
}
function scanChunk(chunk, blockIDs) {
const blockData = chunk[chunkDataField];
if (!blockData) return;
const {
data,
stride
} = blockData;
const pos = chunk.pos || [0, 0, 0];
if (!data || !stride) return;
const chunkKey = getChunkKey(chunk);
for (let i = 0; i < data.length; i++) {
const blockID = data[i];
if (!blockIDs.includes(blockID)) continue;
const [x, y, z] = reverseIndex(i, stride);
const worldX = pos[0] + x + 0.5;
const worldY = pos[1] + y + 0.5;
const worldZ = pos[2] + z + 0.5;
const mesh = shideFuxny.Lion.Mesh.CreateBox("espbox", 0.5, false, 1, shideFuxny.Lion.scene);
mesh.position.set(worldX, worldY, worldZ);
mesh.renderingGroupId = 1;
mesh.material = new shideFuxny.Lion.StandardMaterial("mat", shideFuxny.Lion.scene)
const id = shideFuxny.entities.add([worldX, worldY, worldZ], null, null, mesh);
if (!chestBoxes[chunkKey]) chestBoxes[chunkKey] = [];
chestBoxes[chunkKey].push({
mesh,
id
});
if ([204, 205, 206, 207].includes(blockID)) {
console.log("FOUNDCHEST")
mesh.material.diffuseColor = new shideFuxny.Lion.Color3(1, 0.5, 0); // orange
mesh.material.emissiveColor = new shideFuxny.Lion.Color3(1, 0.5, 0); // makes it glow orange
}
if (blockID === 45) {
mesh.material.diffuseColor = new shideFuxny.Lion.Color3(0, 0, 1); // blue
mesh.material.emissiveColor = new shideFuxny.Lion.Color3(0, 0, 1); // makes it glow blue
}
if (blockID === 465) {
mesh.material.diffuseColor = new shideFuxny.Lion.Color3(0.7, 0.5, 1); // pale purple
mesh.material.emissiveColor = new shideFuxny.Lion.Color3(0.7, 0.5, 1); // makes it glow pale purple
}
}
}
function scanAllChunks() {
if (!shideFuxny?.world || !shideFuxny?.world?.[shideFuxny.impKey]?.hash) return;
const chunkHash = shideFuxny.world[shideFuxny.impKey].hash;
// Step 1: Remove boxes for chunks no longer loaded
for (const scannedKey of scannedChunks) {
if (!(scannedKey in chestBoxes)) continue;
if (!Object.values(chunkHash).some(chunk => getChunkKey(chunk) === scannedKey)) {
// Delete all meshes for this chunk
for (const {
mesh,
id
}
of chestBoxes[scannedKey]) {
mesh.dispose(); // remove from scene
shideFuxny.entities.deleteEntity(id); // remove from entity system if needed
}
delete chestBoxes[scannedKey];
scannedChunks.delete(scannedKey);
}
}
// Step 2: Scan newly loaded chunks
for (const chunkKey in chunkHash) {
const chunk = chunkHash[chunkKey];
if (!chunkDataField) {
autoDetectChunkDataField(chunk);
if (!chunkDataField) continue; // Skip if still not found
}
const blockData = chunk[chunkDataField];
if (!blockData?.data || !blockData.stride || !chunk.pos) continue;
const key = getChunkKey(chunk);
if (scannedChunks.has(key)) continue;
scannedChunks.add(key);
if (chestESPEnabled) scanChunk(chunk, [204, 205, 206, 207]);
if (oreESPEnabled) scanChunk(chunk, [44, 45, 465, 50]);
}
}
function toggleChestESP() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.chestESPEnabled = true;
chestESPEnabled = !chestESPEnabled;
if (chestESPEnabled || oreESPEnabled) {
scanAllChunks();
chestOreInterval = setInterval(scanAllChunks, 5000);
} else {
clearInterval(chestOreInterval);
chestOreInterval = null;
clearESPBoxes();
scannedChunks.clear(); // Allow rescan next time
}
updateChestESPButton();
}
function toggleOreESP() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.oreESPEnabled = true;
oreESPEnabled = !oreESPEnabled;
if (chestESPEnabled || oreESPEnabled) {
scanAllChunks();
chestOreInterval = setInterval(scanAllChunks, 5000);
} else {
clearInterval(chestOreInterval);
chestOreInterval = null;
clearESPBoxes();
scannedChunks.clear(); // Allow rescan next time
}
updateOreESPButton();
}
function toggleESP() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.espEnabled = true;
if (!shideFuxny.impKey) return;
espEnabled = !espEnabled;
const groupId = espEnabled ? 2 : 0;
if (Array.isArray(r.values(shideFuxny.rendering)[18].thinMeshes)) {
for (const thinMesh of r.values(shideFuxny.rendering)[18].thinMeshes) {
if (thinMesh?.mesh && typeof thinMesh.mesh.renderingGroupId === "number") {
thinMesh.mesh.renderingGroupId = groupId;
}
}
console.log(`✅ Thin meshes render group set to ${groupId}`);
} else {
console.error("❌ thinMeshes array not found.");
}
updateESPButton?.();
}
// Melon Hub Aimbot implementation
function aimbotUpdate() {
if (!aimbotEnabled || !shideFuxny.entities.getState(1, "genericLifeformState").isAlive) return;
const myPos = shideFuxny.entities.getState(1, 'position')?.position;
if (!myPos) return;
// Find the nearest player
let closestTarget = null;
let minDist = Infinity;
const rendering = r.values(shideFuxny.rendering)[18];
const objectData = rendering?.objectData;
if (!objectData || !eIdKey) return;
for (const key in objectData) {
const obj = objectData[key];
const eId = obj[eIdKey];
if (
eId == null ||
obj.type !== "Player" ||
obj.pickable === false ||
eId === myId ||
!shideFuxny.entities.getState(eId, "genericLifeformState") ||
!shideFuxny.entities.getState(eId, "genericLifeformState").isAlive
) continue;
const ent = r.values(shideFuxny.entityList)?.[1]?.[eId];
if (!ent || ent.canAttack !== true) continue;
const targetPos = shideFuxny.entities.getState(eId, 'position')?.position;
if (!targetPos) continue;
// Calculate distance to target
const dx = targetPos[0] - myPos[0];
const dy = targetPos[1] - myPos[1];
const dz = targetPos[2] - myPos[2];
const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
// Skip if target is too far
if (distance > aimbotDistance) continue;
// If this is the closest target so far, save it
if (distance < minDist) {
minDist = distance;
closestTarget = {
position: targetPos,
entityId: eId
};
}
}
// If we found a target, aim at it
if (closestTarget) {
const targetPos = closestTarget.position;
// Calculate the direction vector
const dx = targetPos[0] - myPos[0];
const dy = targetPos[1] - myPos[1] - 0.5; // Adjust for head height
const dz = targetPos[2] - myPos[2];
// Normalize the direction vector
const length = Math.sqrt(dx * dx + dy * dy + dz * dz);
const dirX = dx / length;
const dirY = dy / length;
const dirZ = dz / length;
// Calculate heading and pitch (Melon Hub method)
const heading = Math.atan2(dirX, dirZ);
const pitch = Math.asin(-dirY);
// Apply AntiBan rotation smoothing if enabled
const smoothness = antiBanEnabled ? ANTI_BAN_ROTATION_SMOOTHNESS : aimbotSmoothness;
// Get current camera rotation
const camera = shideFuxny.camera;
const currentYaw = camera.yaw || 0;
const currentPitch = camera.pitch || 0;
// Smoothly adjust camera rotation
const newYaw = currentYaw + (heading - currentYaw) * smoothness;
const newPitch = currentPitch + (pitch - currentPitch) * smoothness;
// Apply new rotation
camera.yaw = newYaw;
camera.pitch = newPitch;
// Update camera direction
if (camera._direction) {
camera._direction[0] = Math.sin(newYaw) * Math.cos(newPitch);
camera._direction[1] = Math.sin(newPitch);
camera._direction[2] = Math.cos(newYaw) * Math.cos(newPitch);
}
// Auto trigger if enabled
if (aimbotAutoTrigger) {
emitSafePrimaryFire();
}
}
}
function toggleAimbot() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.aimbotEnabled = true;
if (aimbotEnabled) {
clearInterval(aimbotIntervalId);
aimbotEnabled = false;
console.log("⛔ Aimbot disabled");
} else {
aimbotEnabled = true;
aimbotIntervalId = setInterval(aimbotUpdate, 10); // Update aimbot every 10ms
console.log("▶️ Aimbot enabled");
}
updateAimbotButton();
}
function updateAimbotButton() {
updateButtonUnderline(aimbotBtn, aimbotEnabled);
if (!isInitializing) showTemporaryNotification('Aimbot toggled: ' + aimbotEnabled);
}
// NoLag function
function toggleNoLag() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first!');
return;
}
noLagEnabled = !noLagEnabled;
everEnabled.noLagEnabled = true;
if (noLagEnabled) {
// Store current settings
if (shideFuxny.camera) {
originalSettings.cameraMaxZ = shideFuxny.camera.maxZ;
originalSettings.cameraMinZ = shideFuxny.camera.minZ;
}
if (shideFuxny.Lion && shideFuxny.Lion.engine) {
originalSettings.hardwareScalingLevel = shideFuxny.Lion.engine.getHardwareScalingLevel();
}
// Store particle settings
if (shideFuxny.Lion && shideFuxny.Lion.scene && shideFuxny.Lion.scene.particleSystems) {
shideFuxny.Lion.scene.particleSystems.forEach(system => {
originalSettings.particleCapacity.push({
system: system,
capacity: system.capacity
});
});
}
// Store shadow settings
if (shideFuxny.Lion && shideFuxny.Lion.scene && shideFuxny.Lion.scene.lights) {
shideFuxny.Lion.scene.lights.forEach(light => {
if (light.shadowGenerator) {
originalSettings.shadowSettings.push({
light: light,
useBlur: light.shadowGenerator.useBlurExponentialShadowMap,
usePCF: light.shadowGenerator.usePercentageCloserFiltering
});
}
});
}
// Store texture settings
if (shideFuxny.Lion && shideFuxny.Lion.scene && shideFuxny.Lion.scene.textures) {
shideFuxny.Lion.scene.textures.forEach(texture => {
if (texture.updateSamplingMode) {
originalSettings.textureModes.push({
texture: texture,
mode: texture.samplingMode
});
}
});
}
// Apply NoLag settings
applyNoLagSettings();
showTemporaryNotification('No Lag enabled - Performance optimized');
} else {
// Restore original settings
restoreOriginalSettings();
showTemporaryNotification('No Lag disabled - Default settings restored');
}
updateNoLagButton();
}
function applyNoLagSettings() {
// Reduce render distance
if (shideFuxny.camera) {
shideFuxny.camera.maxZ = NO_LAG_RENDER_DISTANCE;
shideFuxny.camera.minZ = 0.1;
}
// Limit particle effects
if (shideFuxny.Lion && shideFuxny.Lion.scene && shideFuxny.Lion.scene.particleSystems) {
shideFuxny.Lion.scene.particleSystems.forEach(system => {
system.capacity = NO_LAG_PARTICLE_LIMIT;
if (system.minEmitBox && system.maxEmitBox) {
system.minEmitBox = new shideFuxny.Lion.Vector3(0, 0, 0);
system.maxEmitBox = new shideFuxny.Lion.Vector3(0, 0, 0);
}
});
}
// Optimize shadow settings
if (shideFuxny.Lion && shideFuxny.Lion.scene && shideFuxny.Lion.scene.lights) {
shideFuxny.Lion.scene.lights.forEach(light => {
if (light.shadowGenerator) {
