Tento skript by neměl být instalován přímo. Jedná se o knihovnu, kterou by měly jiné skripty využívat pomocí meta příkazu // @require https://update.greatest.deepsurf.us/scripts/7108/29098/bezier-easing.js
- // ==UserScript==
- // @name bezier-easing
- // @version 0.4.4
- // @description Bezier Curve based easing functions for Javascript animations
- // @license MIT (https://github.com/gre/bezier-easing/blob/master/LICENSE)
- // ==/UserScript==
-
- /**
- * BezierEasing - use bezier curve for transition easing function
- * by Gaëtan Renaudeau 2014 – MIT License
- *
- * Credits: is based on Firefox's nsSMILKeySpline.cpp
- * Usage:
- * var spline = BezierEasing(0.25, 0.1, 0.25, 1.0)
- * spline(x) => returns the easing value | x must be in [0, 1] range
- *
- */
- (function (definition) {
- if (typeof exports === "object") {
- module.exports = definition();
- } else if (typeof define === 'function' && define.amd) {
- define([], definition);
- } else {
- window.BezierEasing = definition();
- }
- }(function () {
- var global = this;
-
- // These values are established by empiricism with tests (tradeoff: performance VS precision)
- var NEWTON_ITERATIONS = 4;
- var NEWTON_MIN_SLOPE = 0.001;
- var SUBDIVISION_PRECISION = 0.0000001;
- var SUBDIVISION_MAX_ITERATIONS = 10;
-
- var kSplineTableSize = 11;
- var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);
-
- var float32ArraySupported = 'Float32Array' in global;
-
- function BezierEasing (mX1, mY1, mX2, mY2) {
- // Validate arguments
- if (arguments.length !== 4) {
- throw new Error("BezierEasing requires 4 arguments.");
- }
- for (var i=0; i<4; ++i) {
- if (typeof arguments[i] !== "number" || isNaN(arguments[i]) || !isFinite(arguments[i])) {
- throw new Error("BezierEasing arguments should be integers.");
- }
- }
- if (mX1 < 0 || mX1 > 1 || mX2 < 0 || mX2 > 1) {
- throw new Error("BezierEasing x values must be in [0, 1] range.");
- }
-
- var mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
-
- function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }
- function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }
- function C (aA1) { return 3.0 * aA1; }
-
- // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
- function calcBezier (aT, aA1, aA2) {
- return ((A(aA1, aA2)*aT + B(aA1, aA2))*aT + C(aA1))*aT;
- }
-
- // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
- function getSlope (aT, aA1, aA2) {
- return 3.0 * A(aA1, aA2)*aT*aT + 2.0 * B(aA1, aA2) * aT + C(aA1);
- }
-
- function newtonRaphsonIterate (aX, aGuessT) {
- for (var i = 0; i < NEWTON_ITERATIONS; ++i) {
- var currentSlope = getSlope(aGuessT, mX1, mX2);
- if (currentSlope === 0.0) return aGuessT;
- var currentX = calcBezier(aGuessT, mX1, mX2) - aX;
- aGuessT -= currentX / currentSlope;
- }
- return aGuessT;
- }
-
- function calcSampleValues () {
- for (var i = 0; i < kSplineTableSize; ++i) {
- mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
- }
- }
-
- function binarySubdivide (aX, aA, aB) {
- var currentX, currentT, i = 0;
- do {
- currentT = aA + (aB - aA) / 2.0;
- currentX = calcBezier(currentT, mX1, mX2) - aX;
- if (currentX > 0.0) {
- aB = currentT;
- } else {
- aA = currentT;
- }
- } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
- return currentT;
- }
-
- function getTForX (aX) {
- var intervalStart = 0.0;
- var currentSample = 1;
- var lastSample = kSplineTableSize - 1;
-
- for (; currentSample != lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {
- intervalStart += kSampleStepSize;
- }
- --currentSample;
-
- // Interpolate to provide an initial guess for t
- var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample+1] - mSampleValues[currentSample]);
- var guessForT = intervalStart + dist * kSampleStepSize;
-
- var initialSlope = getSlope(guessForT, mX1, mX2);
- if (initialSlope >= NEWTON_MIN_SLOPE) {
- return newtonRaphsonIterate(aX, guessForT);
- } else if (initialSlope === 0.0) {
- return guessForT;
- } else {
- return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize);
- }
- }
-
- var _precomputed = false;
- function precompute() {
- _precomputed = true;
- if (mX1 != mY1 || mX2 != mY2)
- calcSampleValues();
- }
-
- var f = function (aX) {
- if (!_precomputed) precompute();
- if (mX1 === mY1 && mX2 === mY2) return aX; // linear
- // Because JavaScript number are imprecise, we should guarantee the extremes are right.
- if (aX === 0) return 0;
- if (aX === 1) return 1;
- return calcBezier(getTForX(aX), mY1, mY2);
- };
-
- f.getControlPoints = function() { return [{ x: mX1, y: mY1 }, { x: mX2, y: mY2 }]; };
-
- var args = [mX1, mY1, mX2, mY2];
- var str = "BezierEasing("+args+")";
- f.toString = function () { return str; };
-
- var css = "cubic-bezier("+args+")";
- f.toCSS = function () { return css; };
-
- return f;
- }
-
- // CSS mapping
- BezierEasing.css = {
- "ease": BezierEasing(0.25, 0.1, 0.25, 1.0),
- "linear": BezierEasing(0.00, 0.0, 1.00, 1.0),
- "ease-in": BezierEasing(0.42, 0.0, 1.00, 1.0),
- "ease-out": BezierEasing(0.00, 0.0, 0.58, 1.0),
- "ease-in-out": BezierEasing(0.42, 0.0, 0.58, 1.0)
- };
-
- return BezierEasing;
-
- }));
-