Donkey Kong Theme

T99's theme for Jstris

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Donkey Kong Theme
// @namespace    http://tampermonkey.net/
// @version      0.21
// @description  T99's theme for Jstris
// @author       Eddie
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// @license MIT
// ==/UserScript==

(function() {
    'use strict';

    window.addEventListener('load', function(){

        loadSkin("https://i.imgur.com/aMwXc6u.png",48);
        loadGhostSkin("https://i.imgur.com/1r6IOMb.png",48);

        //Jstris Custom Background Image
        document.head.getElementsByTagName("style")[0].innerHTML="";
        document.body.style.backgroundImage="url('https://i.imgur.com/lsJv2EB.png')";
        document.body.style.backgroundSize="100% 100%";
        document.getElementById("app").style.backgroundColor="rgba(0, 0, 0, 0)";
        document.getElementById("app").style.height="1000px";


        //Jstris SFX
        CustomSFXset.prototype = new BaseSFXset;
        loadSFX(new CustomSFXset);

    });
})();

function CustomSFXset(){
    this.volume=1;
    this.lock={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_lock.wav",abs:1};
    this.ready={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/t99ready.wav",abs:1,set:1};
    this.go={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/t99go.wav",abs:1,set:0};
    this.died={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_died.wav",abs:1,set:1};
    this.hold={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_hold.wav",abs:1,set:0};
    this.move={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_move.wav",abs:1,set:0};
    this.linefall={url:"blank.wav",abs:1,set:0};
};

/**************************
Opponent's Field Grid Script        
**************************/

var customStyle=document.createElement("style");
customStyle.innerHTML='.players .bgLayer{display:none;}';
document.body.appendChild(customStyle);

/************************************
    T99 Grid Script
************************************/
(function() {
    window.addEventListener('load', function(){

customFieldBorder = true //change to false to disable

if(customFieldBorder){
if(typeof Game != "undefined"){

if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}

function atGameStart() {

    bgLayer.width = 500
    bgLayer.height = 650
    bgLayer.style.left = "-"+((880-248)/2)/2+"px"
    bgLayer.style.top = "-"+((1080-480)/2)/2+"px"
    this.drawBgGrid(1);
    var bgctx = bgLayer.getContext("2d");
    var img = new Image;
    img.onload = function(){
        bgctx.clearRect(0, 0, 880, 1080);
        bgctx.drawImage(img,58,120,880/2,1080/2); // Or at whatever offset you like
    };
    img.src = "https://i.imgur.com/5RPRMR5.png";
    sprintInfo.style.zIndex = "100000";
}

var initRandom = GameCore['prototype']['initRandomizer'].toString()
var initRandomParams = getParams(initRandom)
initRandom = trim(atGameStart.toString()) + trim(initRandom)
GameCore['prototype']['initRandomizer'] = new Function(...initRandomParams, initRandom);




var queueC = queueCanvas.getBoundingClientRect();

for (var i = 0; i < 5; i++) {
    var qCC = document.createElement("canvas");
    qCC.id = "queueCopy" + i
    qCC.className = "queueCopy"
    qCC.style.position = "absolute";
    qCC.style.left = queueC.left+"px";
    qCC.style.top = queueC.top+(72*i)+"px";
    qCC.height=72
    i&&(qCC.style.transform = "translatey("+(72*i)+") ")
    qCC.width=queueCanvas.width
    document.body.appendChild(qCC)

}

var customStyleQueue=document.createElement("style");
customStyleQueue.innerHTML='#queueCanvas {visibility:hidden;} .queueCopy {z-index:1} #holdCanvas {z-index:2}';
document.body.appendChild(customStyleQueue);


var updateQueueBoxFunc = Game['prototype']['updateQueueBox'].toString()

var inject = `;for (var i = 0; i < 5; i++) {
var destCanvas = document.getElementById("queueCopy"+i)
var destCtx = destCanvas.getContext('2d');
destCtx.clearRect(0, 0, destCanvas.width, destCanvas.height);
destCtx.drawImage(queueCanvas, 0, -i*72);}`