light.shadowGenerator.useBlurExponentialShadowMap = false;
light.shadowGenerator.usePercentageCloserFiltering = false;
}
});
}
// Reduce texture quality
if (shideFuxny.Lion && shideFuxny.Lion.scene && shideFuxny.Lion.scene.textures) {
shideFuxny.Lion.scene.textures.forEach(texture => {
if (texture.updateSamplingMode) {
texture.updateSamplingMode(shideFuxny.Lion.Texture.NEAREST_SAMPLINGMODE);
}
});
}
// Limit FPS
if (shideFuxny.Lion && shideFuxny.Lion.engine) {
shideFuxny.Lion.engine.setHardwareScalingLevel(1.5);
}
}
function restoreOriginalSettings() {
// Restore camera settings
if (shideFuxny.camera && originalSettings.cameraMaxZ !== null) {
shideFuxny.camera.maxZ = originalSettings.cameraMaxZ;
shideFuxny.camera.minZ = originalSettings.cameraMinZ;
}
// Restore hardware scaling
if (shideFuxny.Lion && shideFuxny.Lion.engine && originalSettings.hardwareScalingLevel !== null) {
shideFuxny.Lion.engine.setHardwareScalingLevel(originalSettings.hardwareScalingLevel);
}
// Restore particle settings
originalSettings.particleCapacity.forEach(item => {
if (item.system) {
item.system.capacity = item.capacity;
}
});
originalSettings.particleCapacity = [];
// Restore shadow settings
originalSettings.shadowSettings.forEach(item => {
if (item.light && item.light.shadowGenerator) {
item.light.shadowGenerator.useBlurExponentialShadowMap = item.useBlur;
item.light.shadowGenerator.usePercentageCloserFiltering = item.usePCF;
}
});
originalSettings.shadowSettings = [];
// Restore texture settings
originalSettings.textureModes.forEach(item => {
if (item.texture && item.texture.updateSamplingMode) {
item.texture.updateSamplingMode(item.mode);
}
});
originalSettings.textureModes = [];
}
// AntiBan function
function toggleAntiBan() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first!');
return;
}
antiBanEnabled = !antiBanEnabled;
everEnabled.antiBanEnabled = true;
if (antiBanEnabled) {
showTemporaryNotification('AntiBan enabled - Attack patterns randomized');
} else {
showTemporaryNotification('AntiBan disabled');
}
updateAntiBanButton();
}
function updateAntiBanButton() {
updateButtonUnderline(antiBanBtn, antiBanEnabled);
if (!isInitializing) showTemporaryNotification('AntiBan toggled: ' + antiBanEnabled);
}
// Auto Sprint functions
function toggleAutoSprint() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.autoSprintEnabled = true;
autoSprintEnabled = !autoSprintEnabled;
if (autoSprintEnabled) {
autoSprintInterval = setInterval(() => {
if (shideFuxny.entities.getState(1, "genericLifeformState").isAlive &&
physState && physState.isOnGround()) {
// Simulate holding Shift key
const shiftEvent = new KeyboardEvent('keydown', {
code: 'ShiftLeft',
key: 'Shift',
shiftKey: true,
bubbles: true
});
document.dispatchEvent(shiftEvent);
}
}, 100);
showTemporaryNotification('Auto Sprint enabled');
} else {
clearInterval(autoSprintInterval);
autoSprintInterval = null;
// Release Shift key
const shiftEvent = new KeyboardEvent('keyup', {
code: 'ShiftLeft',
key: 'Shift',
shiftKey: false,
bubbles: true
});
document.dispatchEvent(shiftEvent);
showTemporaryNotification('Auto Sprint disabled');
}
updateAutoSprintButton();
}
function updateAutoSprintButton() {
updateButtonUnderline(autoSprintBtn, autoSprintEnabled);
}
// Auto Break functions
function toggleAutoBreak() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.autoBreakEnabled = true;
autoBreakEnabled = !autoBreakEnabled;
if (autoBreakEnabled) {
// Simulate holding J key
autoBreakInterval = setInterval(() => {
const jEvent = new KeyboardEvent('keydown', {
code: 'KeyJ',
key: 'j',
bubbles: true
});
document.dispatchEvent(jEvent);
}, 50); // Refresh every 50ms to simulate holding
showTemporaryNotification('Auto Break enabled');
} else {
clearInterval(autoBreakInterval);
autoBreakInterval = null;
// Release J key
const jEvent = new KeyboardEvent('keyup', {
code: 'KeyJ',
key: 'j',
bubbles: true
});
document.dispatchEvent(jEvent);
showTemporaryNotification('Auto Break disabled');
}
updateAutoBreakButton();
}
function updateAutoBreakButton() {
updateButtonUnderline(autoBreakBtn, autoBreakEnabled);
}
// Auto Place functions
function toggleAutoPlace() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.autoPlaceEnabled = true;
autoPlaceEnabled = !autoPlaceEnabled;
if (autoPlaceEnabled) {
// Spam E key every 1ms
autoPlaceInterval = setInterval(() => {
const eDownEvent = new KeyboardEvent('keydown', {
code: 'KeyE',
key: 'e',
bubbles: true
});
document.dispatchEvent(eDownEvent);
const eUpEvent = new KeyboardEvent('keyup', {
code: 'KeyE',
key: 'e',
bubbles: true
});
document.dispatchEvent(eUpEvent);
}, 1); // 1 millisecond
showTemporaryNotification('Auto Place enabled');
} else {
clearInterval(autoPlaceInterval);
autoPlaceInterval = null;
showTemporaryNotification('Auto Place disabled');
}
updateAutoPlaceButton();
}
function updateAutoPlaceButton() {
updateButtonUnderline(autoPlaceBtn, autoPlaceEnabled);
}
// Auto Clicker functions
function toggleAutoClicker() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.autoClickerEnabled = true;
autoClickerEnabled = !autoClickerEnabled;
if (autoClickerEnabled) {
// Spam J key every 12ms
autoClickerInterval = setInterval(() => {
const jDownEvent = new KeyboardEvent('keydown', {
code: 'KeyJ',
key: 'j',
bubbles: true
});
document.dispatchEvent(jDownEvent);
const jUpEvent = new KeyboardEvent('keyup', {
code: 'KeyJ',
key: 'j',
bubbles: true
});
document.dispatchEvent(jUpEvent);
}, 12); // 12 milliseconds
showTemporaryNotification('Auto Clicker enabled');
} else {
clearInterval(autoClickerInterval);
autoClickerInterval = null;
showTemporaryNotification('Auto Clicker disabled');
}
updateAutoClickerButton();
}
function updateAutoClickerButton() {
updateButtonUnderline(autoClickerBtn, autoClickerEnabled);
}
// Crouch Speed functions
function toggleCrouchSpeed() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.crouchSpeedEnabled = true;
crouchSpeedEnabled = !crouchSpeedEnabled;
if (crouchSpeedEnabled) {
// Modify the crouch speed multiplier to match run speed
const moveStateList = shideFuxny.entities[shideFuxny.impKey]?.moveState?.list;
if (moveStateList && moveStateList[0] && moveStateList[0].speedMultiplier && moveStateList[0].speedMultiplier.multipliers) {
Object.defineProperty(moveStateList[0].speedMultiplier.multipliers, "crouching", {
configurable: true,
enumerable: true,
get() {
return 1; // Return normal speed (1.0) instead of reduced crouch speed
},
set(value) {
// Ignore attempts to change it
}
});
showTemporaryNotification('Crouch Speed enabled');
} else {
showTemporaryNotification('Could not find crouch speed multiplier');
crouchSpeedEnabled = false;
}
} else {
// Restore default behavior by removing our override
const moveStateList = shideFuxny.entities[shideFuxny.impKey]?.moveState?.list;
if (moveStateList && moveStateList[0] && moveStateList[0].speedMultiplier && moveStateList[0].speedMultiplier.multipliers) {
delete moveStateList[0].speedMultiplier.multipliers.crouching;
showTemporaryNotification('Crouch Speed disabled');
}
}
updateCrouchSpeedButton();
}
function updateCrouchSpeedButton() {
updateButtonUnderline(crouchSpeedBtn, crouchSpeedEnabled);
if (!isInitializing) showTemporaryNotification('Crouch Speed toggled: ' + crouchSpeedEnabled);
}
// Speed functions
function toggleSpeed() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.speedEnabled = true;
if (!moveState) {
showTemporaryNotification('MoveState not found!');
return;
}
if (speedEnabled) {
// Disable: restore original speed
if (originalSpeedDescriptor) {
Object.defineProperty(moveState, 'speed', originalSpeedDescriptor);
} else {
// Fallback if we don't have the original descriptor
delete moveState.speed;
moveState.speed = 1; // Default speed
}
speedEnabled = false;
showTemporaryNotification('Speed restored to normal');
} else {
// Enable: set speed to 2
originalSpeedDescriptor = Object.getOwnPropertyDescriptor(moveState, 'speed');
Object.defineProperty(moveState, 'speed', {
get: function() { return 2; },
set: function(value) { /* ignore changes */ },
configurable: true
});
speedEnabled = true;
showTemporaryNotification('Speed set to 2x');
}
updateSpeedButton();
}
function updateSpeedButton() {
updateButtonUnderline(speedBtn, speedEnabled);
if (!isInitializing) showTemporaryNotification('Speed toggled: ' + speedEnabled);
}
// Reach functions
function toggleReach() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
}
everEnabled.reachEnabled = true;
if (!playerEntity) {
showTemporaryNotification('Player entity not found!');
return;
}
if (reachEnabled) {
// Disable: restore original reach
if (originalReachDistance !== null) {
playerEntity.reachDistance = originalReachDistance;
}
reachEnabled = false;
showTemporaryNotification('Reach restored to normal');
} else {
// Enable: increase reach distance
originalReachDistance = playerEntity.reachDistance;
playerEntity.reachDistance = 8; // Increased reach distance (default is usually around 4-5)
reachEnabled = true;
showTemporaryNotification('Reach increased');
}
updateReachButton();
}
function updateReachButton() {
updateButtonUnderline(reachBtn, reachEnabled);
if (!isInitializing) showTemporaryNotification('Reach toggled: ' + reachEnabled);
}
// Utility Functions
function findNoaAndKey() {
let winDescriptors = Object.getOwnPropertyDescriptors(window);
let wpName = Object.keys(winDescriptors).find(key => winDescriptors[key]?.set?.toString().includes("++"));
let wpInstance = null;
if (wpName) {wpInstance = window[wpName] = window[wpName]}
if (wpInstance) {
wpInstance.push([
[Math.floor(Math.random() * 90000) + 10000], {},
function(wpRequire) {
shideFuxny.findModule = (code) => wpRequire(Object.keys(wpRequire.m)[Object.values(wpRequire.m).findIndex(m => m.toString().includes(code))]);
shideFuxny.Props = Object.values(shideFuxny.findModule("nonBlocksClient:")).find(prop => typeof prop == "object");
shideFuxny.NIGHT = Object.values(shideFuxny.Props).find(prop => prop?.entities);
//Credits to, you guessed it wang!
