SINGULARITY'S Colourblind adjustments

Changes ingame default colours to help colour blind players

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name			SINGULARITY'S Colourblind adjustments
// @description		Changes ingame default colours to help colour blind players
// @author			Singularity
// @include			http://planets.nu/home
// @include			http://planets.nu/games/*
// @include			http://*.planets.nu/*
// @include			http://planets.nu/*
// @version			0.1

// @namespace https://greatest.deepsurf.us/users/15085
// ==/UserScript==

/*jshint multistr: true */

function wrapper () { // wrapper for injection

	if (vgap.version < 3) {
		console.log("Colourblind needs Nu version 3 or above");
		return;
	}


	vcrSim.prototype.changeFighterDir = function (obj, i, side) {	

		obj.ftrs[i].hide();
		var y = this.fighterY(i);
		var x = this.screenX(obj.FighterX[i]);
		if (side == 1)
			obj.ftrs[i] = this.drawFighter(x, y, "blue", "right");
		else
			obj.ftrs[i] = this.drawFighter(x, y, "yellow", "left");
	};//changeFighterDir


	vcrSim.prototype.launchFighter = function (obj, i, side) {

		var y = this.fighterY(i);
		var x = this.screenX(obj.FighterX[i]);
		if (side == 1)
			obj.ftrs[i] = this.drawFighter(x, y, "blue", "left");
		else
			obj.ftrs[i] = this.drawFighter(x, y, "yellow", "right");

		obj.status.launchFighter();
	};//launchFighter
	
		
	vgapMap.prototype.drawWaypoints = function (ctx, id, fixedColor) {
	
        for (var i = 0; i < vgap.waypoints.length; i++) {

            var waypoint = vgap.waypoints[i];

            var draw = true;
            if (id && waypoint.id != id)
                draw = false;

            if (draw) {

                //set line color
                var color = waypoint.color;
                if (fixedColor)
                    color = fixedColor;
				
				if (color==="#ff6600")
					color="blue";

                var x1 = this.screenX(waypoint.x1);
                var y1 = this.screenY(waypoint.y1);
                var x2 = this.screenX(waypoint.x2);
                var y2 = this.screenY(waypoint.y2);

                if (this.zoom > 40) {
                    var ship = vgap.getShip(waypoint.id);
                    if (ship && ship.rndX) {
                        var rnd = this.zoom / 2;
                        x1 += (ship.rndX * rnd) - (rnd / 2);
                        y1 += (ship.rndY * rnd) - (rnd / 2);
                    }
                }
                

                if (waypoint.dasharray) {
                    ctx.beginPath();
                    ctx.dashedLine(x1, y1, x2, y2, waypoint.dasharray);
                    ctx.closePath();
                }
                else {
                    ctx.beginPath();
                    ctx.moveTo(x1, y1);
                    ctx.lineTo(x2, y2);
                    ctx.closePath();
                }
                ctx.strokeStyle = color;
                if (!waypoint.linewidth)
                    ctx.lineWidth = 2;
                else
                    ctx.lineWidth = waypoint.linewidth;
                ctx.stroke();

            }
        }
    }//drawWaypoints
	

	// register your plugin with NU
	vgap.registerPlugin(plugin, "Colourblind plugin");


} //wrapper for injection

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);