DigDig.IO DefaultDIOH

A simple bot that farms in digdig.io

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         DigDig.IO DefaultDIOH
// @namespace    https://tampermonkey.net/
// @version      0.0.9
// @description  A simple bot that farms in digdig.io
// @author       DefaultPi
// @match        *://digdig.io/*
// @icon         https://www.google.com/s2/favicons?domain=digdig.io
// @grant        none
// @run-at       document-end
// @license MIT
// ==/UserScript==

let goldCount = 0;
let timeRan = 0;
let lastTime = 0;

const chunkSize = 64;
const goldPositions = [];

let isDead = false;
let isRunning = false;
let scriptActive = true;  // Initial state of the script

let health = 0;
let border = null;
const chunks = [];
let serverIndex = 0;
const servers = [];
const modes = ['ffa', 'teams', 'maze'];
let angle = Math.random() * Math.PI * 2;

init();

async function init() {
    // Fetch available servers for each mode
    for (let i = 0; i < modes.length; i++) {
        const response = await fetch('https://api.n.m28.io/endpoint/digdig-' + modes[i] + '/findEach');
        const json = await response.json();
        for (let key in json.servers) {
            servers.push(json.servers[key].id);
        }
    }

    // Add event listener to toggle script on/off with the 'Y' key
    window.addEventListener('keydown', function (event) {
        if (event.key === 'y' || event.key === 'Y') {
            toggleScript();
        }
    });

    isRunning = true;
}

// Modify the requestAnimationFrame behavior based on script state
window.requestAnimationFrame = new Proxy(window.requestAnimationFrame, {
    apply(target, thisArgs, args) {
        if (scriptActive && isRunning === true) {
            args[0] = new Proxy(args[0], {
                apply(target, thisArgs, args) {
                    isDead = false;
                    healthX.length = 0;
                    health = 0;
                    border = null;
                    goldPositions.length = 0;

                    Reflect.apply(...arguments);

                    const now = Date.now();
                    if (isRunning && lastTime > 0) {
                        timeRan += now - lastTime;
                    }
                    lastTime = now;

                    if (isDead === true || health <= 0) {
                        pressEnter();
                        return;
                    }

                    setAttack(true);

                    if (goldPositions.length > 0) {
                        let target;
                        if (border !== null) {
                            const [bx, by, br] = border;
                            for (let i = 0; i < goldPositions.length; i++) {
                                const [x, y] = goldPositions[i];
                                if (Math.hypot(x - bx, y - by) < br) {
                                    mouseMove(x, y);
                                    return;
                                }
                            }
                        } else {
                            mouseMove(goldPositions[0][0], goldPositions[0][1]);
                            return;
                        }
                    }

                    mouseMove(
                        (Math.cos(angle) * 0.5 + 0.5) * window.innerWidth,
                        (Math.sin(angle) * 0.5 + 0.5) * window.innerHeight
                    );

                    if (health <= 0.05) {
                        angle = Math.random() * Math.PI * 2;
                        serverIndex = (serverIndex + 1) % servers.length;
                        cp6.forceServerID(servers[serverIndex]);

                        while (chunks.length > 0) {
                            chunks.shift().golds.length = 0;
                        }
                    }
                }
            });
        }

        return Reflect.apply(...arguments);
    }
});

// Overriding other parts to integrate with the script state toggle
const Context = CanvasRenderingContext2D.prototype;

Context.arc = new Proxy(Context.arc, {
    apply(target, ctx, [x, y, r]) {
        Reflect.apply(...arguments);

        if (scriptActive && ctx.fillStyle === '#222222' && x !== 0 && y !== 0) {
            border = [x, y, r];
            ctx.save();
            ctx.translate(window.innerWidth / 2, 10);
            ctx.font = 'bolder 30px Ubuntu';
            ctx.textAlign = 'center';
            ctx.textBaseline = 'top';

            const a = goldCount + ' gold found';
            ctx.lineWidth = 2;
            ctx.strokeStyle = '#000';
            ctx.strokeText(a, 0, 0);
            ctx.fillStyle = '#fff';
            ctx.fillText(a, 0, 0);

            const seconds = timeRan / 1000;
            const mins = Math.floor(seconds / 60);
            const b = 'in ' + (mins > 0 ? mins + 'm ' : '') + (seconds % 60).toFixed(1) + 's';

            ctx.font = 'bolder 18px Ubuntu';
            ctx.strokeText(b, 0, 32);
            ctx.fillText(b, 0, 32);
            ctx.restore();
        }
    }
});

// Continue with the rest of the code for other functions as you had before...

// Function to send a key event (simulate pressing keys)
function keyEvent(type, keyCode) {
    window.dispatchEvent(new KeyboardEvent(type, { keyCode }));
}

// Function to simulate mouse movement
function mouseMove(clientX, clientY) {
    window.Module.canvas.dispatchEvent(
        new MouseEvent('mousemove', {
            clientX,
            clientY
        })
    );
}

// Function to simulate pressing Enter (to respawn when dead)
function pressEnter() {
    keyEvent('keydown', 13);
    keyEvent('keyup', 13);
}

// Function to simulate attacking (space bar)
function setAttack(bool) {
    keyEvent(bool !== false ? 'keydown' : 'keyup', 32);
}