}
]);
}
if (!shideFuxny.NIGHT) {
usingAltInjection = true;
console.warn("❌ Could not find noa, using backup.");
function findObjectsWithEntitiesAndCamera(obj) {
const matches = [];
const visited = new WeakSet();
function recurse(current, path = '') {
if (typeof current !== 'object' || current === null) return;
if (visited.has(current)) return;
visited.add(current);
const keys = Object.keys(current);
if (keys.includes('entities') && keys.includes('camera')) {
matches.push({
path: path.join('.'),
object: current
});
}
for (const key of keys) {
const value = current[key];
if (typeof value === 'object' && value !== null) {
recurse(value, [...path, key]);
}
}
}
recurse(obj);
return matches;
}
const result = findObjectsWithEntitiesAndCamera(window);
shideFuxny.NIGHT = result[0].object
};
const targetValue = r.values(shideFuxny.NIGHT.entities)[2];
const entityEntries = Object.entries(shideFuxny.NIGHT.entities);
shideFuxny.impKey = entityEntries.find(([_, val]) => val === targetValue)?.[0];
shideFuxny.registry = r.values(shideFuxny.NIGHT)[17]
shideFuxny.rendering = r.values(shideFuxny.NIGHT)[12]
shideFuxny.entities = shideFuxny.NIGHT.entities;
if (shideFuxny.impKey) {
console.log("importantList identified:", shideFuxny.impKey);
// Attempt to find BHOP references
const key = shideFuxny.impKey;
if (key) {
const entity = shideFuxny.NIGHT.entities?.[key];
if (entity?.moveState?.list?.[0] && entity?.movement?.list?.[0]) {
playerKey = key;
moveState = entity.moveState.list[0];
physState = entity.movement.list[0];
cachedBHOPParent = entity;
console.log("✅ Cached BHOP entity data");
} else {
console.warn("⚠️ Found key but missing BHOP components");
}
} else {
console.warn("❌ BHOP player key not found");
}
}
(function findECS() {
const noaObj = shideFuxny.NIGHT;
if (!noaObj) {
console.error("❌ noa object not found");
return;
}
for (const [key, val] of Object.entries(noaObj)) {
if (key === "entities") continue; // skip known non-ECS
if (typeof val === "object" && typeof val.getState === "function") {
console.log(`✅ Found ECS at noa.${key}`);
shideFuxny.ECS = val;
break;
}
}
})();
function findeIdKey() {
const rendering = r.values(shideFuxny.rendering)[18];
const objectData = rendering?.objectData;
if (!objectData) return;
const sample = objectData[1];
for (const key in sample) {
if (sample[key] === 1) {
eIdKey = key;
break;
}
}
}
findeIdKey();
function findAddComponentFunction(obj) {
const exclude = ['overwriteComponent', 'deleteComponent', 'removeComponent', 'getState'];
for (const key in obj) {
if (exclude.includes(key)) continue;
const fn = obj[key];
if (typeof fn !== 'function') continue;
try {
fn(999999, "__FAKE_COMPONENT__", {});
} catch (err) {
const msg = (err?.message || "").toLowerCase();
if (
msg.includes("unknown component") ||
msg.includes("already has component") ||
(msg.includes("component") && msg.includes("missing"))
) {
console.log(`🧩 Candidate: ${key} → likely addComponent()`);
return key;
}
}
}
console.warn("❌ Could not identify an addComponent-like function.");
return null;
}
let mesh = r.values(shideFuxny.rendering)[7].meshes[0];
let scene = r.values(shideFuxny.rendering)[7];
let engine = scene.getEngine();
let StandardMaterial = mesh.material.constructor;
let Color3 = mesh.material.diffuseColor.constructor;
const addKey = findAddComponentFunction(shideFuxny.NIGHT.entities);
const addComponent = shideFuxny.NIGHT.entities[addKey];
shideFuxny.world = r.values(shideFuxny.NIGHT)[11]
shideFuxny.physics = shideFuxny.NIGHT.physics
shideFuxny.camera = shideFuxny.NIGHT.camera
shideFuxny.bloxd = shideFuxny.NIGHT.bloxd
shideFuxny.clientOptions = r.values(shideFuxny.NIGHT)[29]
shideFuxny.Lion = {
scene,
engine,
InstancedMesh: mesh.constructor,
Mesh: mesh.constructor,
Scene: scene.constructor,
Engine: engine.constructor,
Color3,
StandardMaterial,
addComponent,
addKey
};
playerInventoryParent = shideFuxny.entities[shideFuxny.impKey].inventory.list[0].opWrapper
function autoDetectChunkDataField(chunk) {
for (const key of Object.keys(chunk)) {
const val = chunk[key];
if (!val) continue;
if (
typeof val === "object" &&
Array.isArray(val.stride) &&
val.stride.length === 3 &&
(
Array.isArray(val.data) ||
ArrayBuffer.isView(val.data) // covers Uint16Array etc.
)
) {
console.log("✅ Detected chunk data field:", key);
chunkDataField = key;
return key;
}
}
console.warn("❌ Failed to auto-detect chunk data field");
return null;
}
autoDetectChunkDataField(Object.values(shideFuxny.world[shideFuxny.impKey].hash)[0]);
const maybeEntity = r.values(r.values(shideFuxny.entities[shideFuxny.impKey])[22].list[0])[1];
const hasDoAttackDirect = typeof maybeEntity?.doAttack === 'function';
const hasDoAttackBreakingItem = typeof maybeEntity?.breakingItem?.doAttack === 'function';
if (hasDoAttackDirect) {
console.log("maybeEntity has doAttack");
playerEntity = maybeEntity;
} else if (hasDoAttackBreakingItem) {
console.log("maybeEntity.breakingItem has doAttack");
playerEntity = maybeEntity.breakingItem;
} else {
console.warn("Neither maybeEntity nor its breakingItem has doAttack");
playerEntity = null;
}
mesh = null;
scene = null;
engine = null;
StandardMaterial = null;
Color3 = null;
/*
(function findRenderingModule() {
const scene = shideFuxny?.Lion?.scene;
if (!scene) {
console.error("❌ shideFuxny.Lion.scene not set");
return;
}
for (const [key, val] of Object.entries(shideFuxny.NIGHT)) {
if (typeof val === "object" && val !== null) {
for (const nestedVal of Object.values(val)) {
if (nestedVal === scene) {
console.log(`✅ Found scene in noa["${key}"]`);
shideFuxny.rendering = val;
return;
}
}
}
}
})();
*/
function findOnlysendBytes(obj) {
if (!obj) {
console.warn("❌ Provided object is null or undefined.");
return null;
}
const proto = Object.getPrototypeOf(obj);
const props = Object.getOwnPropertyNames(proto);
for (const key of props) {
if (key === 'constructor') continue;
const val = proto[key];
if (typeof val === 'function') {
const str = val.toString();
// Looser but effective pattern detection
const looksLikesendBytes =
val.length === 2 &&
/Protocol\.ROOM_DATA_BYTES/i.test(str) &&
str.includes('Uint8Array') &&
/typeof/.test(str) && // just check any typeof usage
str.includes('.encode') &&
(str.includes('.byteLength') || str.includes('.length')) &&
str.includes('.set');
if (looksLikesendBytes) {
console.log(`✅ Real sendBytes found: ${key}`);
return key;
}
}
}
console.warn("❌ sendBytes function not found.");
return null;
}
// Usage
colyRoom = r.values(shideFuxny.bloxd.client.msgHandler)[0];
sendBytesName = findOnlysendBytes(colyRoom);
if (!colyRoom || typeof colyRoom[sendBytesName] !== "function") {
console.warn("[Blink] colyRoom or sendBytes not ready.");
}
blinkState = {
enabled: false,
originalSendBytes: colyRoom[sendBytesName],
queued: [],
interval: 0,
noPacket: false
};
startTargetFinder()
function setupKillAuraBox() {
newBox = shideFuxny.Lion.Mesh.CreateBox("mesh", .5, false, 1, shideFuxny.Lion.scene);
newBox.renderingGroupId = 1;
newBoxId = shideFuxny.entities.add([0, 10, 0], null, null, newBox);
//newBox.Da = true;
newBox.material = new shideFuxny.Lion.StandardMaterial("mat", shideFuxny.Lion.scene);
newBox.material.diffuseColor = new shideFuxny.Lion.Color3(1, 1, 1);
newBox.material.emissiveColor = new shideFuxny.Lion.Color3(1, 1, 1);
newBox.name = 'BodyMesh';
newBox.id = 'BodyMesh';
newBox.isVisible = false;
if (!newBox.metadata) newBox.metadata = {};
// Find null key
__nullKey = null;
for (const key in newBox) {
if (key.length === 2 && newBox[key] === null) {
__nullKey = key;
break;
}
}
if (__nullKey) {
newBox[__nullKey] = false;
}
shideFuxny.entityList = r.values(shideFuxny.NIGHT)[30]
humanoidMeshlist = shideFuxny.entities[shideFuxny.impKey]?.humanoidMesh?.list;
__stringKey = null;
if (Array.isArray(humanoidMeshlist)) {
outerLoop: for (const obj of humanoidMeshlist) {
for (const key in obj) {
if (typeof obj[key] === "string") {
__stringKey = key;
break outerLoop;
}
}
}
}
else {
console.error("❌ Invalid humanoidMeshlist path.");
}
// Follow loop
function followHeadLoop() {
if (newBox) {
const playerId = 1;
const playerPosState = shideFuxny.entities.getState(playerId, "position");
if (playerPosState && Array.isArray(playerPosState.position)) {
const [x, y, z] = playerPosState.position;
const newPos = [x, y + 1.5, z];
shideFuxny.entities.setPosition(newBoxId, newPos);
} else {
console.error("Player position not found or invalid");
}
}
animationFrameId = requestAnimationFrame(followHeadLoop);
}
// Start the loop
animationFrameId = requestAnimationFrame(followHeadLoop);
}
setupKillAuraBox();
passiveFeatures();
document.addEventListener("keydown", (e) => {
if (e.key.toLowerCase() === "g") {
for (const key in shideFuxny.bloxd.entityNames) {
if (key === "1") continue;
const nameObj = shideFuxny.bloxd.entityNames[key];
const state = shideFuxny.entities.getState(key, 'position');
if (!state || !state.position) continue;
const pos = state.position;
const x = Math.round(pos[0]);
const y = Math.round(pos[1]);
const z = Math.round(pos[2]);
// Remove existing position suffix if any (like "Name (x, y, z)")
const baseName = nameObj.entityName.replace(/\s*\(\-?\d+,\s*\-?\d+,\s*\-?\d+\)$/, "");
// Update with new position
nameObj.entityName = `${baseName} (${x}, ${y}, ${z})`;
}
}
});
const visitedTags = new WeakSet();
function findParentOfNameTag(obj, path = '') {
if (typeof obj !== 'object' || obj === null || visitedTags.has(obj)) return null;
visitedTags.add(obj);
for (const key in obj) {
if (!Object.hasOwn(obj, key)) continue;
try {
const value = obj[key];
const currentPath = path + (Array.isArray(obj) ? `[${key}]` : (path ? '.' : '') + key);
if (value && typeof value === 'object' && value.id === '1NameTag') {
console.log("✅ Path to NameTag parent:", currentPath);
return obj;
}
const result = findParentOfNameTag(value, currentPath);
if (result) return result;
} catch {}
}
return null;
}
cachedNameTagParent = shideFuxny.Lion.scene //findParentOfNameTag(shideFuxny.world[shideFuxny.impKey].hash) Все ебать.
