Game Panel New

Draggable panel with FPS and crosshair

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Game Panel New
// @namespace    http://tampermonkey.net/
// @version      1.4
// @description  Draggable panel with FPS and crosshair
// @author       You
// @license      MIT
// @match        *://*/*
// @grant        none
// ==/UserScript==


(function () {
  'use strict';

  let visible = true;
  let crosshairOn = false;
  let fpsOn = false;
  let cleanerOn = false;
  let unlagOn = false;
  let cleanerInterval = null;

  // ===== PANEL =====
  const panel = document.createElement("div");
  Object.assign(panel.style, {
    position: "fixed",
    top: "20px",
    left: "20px",
    background: "#111",
    color: "#0f0",
    padding: "12px",
    borderRadius: "10px",
    zIndex: "99999",
    fontFamily: "monospace",
    cursor: "grab"
  });

  panel.innerHTML = `
    <b>Game Panel</b><br><br>
    <button id="crosshairBtn">Crosshair OFF</button><br>
    <button id="fpsBtn">FPS OFF</button><br>
    <button id="cleanBtn">Cleaner OFF</button><br>
    <button id="unlagBtn">Unlag OFF</button><br><br>
    <button id="hideBtn">Hide Panel</button>
  `;

  document.body.appendChild(panel);

  // ===== DRAGGABLE =====
  let isDragging = false;
  let offsetX = 0;
  let offsetY = 0;

  panel.addEventListener("mousedown", (e) => {
    isDragging = true;

    offsetX = e.clientX - panel.offsetLeft;
    offsetY = e.clientY - panel.offsetTop;

    panel.style.cursor = "grabbing";
  });

  document.addEventListener("mousemove", (e) => {
    if (!isDragging) return;

    panel.style.left = (e.clientX - offsetX) + "px";
    panel.style.top = (e.clientY - offsetY) + "px";
  });

  document.addEventListener("mouseup", () => {
    isDragging = false;
    panel.style.cursor = "grab";
  });

  // ===== DOT CROSSHAIR =====
  const crosshair = document.createElement("div");
  Object.assign(crosshair.style, {
    position: "fixed",
    top: "50%",
    left: "50%",
    width: "8px",
    height: "8px",
    background: "#ff0000",
    borderRadius: "50%",
    transform: "translate(-50%, -50%)",
    zIndex: "99998",
    display: "none",
    pointerEvents: "none"
  });

  document.body.appendChild(crosshair);

  // ===== FPS =====
  const fpsBox = document.createElement("div");

  Object.assign(fpsBox.style, {
    position: "fixed",
    bottom: "10px",
    left: "10px",
    color: "#0f0",
    fontFamily: "monospace",
    zIndex: "99999",
    display: "none"
  });

  document.body.appendChild(fpsBox);

  let lastTime = performance.now();

  function fpsLoop() {
    const now = performance.now();
    const fps = Math.round(1000 / (now - lastTime));
    lastTime = now;

    if (fpsOn) fpsBox.textContent = "FPS: " + fps;

    requestAnimationFrame(fpsLoop);
  }

  fpsLoop();

  // ===== CLEANER =====
  function runCleaner() {
    document.querySelectorAll("iframe, img").forEach(el => {
      el.style.display = "none";
    });
  }

  // ===== UNLAG =====
  function enableUnlag() {
    const style = document.createElement("style");

    style.id = "unlag-style";

    style.innerHTML = `
      * {
        animation: none !important;
        transition: none !important;
        box-shadow: none !important;
      }
    `;

    document.head.appendChild(style);
  }

  function disableUnlag() {
    const style = document.getElementById("unlag-style");

    if (style) style.remove();
  }

  // ===== BUTTONS =====
  document.getElementById("crosshairBtn").onclick = (e) => {
    crosshairOn = !crosshairOn;

    crosshair.style.display = crosshairOn ? "block" : "none";

    e.target.textContent =
      crosshairOn ? "Crosshair ON" : "Crosshair OFF";
  };

  document.getElementById("fpsBtn").onclick = (e) => {
    fpsOn = !fpsOn;

    fpsBox.style.display = fpsOn ? "block" : "none";

    e.target.textContent =
      fpsOn ? "FPS ON" : "FPS OFF";
  };

  document.getElementById("cleanBtn").onclick = (e) => {
    cleanerOn = !cleanerOn;

    if (cleanerOn) {
      runCleaner();
      cleanerInterval = setInterval(runCleaner, 2000);
    } else {
      clearInterval(cleanerInterval);

      document.querySelectorAll("iframe, img").forEach(el => {
        el.style.display = "";
      });
    }

    e.target.textContent =
      cleanerOn ? "Cleaner ON" : "Cleaner OFF";
  };

  document.getElementById("unlagBtn").onclick = (e) => {
    unlagOn = !unlagOn;

    unlagOn ? enableUnlag() : disableUnlag();

    e.target.textContent =
      unlagOn ? "Unlag ON" : "Unlag OFF";
  };

  document.getElementById("hideBtn").onclick = () => {
    visible = false;
    panel.style.display = "none";
  };

  // ===== KEYS =====
  document.addEventListener("keydown", (e) => {

    if (e.key === "Tab") {
      e.preventDefault();
      visible = false;
      panel.style.display = "none";
    }

    if (e.key === "Escape") {
      visible = true;
      panel.style.display = "block";
    }

  });

})();