Attack Separator Script

separates attack into attack from self-created lines and attack from garbage lines

Version vom 02.07.2019. Aktuellste Version

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Attack Separator Script
// @namespace    http://tampermonkey.net/
// @version      0.2
// @description  separates attack into attack from self-created lines and attack from garbage lines
// @author       Oki
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    window.addEventListener('load', function(){

/**************************
   Attack Separator Script
**************************/

var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}

if(typeof Game == "undefined"){

	var oldFunc2 = Replayer.prototype.checkLineClears.toString()
	oldFunc2 = "rows0=0;rows1=0;" + trim(oldFunc2)
	
	oldFunc2 = oldFunc2.split("=== 10){for(var ")
	var rowVar = oldFunc2[1].split("=")[1].split(";")[0]
	oldFunc2 = oldFunc2.join('=== 10){eval("rows"+ +(JSON.stringify(this.matrix['+rowVar+']).indexOf(8)<0)+"++");for(var ')
	
	var oldTextBar = View.prototype.updateTextBar.toString()
	oldTextBar = oldTextBar.replace("this.sentElement.innerHTML=this.g.gamedata.lines,","")
	oldTextBar = trim(oldTextBar)
	
	oldFunc2 = oldFunc2.split("+=")
	var sum = oldFunc2[oldFunc2.length-1].split(";")[0]
	oldFunc2[oldFunc2.length-1] = sum+';distr=[rows1/(rows0+rows1),(rows0/(rows0+rows1))].map(x=>x*('+sum+'));var sentHTML=this.v.sentElement.innerHTML.split("/");if(sentHTML!=0){distr[0]+= +sentHTML[0];distr[1]+= +sentHTML[1]};this.v.sentElement.innerHTML=distr[0].toFixed(2)+" / "+distr[1].toFixed(2);' + oldFunc2[oldFunc2.length-1]
	oldFunc2 = oldFunc2.join`+=`
	
	View.prototype.onReady = function(){this.setupMode(),this.updateQueueBox(),this.redrawHoldBox(),this.clearMainCanvas(),this.sentElement.innerHTML=0}
	View.prototype.updateTextBar = new Function(oldTextBar);
	Replayer.prototype.checkLineClears = new Function(oldFunc2);

} else {

	var oldFunc = Game.prototype.checkLineClears.toString()
	oldFunc = "var rows0=0;var rows1=0;" + trim(oldFunc)
	
	oldFunc = oldFunc.split(")};for(")
	var rowVar = oldFunc[0].split("(")[oldFunc[0].split("(").length-1]
	oldFunc = oldFunc.join(')};eval("rows"+ +(JSON.stringify(this.matrix['+rowVar+']).indexOf(8)<0)+"++");var oldSent=this.gamedata.linesSent;for(')
	var split = oldFunc.split("> 0){this[_")
	var inject = 'var distr=[rows1/(rows0+rows1),(rows0/(rows0+rows1))].map(x=>x*(this.gamedata.linesSent-oldSent));var sentHTML=this.sentElement.innerHTML.split("/");if(sentHTML!=0){distr[0]+= +sentHTML[0];distr[1]+= +sentHTML[1]};this.sentElement.innerHTML=distr[0].toFixed(2)+" / "+distr[1].toFixed(2);'
	
	split[3] = split[3].replace("=","*/")
	split[3] = split[3].replace(")",");"+inject)
	for (var i = 0; i < split.length-1; i++) {
		split[i] += (i==2) ? "> 0){/*this[_" : "> 0){this[_"
	}
	
	oldFunc = split.join``
	Game.prototype.checkLineClears = new Function(oldFunc);
}

    });
})();