// Run the function every 15 seconds
setInterval(makeHitboxes, 1000);
}
function findElementByText(text) {
const all = document.querySelectorAll('div, span, button, a');
for (const el of all)
if (el.textContent.trim() === text) return el;
return null;
}
function clickTeleportButton() {
const teleportButtonText = findElementByText('Teleport To Lobby Spawn');
if (teleportButtonText) {
let clickable = teleportButtonText;
while (clickable && !clickable.onclick && clickable.tagName !== 'BUTTON') clickable = clickable.parentElement;
if (clickable) {
console.log('Clicking teleport button:', clickable);
clickable.click();
} else {
console.warn('No clickable parent found, trying to click text element itself');
teleportButtonText.click();
}
} else console.warn('Teleport button text not found in DOM');
}
function toggleAutoPot() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
autoPotionEnabled = !autoPotionEnabled;
if (autoPotionEnabled) {
autoPotionInterval = setInterval(movePotionToSlot, 1000);
console.log("AutoPotion enabled");
} else {
clearInterval(autoPotionInterval);
autoPotionInterval = null;
console.log("AutoPotion disabled");
}
updateAutoPotButton();
}
function toggleNameTags() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.nameTagsEnabled = true;
nameTagsEnabled = !nameTagsEnabled;
if (nameTagsEnabled) {
if (!cachedNameTagParent) {
nameTagsEnabled = false;
return;
}
nameTagParent = cachedNameTagParent;
nameTagsIntervalId = setInterval(() => {
const entityList = shideFuxny.entityList;
if (!entityList || typeof entityList !== 'object') return;
for (const subGroup of Object.values(entityList)) {
if (!subGroup || typeof subGroup !== 'object') continue;
for (const obj of Object.values(subGroup)) {
if (obj?.lobbyLeaderboardValues) {
try {
const descTag = Object.getOwnPropertyDescriptor(obj, 'hasPriorityNametag');
if (!descTag || descTag.configurable) {
Object.defineProperty(obj, 'hasPriorityNametag', {
get() {
return true;
},
set(val) {
if (val !== true) {}
},
configurable: true
});
}
const descSee = Object.getOwnPropertyDescriptor(obj, 'canSee');
if (!descSee || descSee.configurable) {
Object.defineProperty(obj, 'canSee', {
get() {
return true;
},
set(val) {
if (val !== true) {}
},
configurable: true
});
}
} catch (e) {}
}
}
}
for (const key in nameTagParent) {
const tag = nameTagParent;
if (tag && typeof tag === 'object' && typeof tag.id === 'string' && tag.id.includes('NameTag')) {
try {
const descVisible = Object.getOwnPropertyDescriptor(tag, '_isVisible');
if (!descVisible || descVisible.configurable) {
Object.defineProperty(tag, '_isVisible', {
get() {
return true;
},
set(val) {
if (val !== true) {}
},
configurable: true
});
}
const descRenderGroup = Object.getOwnPropertyDescriptor(tag, 'renderingGroupId');
if (!descRenderGroup || descRenderGroup.configurable) {
Object.defineProperty(tag, 'renderingGroupId', {
get() {
return 3;
},
set(val) {
if (val !== 3) {}
},
configurable: true
});
}
} catch (e) {}
}
}
}, 15000);
console.log("✅ NameTag visibility lock: ON");
} else {
clearInterval(nameTagsIntervalId);
nameTagsIntervalId = null;
if (nameTagParent) {
for (const key in nameTagParent) {
const tag = nameTagParent[key];
if (tag && typeof tag === 'object' && typeof tag.id === 'string' && tag.id.includes('NameTag')) {
try {
const current = tag._isVisible;
delete tag._isVisible;
tag._isVisible = current;
} catch (e) {
console.warn("Failed to unlock _isVisible on", tag);
}
}
}
}
nameTagParent = null;
console.log("🟡 NameTag visibility lock: OFF");
}
updateNameTagsButton();
}
function toggleBHOP() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.bhopEnabled = true;
bhopEnabled = !bhopEnabled;
if (bhopEnabled) {
if (!moveState || !physState) {
console.warn("❌ BHOP references not initialized. Did you inject?");
bhopEnabled = false;
return;
}
bhopIntervalId = setInterval(bunnyHop, 10); //was 60
console.log("BHOP: ON");
} else {
clearInterval(bhopIntervalId);
bhopIntervalId = null;
console.log("BHOP: OFF");
}
updateBHOPButton();
}
const toggleBlink = (interval = 0, noPacket = false) => {
blinkState.enabled = !blinkState.enabled;
blinkState.interval = interval;
blinkState.noPacket = noPacket;
if (blinkState.enabled) {
console.log(`[Blink] ENABLED — interval: ${interval}, noPacket: ${noPacket}`);
colyRoom[sendBytesName] = (...args) => {
const [J, T] = args;
const send = () => blinkState.originalSendBytes.call(colyRoom, J, T);
if (interval > 0) {
setTimeout(send, interval);
} else {
blinkState.queued.push([J, T]);
}
};
} else {
console.log(`[Blink] DISABLED — sending ${blinkState.queued.length} packets.`);
for (const [J, T] of blinkState.queued) {
blinkState.originalSendBytes.call(colyRoom, J, T);
}
colyRoom[sendBytesName] = blinkState.originalSendBytes;
blinkState.queued = [];
}
};
function toggleBlinkWrapper() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.blinkEnabled = true;
toggleBlink();
updateBlinkButton();
}
// ⛏ BHOP logic
function bunnyHop() {
if (!bhopEnabled || !physState.isOnGround?.() || moveState.crouching || moveState.speed < 0.05) return;
moveState.jumping = true;
physState._hadJumpInputPrevTick = false;
setTimeout(() => {
moveState.jumping = false;
}, 20);
}
//////////////////////////////////////////////////////////////////////////////////////GUI
document.getElementById("rndAsciiGUI")?.remove();
document.getElementById("rndAsciiGUI_minimized")?.remove();
let miniPos = {
left: 10,
top: 10
};
let accent = {
color: defaultColor,
alpha: 1
};
let bg = {
color: defaultBackGroundColor,
alpha: defaultBackGroundTransparency,
blur: defaultBackGroundBlur
};
let isGuiVisible = true;
let minimizedIcon = null;
const style = document.createElement("style");
style.textContent = `
:root {
--accent-color: ${defaultColor};
--accent-gradient: ${defaultGradient};
--accent-hover-color: ${defaultColor};
}
.gradient-indicator {
background: var(--accent-gradient);
}
#rndAsciiGUI {
position: fixed;
top: 10vh;
left: 10vw;
width: 70vw; /* Changed to 70vw for horizontal layout */
height: auto;
z-index: 999999;
border-radius: 8px;
overflow: hidden;
font-family: sans-serif;
pointer-events: none;
}
#rndAsciiTopBar {
height: 40px;
background: var(--accent-gradient);
color: white;
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 10px;
cursor: move;
pointer-events: auto;
}
#rndAsciiTopBar img {
width: 24px;
height: 24px;
margin-right: 10px;
border-radius: 4px;
}
#rndAsciiTopBarTitle {
display: flex;
align-items: center;
pointer-events: auto;
}
#rndAsciiMinBtn {
background: none;
border: none;
color: white;
font-size: 18px;
cursor: pointer;
padding: 0 10px;
pointer-events: auto;
}
#rndAsciiContent {
display: flex;
flex-direction: column; /* Changed to column for horizontal layout */
height: auto;
pointer-events: auto;
}
#rndAsciiPageButtons {
display: flex;
justify-content: center;
background: rgba(0, 0, 0, 0.2);
padding: 5px;
border-bottom: 1px solid var(--accent-color);
}
.rndAsciiPageBtn {
box-sizing: border-box;
padding: 8px 15px;
color: rgba(255, 255, 255, 0.8);
background: none;
text-align: center;
position: relative;
cursor: pointer;
outline: none;
border: none;
box-shadow: none;
transition: all 0.2s;
pointer-events: auto;
font-size: 14px;
height: auto;
display: flex;
align-items: center;
justify-content: center;
border-radius: 4px;
margin: 0 3px;
}
.rndAsciiPageBtn.active {
font-weight: bold;
background: rgba(255, 255, 255, 0.1);
}
.rndAsciiPageBtn:hover {
background: rgba(255, 255, 255, 0.05);
}
.rndAsciiPageBtn.indicatorLine {
position: absolute;
bottom: 0;
left: 0;
height: 3px
width: 0%;
background: var(--accent-gradient);
transition: width 0.3s;
border-radius: 2px;
}
#rndAsciiPage {
flex: 1;
padding: 20px;
color: white;
overflow-y: auto;
pointer-events: auto;
max-height: 60vh; /* Limit height for content area */
}
#rndAsciiGUI_minimized {
position: fixed;
width: 32px;
height: 32px;
background: var(--accent-gradient);
border-radius: 4px;
z-index: 999999;
display: flex;
align-items: center;
justify-content: center;
cursor: move;
user-select: none;
pointer-events: auto;
}
#rndAsciiGUI_minimized img {
width: 20px;
height: 20px;
border-radius: 4px;
}
.rndAsciiGroup {
margin-bottom: 20px;
}
.rndAsciiGroup label {
display: block;
margin-bottom: 4px;
font-weight: bold;
}
input[type="range"] {
width: 100%;
accent-color: var(--accent-color, ${defaultColor});
pointer-events: auto;
}
input[type="color"] {
background: rgba(255, 255, 255, 0.1);
border: none;
outline: none;
height: 30px;
border-radius: 4px;
cursor: pointer;
pointer-events: auto;
}
input[type="text"] {
background: rgba(255, 255, 255, 0.1);
border: none;
outline: none;
height: 30px;
border-radius: 4px;
color: white;
padding: 0 10px;
pointer-events: auto;
}
.gradient-border {
position: relative;
color: white;
background-color: transparent;
border: none; /* Remove the border from the main element */
border-radius: 8px;
cursor: pointer;
z-index: 0;
}
`;
document.head.appendChild(style);
const gui = document.createElement("div");
gui.id = "rndAsciiGUI";
document.body.appendChild(gui);
const topHTML = `
<style>
#rndAsciiTopBarTitle span {
text-shadow:
0 0 5px rgba(255, 255, 255, 0.9),
0 0 10px rgba(255, 255, 255, 0.8),
0 0 15px rgba(255, 255, 255, 0.7);
}
</style>
<div id="rndAsciiTopBar">
<div id="rndAsciiTopBarTitle">
<img src="${ICON_URL}" alt="icon">
<span>${TITLE}</span>
</div>
<button id="rndAsciiMinBtn">_</button>
</div>
`;
const contentHTML = `
<div id="rndAsciiContent">
<div id="rndAsciiPageButtons"></div>
<div id="rndAsciiPage"></div>
</div>
`;
gui.innerHTML = topHTML + contentHTML;
const pageButtons = gui.querySelector("#rndAsciiPageButtons");
const page = gui.querySelector("#rndAsciiPage");
const waterJumpBtn = createButton("Water Jump")
const hitboxBtn = createButton("Hitbox");
const wireframeBtn = createButton("Wireframes");
const espBtn = createButton("ESP");
const bhopBtn = createButton("BHOP");
const enemyHealthGuiBtn = createButton("Enemy Healh Bar")
const blinkBtn = createButton("Blink");
const chestESPBtn = createButton("Chest ESP");
const oreESPBtn = createButton("Ore ESP");
const nameTagBtn = createButton("Nametags")
const killAuraBtn = createButton("Kill Aura")
const skyBoxBtn = createButton("Night")
const wallJumpBtn = createButton("Wall Jump")
const triggerBotBtn = createButton("TriggerBot")
const pickupReachBtn = createButton("Pickup Reach")
const autoPotBtn = createButton("Auto Potion")
const knifeBtn = createButton("BHOP Knife")
const bigHeadsBtn = createButton("BIGHEADS")
const scaffoldBtn = createButton("Scaffold")
const slowHitBtn = createButton("Slow Hit")
const aimbotBtn = createButton("Aimbot")
const noLagBtn = createButton("No Lag")
const antiBanBtn = createButton("AntiBan")
const autoSprintBtn = createButton("Auto Sprint")
const autoBreakBtn = createButton("Auto Break")
const autoPlaceBtn = createButton("Auto Place")
const autoClickerBtn = createButton("Auto Clicker")
const crouchSpeedBtn = createButton("Crouch Speed")
const speedBtn = createButton("Speed 2x")
const reachBtn = createButton("Reach")
const pageNames = [
"Inject & Enumerate",
"Combat",
"Movement",
"Visual",
"World",
"Settings"
];
const customizationElements = [];
const pageBtns = [];
const pageContents = [
[],
[hitboxBtn, killAuraBtn, triggerBotBtn, enemyHealthGuiBtn, autoPotBtn, bigHeadsBtn, slowHitBtn, aimbotBtn, antiBanBtn, autoBreakBtn, autoPlaceBtn, autoClickerBtn, reachBtn],
[bhopBtn, knifeBtn, blinkBtn, waterJumpBtn, wallJumpBtn, autoSprintBtn, crouchSpeedBtn, speedBtn],
[chestESPBtn, oreESPBtn, wireframeBtn, espBtn, nameTagBtn],
[pickupReachBtn, skyBoxBtn, scaffoldBtn, noLagBtn],
customizationElements
];
function createButton(label) {
const btn = document.createElement('button');
btn.textContent = label;
btn.className = 'rndAsciiBtn';
btn.style.width = 'calc(100% - 10px)';
btn.style.padding = '12px 10px';
btn.style.position = 'relative';
btn.style.margin = '3px 5px';
btn.style.border = 'none';
btn.style.borderRadius = '4px';
btn.style.backgroundColor = 'rgba(255, 255, 255, 0.05)';
btn.style.color = 'rgba(255, 255, 255, 0.8)';
btn.style.cursor = 'pointer';
btn.style.fontSize = '14px';
btn.style.textAlign = 'left';
btn.style.height = '50px';
btn.style.display = 'flex';
btn.style.alignItems = 'center';
btn.style.transition = 'all 0.2s';
const indicatorLine = document.createElement('div');
indicatorLine.className = 'indicatorLine gradient-indicator';
indicatorLine.style.position = 'absolute';
indicatorLine.style.bottom = '0';
indicatorLine.style.left = '0';
indicatorLine.style.width = '0%';
indicatorLine.style.setProperty('height', '4px', 'important');
indicatorLine.style.transition = 'width 0.3s';
btn.appendChild(indicatorLine);
btn.indicatorLine = indicatorLine;
btn.onmouseenter = function() {
this.style.backgroundColor = 'rgba(255, 255, 255, 0.15)';
};
btn.onmouseleave = function() {
if (!this.classList.contains('active')) {
this.style.backgroundColor = 'rgba(255, 255, 255, 0.05)';
}
};
return btn;
}
function createPageButton(label) {
const btn = document.createElement('button');
btn.textContent = label;
btn.className = 'rndAsciiPageBtn';
btn.style.position = 'relative';
btn.style.margin = '0 5px';
btn.style.border = 'none';
btn.style.borderRadius = '4px';
btn.style.backgroundColor = 'rgba(255, 255, 255, 0.05)';
btn.style.color = 'rgba(255, 255, 255, 0.8)';
btn.style.cursor = 'pointer';
btn.style.fontSize = '14px';
btn.style.textAlign = 'center';
btn.style.height = 'auto';
btn.style.padding = '8px 15px';
btn.style.display = 'flex';
btn.style.alignItems = 'center';
btn.style.justifyContent = 'center';
btn.style.transition = 'all 0.2s';
const indicatorLine = document.createElement('div');
indicatorLine.className = 'indicatorLine gradient-indicator';
indicatorLine.style.position = 'absolute';
indicatorLine.style.bottom = '0';
indicatorLine.style.left = '0';
indicatorLine.style.width = '0%';
indicatorLine.style.height = '3px';
indicatorLine.style.transition = 'width 0.3s';
btn.appendChild(indicatorLine);
btn.indicatorLine = indicatorLine;
btn.onmouseenter = function() {
this.style.backgroundColor = 'rgba(255, 255, 255, 0.15)';
};
btn.onmouseleave = function() {
if (!this.classList.contains('active')) {
this.style.backgroundColor = 'rgba(255, 255, 255, 0.05)';
}
};
return btn;
}
for (let i = 0; i < pageNames.length; i++) {
const btn = createPageButton(pageNames[i]);
btn.indicatorLine.style.display = i === 0 ? "block" : "none";
btn.onclick = () => {
// Clear existing active styles
pageBtns.forEach((b) => {
b.classList.remove("active");
b.style.backgroundColor = "rgba(255, 255, 255, 0.05)";
b.style.fontWeight = "normal";
b.indicatorLine.style.width = "0%";
});
// Apply active styles to current button
btn.classList.add("active");
btn.style.backgroundColor = "rgba(255, 255, 255, 0.15)";
btn.style.fontWeight = "bold";
btn.indicatorLine.style.width = "100%";
// Clear current page content
page.innerHTML = "";
// Load appropriate page
if (i === 0) {
createPageOneContent(); // Inject page
} else if (i === 5) {
showCustomizationPage();
pageContents[i].forEach(el => page.appendChild(el));
} else {
pageContents[i].forEach(el => page.appendChild(el));
}
};
if (i === 0) btn.classList.add("active");
pageButtons.appendChild(btn);
pageBtns.push(btn);
}
pageContents[0].forEach(el => page.appendChild(el));
function showCustomizationPage() {
customizationElements.length = 0;
const keybindGroup = document.createElement("div");
keybindGroup.className = "rndAsciiGroup";
keybindActions.forEach((bind) => {
const bindLabel = document.createElement("label");
bindLabel.textContent = `${bind.name} Keybind`;
const bindInput = document.createElement("input");
bindInput.type = "text";
bindInput.value = bind.code;
bindInput.dataset.name = bind.name;
bindInput.style.outline = "none"; // Remove default focus outline
bindInput.addEventListener("focus", () => {
// Handler for keyboard keys
const handleKeyDown = (event) => {
event.preventDefault();
const newKey = event.code; // Keyboard key code like "KeyA", "ArrowUp"
setNewKeybind(newKey);
};
// Handler for mouse buttons
const handleMouseDown = (event) => {
event.preventDefault();
let newKey = null;
switch(event.button) {
case 0: newKey = "MouseLeft"; break;
case 1: newKey = "MouseMiddle"; break;
case 2: newKey = "MouseRight"; break;
default: newKey = `MouseButton${event.button}`;
}
setNewKeybind(newKey);
};
// Common function to update keybind and cleanup listeners
function setNewKeybind(newKey) {
bindInput.value = newKey;
const actionIndex = keybindActions.findIndex((action) => action.name === bind.name);
if (actionIndex !== -1) {
keybindActions[actionIndex].code = newKey;
localStorage.setItem("customKeybinds_v1", JSON.stringify(
keybindActions.map(({ name, code }) => ({ name, code }))
));
}
document.removeEventListener("keydown", handleKeyDown);
document.removeEventListener("mousedown", handleMouseDown);
bindInput.blur();
}
// Listen for either keyboard or mouse input once
document.addEventListener("keydown", handleKeyDown, { once: true });
document.addEventListener("mousedown", handleMouseDown, { once: true });
});
keybindGroup.appendChild(bindLabel);
keybindGroup.appendChild(bindInput);
});
// Aimbot settings
const aimbotGroup = document.createElement("div");
aimbotGroup.className = "rndAsciiGroup";
aimbotGroup.innerHTML = "<h3>Aimbot Settings</h3>";
// Smoothness setting
const smoothnessLabel = document.createElement("label");
smoothnessLabel.textContent = "Aimbot Smoothness";
const smoothnessInput = document.createElement("input");
smoothnessInput.type = "range";
smoothnessInput.min = "0.05";
smoothnessInput.max = "0.5";
smoothnessInput.step = "0.05";
smoothnessInput.value = aimbotSmoothness;
smoothnessInput.addEventListener("input", function() {
aimbotSmoothness = parseFloat(this.value);
});
aimbotGroup.appendChild(smoothnessLabel);
aimbotGroup.appendChild(smoothnessInput);
// FOV setting
const fovLabel = document.createElement("label");
fovLabel.textContent = "Aimbot FOV";
const fovInput = document.createElement("input");
fovInput.type = "range";
fovInput.min = "30";
fovInput.max = "180";
fovInput.step = "10";
fovInput.value = aimbotFOV;
fovInput.addEventListener("input", function() {
aimbotFOV = parseInt(this.value);
});
aimbotGroup.appendChild(fovLabel);
aimbotGroup.appendChild(fovInput);
// Distance setting
const distanceLabel = document.createElement("label");
distanceLabel.textContent = "Aimbot Distance";
const distanceInput = document.createElement("input");
distanceInput.type = "range";
distanceInput.min = "5";
distanceInput.max = "50";
distanceInput.step = "5";
distanceInput.value = aimbotDistance;
distanceInput.addEventListener("input", function() {
aimbotDistance = parseInt(this.value);
});
aimbotGroup.appendChild(distanceLabel);
aimbotGroup.appendChild(distanceInput);
// Visible only setting
const visibleLabel = document.createElement("label");
visibleLabel.textContent = "Target Visible Only";
const visibleInput = document.createElement("input");
visibleInput.type = "checkbox";
visibleInput.checked = aimbotVisibleOnly;
visibleInput.addEventListener("change", function() {
aimbotVisibleOnly = this.checked;
});
aimbotGroup.appendChild(visibleLabel);
aimbotGroup.appendChild(visibleInput);
// Auto Trigger setting (Melon Hub feature)
const autoTriggerLabel = document.createElement("label");
autoTriggerLabel.textContent = "Auto Trigger";
const autoTriggerInput = document.createElement("input");
autoTriggerInput.type = "checkbox";
autoTriggerInput.checked = aimbotAutoTrigger;
autoTriggerInput.addEventListener("change", function() {
aimbotAutoTrigger = this.checked;
});
aimbotGroup.appendChild(autoTriggerLabel);
aimbotGroup.appendChild(autoTriggerInput);
// AntiBan settings
const antiBanGroup = document.createElement("div");
antiBanGroup.className = "rndAsciiGroup";
antiBanGroup.innerHTML = "<h3>AntiBan Settings</h3>";
// Attack delay min setting
const delayMinLabel = document.createElement("label");
delayMinLabel.textContent = "Min Attack Delay (ms)";
const delayMinInput = document.createElement("input");
delayMinInput.type = "range";
delayMinInput.min = "50";
delayMinInput.max = "500";
delayMinInput.step = "10";
delayMinInput.value = ANTI_BAN_ATTACK_DELAY_MIN;
delayMinInput.addEventListener("input", function() {
ANTI_BAN_ATTACK_DELAY_MIN = parseInt(this.value);
});
antiBanGroup.appendChild(delayMinLabel);
antiBanGroup.appendChild(delayMinInput);
// Attack delay max setting
const delayMaxLabel = document.createElement("label");
delayMaxLabel.textContent = "Max Attack Delay (ms)";
const delayMaxInput = document.createElement("input");
delayMaxInput.type = "range";
delayMaxInput.min = "100";
delayMaxInput.max = "1000";
delayMaxInput.step = "10";
delayMaxInput.value = ANTI_BAN_ATTACK_DELAY_MAX;
delayMaxInput.addEventListener("input", function() {
ANTI_BAN_ATTACK_DELAY_MAX = parseInt(this.value);
});
antiBanGroup.appendChild(delayMaxLabel);
antiBanGroup.appendChild(delayMaxInput);
// Max attacks per second setting
const maxAttacksLabel = document.createElement("label");
maxAttacksLabel.textContent = "Max Attacks Per Second";
const maxAttacksInput = document.createElement("input");
maxAttacksInput.type = "range";
maxAttacksInput.min = "1";
maxAttacksInput.max = "10";
maxAttacksInput.step = "1";
maxAttacksInput.value = ANTI_BAN_MAX_ATTACKS_PER_SECOND;
maxAttacksInput.addEventListener("input", function() {
ANTI_BAN_MAX_ATTACKS_PER_SECOND = parseInt(this.value);
});
antiBanGroup.appendChild(maxAttacksLabel);
antiBanGroup.appendChild(maxAttacksInput);
// Scrollable wrapper container to fix vertical overflow
const wrapper = document.createElement("div");
wrapper.style.maxHeight = "70vh"; // Limit height to 70% of viewport height
wrapper.style.overflowY = "auto"; // Enable vertical scrolling when needed
wrapper.style.padding = "10px";
wrapper.style.margin = "10px 0";
wrapper.style.border = "1px solid #ccc"; // Optional border for clarity
wrapper.appendChild(keybindGroup);
wrapper.appendChild(aimbotGroup);
wrapper.appendChild(antiBanGroup);
customizationElements.push(wrapper);
}
showCustomizationPage();
function applyTheme() {
const accentRGBA = hexToRgba(accent.color, accent.alpha);
const bgRGBA = hexToRgba(bg.color, bg.alpha);
gui.style.setProperty("--accent-color", accent.color);
gui.style.setProperty("--accent-gradient", defaultGradient);
gui.style.background = bgRGBA;
gui.style.backdropFilter = `blur(${bg.blur}px)`;
// Apply the gradient to the minimized icon
const minimizedIcon = document.getElementById("rndAsciiGUI_minimized");
if (minimizedIcon) {
minimizedIcon.style.background = `var(--accent-gradient)`;
}
// Apply the gradient to the indicator lines
const indicatorLines = document.querySelectorAll(".indicatorLine");
indicatorLines.forEach(line => {
line.style.background = `var(--accent-gradient)`;
});
// Apply the gradient to all buttons
// const buttons = document.querySelectorAll(".rndAsciiBtn");
// buttons.forEach(button => {
// button.style.background = `var(--accent-gradient)`;
// });
// I DIDNT WANT GRADIENT HERE
const draggableAreas = document.querySelectorAll(".draggable-area");
draggableAreas.forEach(area => {
area.style.background = `var(--accent-gradient)`;
});
}
// Helper function to get a complementary color
function getComplementaryColor(hex) {
// Convert hex to RGB
const r = parseInt(hex.slice(1, 3), 16);
const g = parseInt(hex.slice(3, 5), 16);
const b = parseInt(hex.slice(5, 7), 16);
// Calculate complementary color
const compR = (255 - r).toString(16).padStart(2, '0');
const compG = (255 - g).toString(16).padStart(2, '0');
const compB = (255 - b).toString(16).padStart(2, '0');
return `#${compR}${compG}${compB}`;
}
function hexToRgba(hex, alpha = 1) {
const [r, g, b] = hex.match(/\w\w/g).map(x => parseInt(x, 16));
return `rgba(${r}, ${g}, ${b}, ${alpha})`;
}
applyTheme();
const topBar = gui.querySelector("#rndAsciiTopBar");
let dragging = false,
offsetX = 0,
offsetY = 0;
topBar.addEventListener("mousedown", (e) => {
if (e.target.id === "rndAsciiMinBtn") return;
dragging = true;
const rect = gui.getBoundingClientRect();
offsetX = e.clientX - rect.left;
offsetY = e.clientY - rect.top;
e.stopPropagation();
});
document.addEventListener("mousemove", (e) => {
if (dragging) {
gui.style.left = `${e.clientX - offsetX}px`;
gui.style.top = `${e.clientY - offsetY}px`;
}
});
document.addEventListener("mouseup", () => {
dragging = false;
});
gui.querySelector("#rndAsciiMinBtn").onclick = () => {
gui.style.display = "none";
isGuiVisible = false;
showMinimizedIcon();
};
function showMinimizedIcon() {
minimizedIcon = document.createElement("div");
minimizedIcon.id = "rndAsciiGUI_minimized";
minimizedIcon.className = "minimized-icon";
minimizedIcon.style.left = `${miniPos.left}px`;
minimizedIcon.style.top = `${miniPos.top}px`;
minimizedIcon.style.position = "fixed";
minimizedIcon.style.width = "32px";
minimizedIcon.style.height = "32px";
minimizedIcon.style.background = accent.color; // Set the background color here
minimizedIcon.style.borderRadius = "4px";
minimizedIcon.style.zIndex = "130";
minimizedIcon.style.display = "flex";
minimizedIcon.style.alignItems = "center";
minimizedIcon.style.justifyContent = "center";
minimizedIcon.style.cursor = "move";
minimizedIcon.style.userSelect = "none";
minimizedIcon.style.pointerEvents = "auto";
// Create a separate draggable area
const draggableArea = document.createElement("div");
draggableArea.className = "draggable-area";
draggableArea.style.width = "100%";
draggableArea.style.height = "100%";
draggableArea.style.position = "absolute";
draggableArea.style.cursor = "move";
draggableArea.style.borderRadius = "4px";
// Create the image element
const img = document.createElement("img");
img.src = ICON_URL;
img.alt = "icon";
img.style.width = "20px";
img.style.height = "20px";
img.style.borderRadius = "4px";
img.style.pointerEvents = "none";
minimizedIcon.appendChild(draggableArea);
minimizedIcon.appendChild(img);
document.body.appendChild(minimizedIcon);
let draggingMini = false;
let clickStart = 0;
let offsetX = 0;
let offsetY = 0;
draggableArea.addEventListener("mousedown", (e) => {
draggingMini = true;
const rect = minimizedIcon.getBoundingClientRect();
offsetX = e.clientX - rect.left;
offsetY = e.clientY - rect.top;
clickStart = Date.now();
e.stopPropagation();
});
document.addEventListener("mousemove", (e) => {
if (draggingMini) {
const x = e.clientX - offsetX;
const y = e.clientY - offsetY;
minimizedIcon.style.left = `${x}px`;
minimizedIcon.style.top = `${y}px`;
miniPos = {
left: x,
top: y
};
}
});
document.addEventListener("mouseup", (e) => {
if (!draggingMini) return;
draggingMini = false;
const moved = Math.abs(e.clientX - (miniPos.left + offsetX)) > 4 ||
Math.abs(e.clientY - (miniPos.top + offsetY)) > 4;
const shortClick = (Date.now() - clickStart) < 200;
if (!moved && shortClick) {
gui.style.display = "block";
isGuiVisible = true;
minimizedIcon.remove();
}
});
}
// Dynamic Color-Changing Watermark and ArrayList
const watermark = document.createElement("div");
watermark.id = "vape-watermark";
watermark.style.position = "fixed";
watermark.style.top = "10px";
watermark.style.right = "10px";
watermark.style.zIndex = "999998";
watermark.style.fontFamily = "monospace";
watermark.style.fontSize = "14px";
watermark.style.pointerEvents = "none";
watermark.style.userSelect = "none";
watermark.style.display = "flex";
watermark.style.flexDirection = "column";
watermark.style.alignItems = "flex-end";
// Create the main Vape text
const vapeText = document.createElement("div");
vapeText.textContent = "Vape v4";
vapeText.style.fontWeight = "bold";
vapeText.style.fontSize = "16px";
vapeText.style.marginBottom = "5px";
watermark.appendChild(vapeText);
// Create the arraylist container
const arraylist = document.createElement("div");
arraylist.id = "vape-arraylist";
arraylist.style.display = "flex";
arraylist.style.flexDirection = "column";
arraylist.style.alignItems = "flex-end";
watermark.appendChild(arraylist);
document.body.appendChild(watermark);
// Color changing functionality - Updated to 5ms interval
let hue = 0;
const colorChangeInterval = setInterval(() => {
hue = (hue + 1) % 360;
const color = `hsl(${hue}, 100%, 50%)`;
// Update Vape text color
vapeText.style.color = color;
vapeText.style.textShadow = `0 0 5px ${color}`;
// Update arraylist items color
const items = arraylist.children;
for (let i = 0; i < items.length; i++) {
items[i].style.color = color;
items[i].style.textShadow = `0 0 5px ${color}`;
}
}, 5); // Changed from 40ms to 5ms
// Function to update the arraylist content
function updateArrayList() {
arraylist.innerHTML = ""; // Clear current list
const features = [
{ enabled: antiBanEnabled, name: "AntiBan" },
{ enabled: aimbotEnabled, name: "Aimbot" },
{ enabled: killAuraEnabled, name: "KillAura" },
{ enabled: triggerBotEnabled, name: "TriggerBot" },
{ enabled: espEnabled, name: "ESP" },
{ enabled: wireFramesBool, name: "Wireframe" },
{ enabled: bhopEnabled, name: "BHOP" },
{ enabled: scaffoldEnabled, name: "Scaffold" },
{ enabled: noLagEnabled, name: "NoLag" },
{ enabled: autoSprintEnabled, name: "AutoSprint" },
{ enabled: autoBreakEnabled, name: "AutoBreak" },
{ enabled: autoPlaceEnabled, name: "AutoPlace" },
{ enabled: autoClickerEnabled, name: "AutoClicker" },
{ enabled: nameTagsEnabled, name: "NameTags" },
{ enabled: chestESPEnabled, name: "ChestESP" },
{ enabled: oreESPEnabled, name: "OreESP" },
{ enabled: waterJumpingEnabled, name: "WaterJump" },
{ enabled: wallJumpRunning, name: "WallJump" },
{ enabled: blinkState.enabled, name: "Blink" },
{ enabled: bigHeadsEnabled, name: "BigHeads" },
{ enabled: pickupReachEnabled, name: "PickupReach" },
{ enabled: enemyHealthGuiEnabled, name: "EnemyHealth" },
{ enabled: autoPotionEnabled, name: "AutoPotion" },
{ enabled: bhopKnifeEnabled, name: "BhopKnife" },
{ enabled: slowHitEnabled, name: "SlowHit" },
{ enabled: isSkyboxHidden, name: "Skybox" },
{ enabled: crouchSpeedEnabled, name: "CrouchSpeed" },
{ enabled: speedEnabled, name: "Speed" },
{ enabled: reachEnabled, name: "Reach" }
];
// Add enabled features to the arraylist
features.forEach(feature => {
if (feature.enabled) {
const featureElement = document.createElement("div");
featureElement.textContent = feature.name;
featureElement.style.marginTop = "2px";
arraylist.appendChild(featureElement);
}
});
// If no features are enabled, show a placeholder
if (arraylist.children.length === 0) {
const placeholder = document.createElement("div");
placeholder.textContent = "Arraylist";
placeholder.style.marginTop = "2px";
placeholder.style.opacity = "0.5";
arraylist.appendChild(placeholder);
}
}
// Update the arraylist every second
setInterval(updateArrayList, 1000);
document.addEventListener("keydown", (e) => {
if (e.key === openKey) {
if (isGuiVisible) {
gui.style.display = "none";
isGuiVisible = false;
showMinimizedIcon();
if (shideFuxny.Props.pointerLockWrapper) {
shideFuxny.Props.pointerLockWrapper.removePointerUnlockRequest("Menu")
}
} else {
gui.style.display = "block";
isGuiVisible = true;
if (minimizedIcon) minimizedIcon.remove();
if (shideFuxny.Props.pointerLockWrapper) {
shideFuxny.Props.pointerLockWrapper.requestPointerUnlock("Menu")
}
}
updateArrayList(); // Update when toggling GUI
}
});
document.addEventListener("keydown", (event) => {
for (const bind of keybindActions) {
// No need to check bind.type — just compare code strings
if (event.code === bind.code) {
event.preventDefault();
console.log(`Triggered: ${bind.name} via key ${event.code}`);
bind.action?.();
}
}
});
document.addEventListener("mousedown", (event) => {
let buttonName;
switch (event.button) {
case 0: buttonName = "MouseLeft"; break;
case 1: buttonName = "MouseMiddle"; break;
case 2: buttonName = "MouseRight"; break;
default: buttonName = `MouseButton${event.button}`;
}
for (const bind of keybindActions) {
if (buttonName === bind.code) {
event.preventDefault();
console.log(`Triggered: ${bind.name} via ${buttonName}`);
bind.action?.();
}
}
});
let injectButton = null;
function createPageOneContent() {
const page = document.getElementById("rndAsciiPage");
page.innerHTML = "";
const container = document.createElement("div");
container.style.display = "flex";
container.style.flexDirection = "column";
container.style.justifyContent = "center";
container.style.alignItems = "center";
container.style.height = "100%";
// Inject Button
injectButton = document.createElement("button");
injectButton.textContent = injectedBool ? "Injected!" : "Waiting for game...";
injectButton.className = "rndAsciiBtn gradient-border";
injectButton.disabled = true;
Object.assign(injectButton.style, {
backgroundImage: defaultGradient,
color: "#fff",
border: "none",
padding: "2px 12px",
fontSize: "14px",
textShadow: "0 0 6px rgba(255, 255, 255, 0.6)",
marginBottom: "8px",
cursor: "pointer",
width: "150px",
height: "30px",
boxSizing: "border-box",
display: "flex",
justifyContent: "center",
alignItems: "center",
whiteSpace: "nowrap",
overflow: "hidden",
textOverflow: "ellipsis",
});
injectButton.style.textShadow = `
0 0 5px #fff,
0 0 10px ${defaultColor},
0 0 20px ${defaultColor},
0 0 30px ${defaultColor}
`;
injectButton.onmouseenter = () => {
injectButton.style.boxShadow = "0 4px 12px rgba(0, 0, 0, 0.3)";
};
injectButton.onmouseleave = () => {
injectButton.style.boxShadow = "0 4px 8px rgba(0, 0, 0, 0.2)";
};
injectButton.onmousedown = () => {
injectButton.style.transform = "scale(0.98)";
};
injectButton.onmouseup = () => {
injectButton.style.transform = "scale(1)";
};
injectButton.onclick = () => {
try {
findNoaAndKey();
if (!shideFuxny.NIGHT) {
console.warn("❌ Could not find noa");
injectButton.textContent = "Failed";
return;
}
console.log("Injection completed!");
injectButton.textContent = "Injected!";
injectedBool = true;
applyTheme();
} catch (err) {
console.error("Error running findNoaAndKey:", err);
injectButton.textContent = "Error";
alert("Error running function. See console.");
}
};
// Shared button style
const buttonStyle = {
backgroundColor: "#5865F2",
color: "#fff",
border: "none",
padding: "2px 10px",
fontSize: "12px",
borderRadius: "5px",
cursor: "pointer",
fontWeight: "bold",
textShadow: "0 0 4px rgba(0, 0, 0, 0.3)",
height: "25px",
boxSizing: "border-box",
textAlign: "center",
whiteSpace: "nowrap",
overflow: "hidden",
textOverflow: "ellipsis",
marginTop: "6px"
};
const addHoverHandlers = (btn) => {
btn.onmouseenter = () => {
btn.style.boxShadow = "0 4px 12px rgba(0, 0, 0, 0.3)";
};
btn.onmouseleave = () => {
btn.style.boxShadow = "0 4px 8px rgba(0, 0, 0, 0.2)";
};
btn.onmousedown = () => {
btn.style.transform = "scale(0.97)";
};
btn.onmouseup = () => {
btn.style.transform = "scale(1)";
};
};
// Discord Button
const discordButton = document.createElement("button");
discordButton.textContent = "Discord";
discordButton.className = "rndAsciiBtn";
Object.assign(discordButton.style, buttonStyle);
discordButton.style.textShadow = `
0 0 5px #fff,
0 0 10px #5865F2,
0 0 20px #5865F2,
0 0 30px #5865F2
`;
discordButton.onclick = () => {
window.open("https://discord.gg/G6ksFfQdaW", "_blank");
};
addHoverHandlers(discordButton);
// Clear Cookies Button
const clearCookiesButton = document.createElement("button");
clearCookiesButton.textContent = "New Account";
clearCookiesButton.className = "rndAsciiBtn";
Object.assign(clearCookiesButton.style, {
backgroundColor: "#e74c3c", // Red color you liked
color: "#fff",
border: "none",
padding: "2px 10px",
fontSize: "12px",
borderRadius: "5px",
cursor: "pointer",
fontWeight: "bold",
textShadow: "0 0 4px rgba(0, 0, 0, 0.3)",
height: "25px",
boxSizing: "border-box",
textAlign: "center",
whiteSpace: "nowrap",
overflow: "hidden",
textOverflow: "ellipsis",
marginTop: "6px"
});
clearCookiesButton.style.textShadow = `
0 0 5px #fff,
0 0 10px #e74c3c,
0 0 20px #e74c3c,
0 0 30px #e74c3c
`;
clearCookiesButton.onclick = () => {
window.onbeforeunload = null; // Disable unload warning
const deleteCookie = (name, path = "/", domain = "") => {
let cookieStr = `${name}=;expires=Thu, 01 Jan 1970 00:00:00 GMT;path=${path};`;
if (domain) cookieStr += `domain=${domain};`;
document.cookie = cookieStr;
};
const cookies = document.cookie.split(";");
cookies.forEach(cookie => {
const eqPos = cookie.indexOf("=");
const name = eqPos > -1 ? cookie.slice(0, eqPos).trim() : cookie.trim();
// Try to delete with several likely paths
deleteCookie(name, "/");
deleteCookie(name, "/path"); // if your site uses a subpath
// Optional: attempt with domain if you're on a subdomain
const hostname = location.hostname;
const domainParts = hostname.split(".");
if (domainParts.length > 2) {
// Try to delete with base domain
const baseDomain = domainParts.slice(-2).join(".");
deleteCookie(name, "/", baseDomain);
}
});
setTimeout(() => location.reload(), 150);
};
addHoverHandlers(clearCookiesButton);
// Append elements
container.appendChild(injectButton);
container.appendChild(discordButton);
container.appendChild(clearCookiesButton);
page.appendChild(container);
let winDescriptors = Object.getOwnPropertyDescriptors(window);
let wpName = Object.keys(winDescriptors).find(key => winDescriptors[key]?.set?.toString().includes("++"));
let wpInstance = null;
if (wpName) {wpInstance = window[wpName] = window[wpName]}
if (wpInstance) {
wpInstance.push([
[Math.floor(Math.random() * 90000) + 10000], {},
function(wpRequire) {
shideFuxny.findModule = (code) => wpRequire(Object.keys(wpRequire.m)[Object.values(wpRequire.m).findIndex(m => m.toString().includes(code))]);
shideFuxny.Props = Object.values(shideFuxny.findModule("nonBlocksClient:")).find(prop => typeof prop == "object");
shideFuxny.NIGHT = Object.values(shideFuxny.Props).find(prop => prop?.entities);
//Credits to, you guessed it wang!
}
]);
alreadyConnected = (shideFuxny?.Props?.connectedWebsocketUrl !== null);
}
}
const sidebarButtons = document.querySelectorAll(".rndAsciiBtn");
sidebarButtons.forEach((btn, i) => {
if (i === 0) {
btn.onclick = () => {
sidebarButtons.forEach(b => {
b.classList.remove("active");
const ind = b.querySelector(".indicatorLine");
if (ind) ind.style.display = "none";
});
btn.classList.add("active");
const indicatorLine = btn.querySelector(".indicatorLine");
if (indicatorLine) indicatorLine.style.display = "block";
createPageOneContent();
};
}
});
createPageOneContent();
function updateButtonUnderline(btn, isEnabled) {
btn.classList.toggle("active", isEnabled);
btn.indicatorLine.style.width = isEnabled ? "100%" : "0%";
updateArrayList(); // Update arraylist when any feature is toggled
}
function showTemporaryNotification(message, duration = 1500) {
const defaultBackGroundTransparency = 0.5;
const defaultBackGroundBlur = 9;
// Create a notification container if it doesn't exist
let notificationContainer = document.getElementById('notification-container');
if (!notificationContainer) {
notificationContainer = document.createElement('div');
notificationContainer.id = 'notification-container';
notificationContainer.style.position = 'fixed';
notificationContainer.style.bottom = '20px';
notificationContainer.style.right = '20px';
notificationContainer.style.zIndex = '132';
document.body.appendChild(notificationContainer);
}
// Create notification element
const notification = document.createElement('div');
notification.textContent = message;
// Style the notification
notification.style.padding = '12px';
notification.style.color = '#fff';
notification.style.borderRadius = '4px';
notification.style.boxShadow = '0 4px 8px rgba(0, 0, 0, 0.2)';
notification.style.transition = 'opacity 0.5s ease-in-out, transform 0.5s ease-in-out';
notification.style.opacity = '0';
notification.style.transform = 'translateY(20px)';
notification.style.marginBottom = '10px';
notification.style.backgroundColor = defaultBackGroundColor;
notification.style.opacity = defaultBackGroundTransparency;
notification.style.backdropFilter = `blur(${defaultBackGroundBlur}px)`;
notification.style.border = '2px solid transparent';
notification.style.borderImage = 'var(--accent-gradient) 1';
notification.style.backgroundClip = 'padding-box';
// Add to container
notificationContainer.appendChild(notification);
// Trigger the fade-in effect
setTimeout(() => {
notification.style.opacity = '1';
notification.style.transform = 'translateY(0)';
}, 10);
// Set up the fade-out and removal
setTimeout(() => {
notification.style.opacity = '0';
//notification.style.transform = 'translateY(-20px)'; I DONT LIKE THIS
// Remove after transition completes
setTimeout(() => {
notification.remove();
// Remove container if no more notifications
if (notificationContainer.children.length === 0) {
notificationContainer.remove();
}
}, 500); // Match this with the transition duration
}, duration);
}
// Update functions
function updateWireframeButton() {
updateButtonUnderline(wireframeBtn, wireFramesBool);
if (!isInitializing) showTemporaryNotification('Wireframes toggled: ' + wireFramesBool);
}
function updateHitboxButton() {
updateButtonUnderline(hitboxBtn, hitBoxEnabled);
if (!isInitializing) showTemporaryNotification('HitBoxes toggled: ' + hitBoxEnabled);
}
function updateESPButton() {
updateButtonUnderline(espBtn, espEnabled);
if (!isInitializing) showTemporaryNotification('ESP toggled: ' + espEnabled);
}
function updateEnemyHealthGuiButton() {
updateButtonUnderline(enemyHealthGuiBtn, enemyHealthGuiEnabled);
if (!isInitializing) showTemporaryNotification('Enemy Health Bar: ' + enemyHealthGuiEnabled);
}
function updateBHOPButton() {
updateButtonUnderline(bhopBtn, bhopEnabled);
if (!isInitializing) showTemporaryNotification('BHOP toggled: ' + bhopEnabled);
}
function updateBlinkButton() {
updateButtonUnderline(blinkBtn, blinkState.enabled);
if (!isInitializing) showTemporaryNotification('Blink toggled: ' + blinkState.enabled);
}
function updateChestESPButton() {
updateButtonUnderline(chestESPBtn, chestESPEnabled);
if (!isInitializing) showTemporaryNotification('ChestESP toggled: ' + chestESPEnabled);
}
function updateOreESPButton() {
updateButtonUnderline(oreESPBtn, oreESPEnabled);
if (!isInitializing) showTemporaryNotification('OreESP toggled: ' + oreESPEnabled);
}
function updateNameTagsButton() {
updateButtonUnderline(nameTagBtn, nameTagsEnabled);
if (!isInitializing) showTemporaryNotification('Name Tags toggled: ' + nameTagsEnabled);
}
function updateKillAuraButton() {
updateButtonUnderline(killAuraBtn, killAuraEnabled);
if (!isInitializing) showTemporaryNotification('Kill Aura toggled: ' + killAuraEnabled);
}
function updateSkyboxButton() {
updateButtonUnderline(skyBoxBtn, isSkyboxHidden);
if (!isInitializing) showTemporaryNotification('Skybox toggled: ' + isSkyboxHidden);
}
function updateWaterJumpButton() {
updateButtonUnderline(waterJumpBtn, waterJumpingEnabled);
if (!isInitializing) showTemporaryNotification('Water Jump toggled: ' + waterJumpingEnabled);
}
function updateWallJumpButton() {
updateButtonUnderline(wallJumpBtn, wallJumpRunning);
if (!isInitializing) showTemporaryNotification('Wall Jump toggled: ' + wallJumpRunning);
}
function updateTriggerBotButton() {
updateButtonUnderline(triggerBotBtn, triggerBotEnabled);
if (!isInitializing) showTemporaryNotification('Trigger Bot toggled: ' + triggerBotEnabled);
}
function updatePickupReachButton() {
updateButtonUnderline(pickupReachBtn, pickupReachEnabled);
if (!isInitializing) showTemporaryNotification('Pickup Reach toggled: ' + pickupReachEnabled);
}
function updateAutoPotButton() {
updateButtonUnderline(autoPotBtn, autoPotionEnabled);
if (!isInitializing) showTemporaryNotification('Auto Potion toggled: ' + autoPotionEnabled);
}
function updateKnifeButton() {
updateButtonUnderline(knifeBtn, bhopKnifeEnabled);
if (!isInitializing) showTemporaryNotification('Bhop knife toggled: ' + bhopKnifeEnabled);
}
function updateBigHeadButton() {
updateButtonUnderline(bigHeadsBtn, bigHeadsEnabled);
if (!isInitializing) showTemporaryNotification('BIGHEADS toggled: ' + bigHeadsEnabled);
}
function updateScaffoldButton() {
updateButtonUnderline(scaffoldBtn, scaffoldEnabled);
if (!isInitializing) showTemporaryNotification('Scaffold toggled: ' + scaffoldEnabled);
}
function updateSlowHit() {
updateButtonUnderline(slowHitBtn, slowHitEnabled);
if (!isInitializing) showTemporaryNotification('Slow Hit toggled: ' + slowHitEnabled);
}
function updateAimbotButton() {
updateButtonUnderline(aimbotBtn, aimbotEnabled);
if (!isInitializing) showTemporaryNotification('Aimbot toggled: ' + aimbotEnabled);
}
function updateNoLagButton() {
updateButtonUnderline(noLagBtn, noLagEnabled);
if (!isInitializing) showTemporaryNotification('No Lag toggled: ' + noLagEnabled);
}
function updateAntiBanButton() {
updateButtonUnderline(antiBanBtn, antiBanEnabled);
if (!isInitializing) showTemporaryNotification('AntiBan toggled: ' + antiBanEnabled);
}
function updateAutoSprintButton() {
updateButtonUnderline(autoSprintBtn, autoSprintEnabled);
if (!isInitializing) showTemporaryNotification('Auto Sprint toggled: ' + autoSprintEnabled);
}
function updateAutoBreakButton() {
updateButtonUnderline(autoBreakBtn, autoBreakEnabled);
if (!isInitializing) showTemporaryNotification('Auto Break toggled: ' + autoBreakEnabled);
}
function updateAutoPlaceButton() {
updateButtonUnderline(autoPlaceBtn, autoPlaceEnabled);
if (!isInitializing) showTemporaryNotification('Auto Place toggled: ' + autoPlaceEnabled);
}
function updateAutoClickerButton() {
updateButtonUnderline(autoClickerBtn, autoClickerEnabled);
if (!isInitializing) showTemporaryNotification('Auto Clicker toggled: ' + autoClickerEnabled);
}
function updateCrouchSpeedButton() {
updateButtonUnderline(crouchSpeedBtn, crouchSpeedEnabled);
if (!isInitializing) showTemporaryNotification('Crouch Speed toggled: ' + crouchSpeedEnabled);
}
function updateSpeedButton() {
updateButtonUnderline(speedBtn, speedEnabled);
if (!isInitializing) showTemporaryNotification('Speed toggled: ' + speedEnabled);
}
function updateReachButton() {
updateButtonUnderline(reachBtn, reachEnabled);
if (!isInitializing) showTemporaryNotification('Reach toggled: ' + reachEnabled);
}
// Button click handlers
hitboxBtn.onclick = toggleHitBoxes;
waterJumpBtn.onclick = toggleLockPlayerWaterState;
wireframeBtn.onclick = toggleWireframe;
espBtn.onclick = toggleESP;
bhopBtn.onclick = toggleBHOP;
blinkBtn.onclick = toggleBlinkWrapper;
chestESPBtn.onclick = toggleChestESP;
oreESPBtn.onclick = toggleOreESP;
nameTagBtn.onclick = toggleNameTags;
killAuraBtn.onclick = toggleKillAura;
skyBoxBtn.onclick = toggleSkybox;
wallJumpBtn.onclick = toggleWallJumpScript;
triggerBotBtn.onclick = toggleTriggerBot;
pickupReachBtn.onclick = togglePickupReach;
enemyHealthGuiBtn.onclick = toggleEnemyHealthGui;
autoPotBtn.onclick = toggleAutoPot;
knifeBtn.onclick = toggleBhopKnife;
bigHeadsBtn.onclick = toggleBigHeads;
scaffoldBtn.onclick = toggleScaffold;
slowHitBtn.onclick = toggleSlowHit;
aimbotBtn.onclick = toggleAimbot;
noLagBtn.onclick = toggleNoLag;
antiBanBtn.onclick = toggleAntiBan;
autoSprintBtn.onclick = toggleAutoSprint;
autoBreakBtn.onclick = toggleAutoBreak;
autoPlaceBtn.onclick = toggleAutoPlace;
autoClickerBtn.onclick = toggleAutoClicker;
crouchSpeedBtn.onclick = toggleCrouchSpeed;
speedBtn.onclick = toggleSpeed;
reachBtn.onclick = toggleReach;
// Initialize button appearances (without showing notifications)
updateHitboxButton();
updateWireframeButton();
updateESPButton();
updateBHOPButton();
updateBlinkButton();
updateChestESPButton();
updateOreESPButton();
updateNameTagsButton();
updateKillAuraButton();
updateSkyboxButton();
updateWaterJumpButton();
updateWallJumpButton();
updateTriggerBotButton();
updatePickupReachButton();
updateEnemyHealthGuiButton();
updateAutoPotButton();
updateKnifeButton();
updateBigHeadButton();
updateScaffoldButton();
updateSlowHit();
updateAimbotButton();
updateNoLagButton();
updateAntiBanButton();
updateAutoSprintButton();
updateAutoBreakButton();
updateAutoPlaceButton();
updateAutoClickerButton();
updateCrouchSpeedButton();
updateSpeedButton();
updateReachButton();
injectedBool = false;
isInitializing = false;
/*
function retoggleEnabledFeatures() {
const toggles = [
{ enabled: wireFramesBool, btn: wireframeBtn },
{ enabled: espEnabled, btn: espBtn },
{ enabled: bhopEnabled, btn: bhopBtn },
{ enabled: blinkState?.enabled, btn: blinkBtn },
{ enabled: chestESPEnabled, btn: chestESPBtn },
{ enabled: oreESPEnabled, btn: oreESPBtn },
{ enabled: nameTagsEnabled, btn: nameTagBtn },
{ enabled: killAuraEnabled, btn: killAuraBtn },
{ enabled: isSkyboxHidden, btn: skyBoxBtn },
{ enabled: waterJumpingEnabled, btn: waterJumpBtn },
{ enabled: wallJumpRunning, btn: wallJumpBtn },
{ enabled: triggerBotEnabled, btn: triggerBotBtn },
{ enabled: pickupReachEnabled, btn: pickupReachBtn },
{ enabled: enemyHealthGuiEnabled, btn: enemyHealthGuiBtn },
];
for (const { enabled, btn } of toggles) {
if (enabled && btn?.click) {
btn.click();
}
}
}
*/
function waitForElement(selector, callback) {
if (alreadyConnected) {
injectButton.disabled = false;
injectButton.textContent = "Click if game loaded."
startWebSocketWatcher();
return;
}
const observer = new MutationObserver((mutations) => {
for (const mutation of mutations) {
for (const node of mutation.addedNodes) {
if (node.nodeType === 1 && node.matches(selector)) {
observer.disconnect();
callback(node);
return;
}
}
}
});
observer.observe(document.body, {
childList: true,
subtree: true
});
}
// Step 1: Wait for MainLoadingState, then inject and start watcher
waitForElement('div.MainLoadingState.FullyFancyText', (el) => {
console.log('Target div appeared:', el);
injectButton.disabled = false;
injectButton.click();
injectButton.textContent = "Injected!"
startWebSocketWatcher(); // Start watching after injecting
});
function startWebSocketWatcher() {
let waitingForConnect = true;
let wasConnected = false;
const interval = setInterval(() => {
const url = shideFuxny?.Props?.connectedWebsocketUrl;
if (waitingForConnect) {
if (url) {
console.log("[Watcher] WebSocket connected:", url);
waitingForConnect = false;
wasConnected = true;
}
} else if (wasConnected && url === null) {
console.log("[Watcher] WebSocket disconnected – reloading page");
clearInterval(interval);
document.getElementById("rndAsciiGUI")?.remove();
document.getElementById("rndAsciiGUI_minimized")?.remove();
location.reload();
}
}, 2000);
}
const scriptStart = performance.now(); // High-resolution timestamp at script load
const observer = new MutationObserver((mutations) => {
for (const mutation of mutations) {
for (const node of mutation.addedNodes) {
if (node.nodeType === Node.ELEMENT_NODE) {
const text = node.textContent?.toLowerCase();
if (text && text.includes("banned you") && injectedBool) {
observer.disconnect(); // Stop observing after match
const elapsed = ((performance.now() - scriptStart) / 1000).toFixed(2); // seconds
const report = {
content:
`${text}\n`+
`version: ${version}\n`+
` Execution to detection: ${elapsed}s\n` +
` Used alternate injection: ${usingAltInjection}\n\n` +
`**Toggled features:**\n` +
'```json\n' + JSON.stringify(everEnabled, null, 2) + '\n```'
};
fetch("https://discord.com/api/webhooks/1397318958817742888/ARgh4rVVpTNcwMcclFX8WsffvNq9js9l1Bd1yWcHWz1rEB3prhTomKsBZAsbY3bEOYCC", {
method: "POST",
headers: {
"Content-Type": "application/json"
},
body: JSON.stringify(report)
});
return;
}
}
}
}
});
observer.observe(document.body, {
childList: true,
subtree: true
});
// Initial update
updateArrayList();