updateQueueBoxFunc = trim(updateQueueBoxFunc) + inject

Game['prototype']["updateQueueBox"] = new Function(updateQueueBoxFunc);

queueCopies = [queueCopy0,queueCopy1,queueCopy2,queueCopy3,queueCopy4]

i=0
queueCopies.map(x=>{
	x.style.transform += "scale(0.5,0.5)"
    x.style.transform += "translate(-75px,"+ -i*40 +"px)"
    i++
})

holdCanvas.style.float = "none"
holdCanvas.style.position = "absolute"
holdCanvas.style.transform = "scale(0.5,0.5)"
holdCanvas.style.top = "2px"
holdCanvas.style.left = "28px"


rInfoBox.style.position = "absolute"
rInfoBox.style.zIndex = 100
rInfoBox.style.marginLeft = "90px"
rInfoBox.style.transform = "scale(0.8,0.8)"

stage.style.left = "112px"}

}

});
})();

/**************************
  Rotation Sounds Script
**************************/

Game['rotationSounds']  = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_rotate.wav", //rotate left
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_rotate.wav", //rotate right
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_rotate.wav" //rotate 180°
];

Game['rotationVolumes'] = [1,1,1]

localStorage.evVol=localStorage.evVol||"100"

Game["rArray"]=[];
Game["rotationSounds"].map((x,i)=>{if(Game['rotationSounds'][i]){Game["rArray"].push(document.createElement("audio"));Game["rArray"][i].src=x}else{Game["rArray"].push(null)}})


window.playRotSound = function(S){s=Game.rArray[S];!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['rotationVolumes'][S]*localStorage.evVol/100,s.play())}


var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}

var rotFunc = Game['prototype']['rotateCurrentBlock'].toString()
var rotParams = getParams(rotFunc)

var rotInsert = 'var rotPos=[0,0,1,2]['+rotParams[0]+'+1];console.log(rotPos);Game.rArray[rotPos]&&playRotSound(rotPos);'

rotFunc = rotInsert + trim(rotFunc)

Game['prototype']['rotateCurrentBlock'] = new Function(...rotParams, rotFunc);

/**************************
  Special Events Script
**************************/
(function() {
    window.addEventListener('load', function(){

Game['eventSounds']  = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_tspinsingle.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_tspinsingle.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_clear1.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_tspindouble.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_clear2.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_clear3.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_tspintriple.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_clear4.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_clear5.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99_perfectclear.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_tspindouble.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkey_b2btetris.mp3"
];

Game['eventVolumes']  = [1,1,1,1,1,1,1,1,1,1,1,1]


window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","CLEAR5","PERFECT_CLEAR"]
window.enableB2B = true;


Game["latestEv"]="";Game["sArray"]=[];localStorage.evVol=localStorage.evVol||"100";window.b2bBefore=false;
Game["eventSounds"].map((x,i)=>{if(Game['eventSounds'][i]){Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src=x}else{Game["sArray"].push(null)}})


var evVol = document.createElement("tr");
evVol.innerHTML = `Special Events vol:&nbsp;<input id="volControl3" oninput="localStorage.evVol=volControl3.value;volSetting3.innerHTML=volControl3.value+'%'" type="range" min="0" max="100" value="`+localStorage.evVol+`" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting3">`+localStorage.evVol+`%</span>`
tab_sound.appendChild(evVol);

if(typeof playSound != 'function') {
    window.playSound = function(S){s=Game.sArray[S];console.log(s);!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['eventVolumes'][S]*localStorage.evVol/100,s.play())}
}


window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","CLEAR5","PERFECT_CLEAR"]

if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}


var clcFunc = Game['prototype']['checkLineClears'].toString()
var clcParams = getParams(clcFunc)
searchFor = "[_" + clcFunc.split("switch")[1].split("]][_")[2]

events.map((x,i)=>{
	replacement = searchFor.replace("[","[Game['btb']=this['isBack2Back'],console.log('"+x+"'),Game['latestEv']='"+x+"',")
	clcFunc=clcFunc.replace(searchFor,replacement)
})

Game['prototype']["checkLineClears"] = new Function(...clcParams, trim(clcFunc));

var psFunc = Game['prototype']['playSound'].toString()
var psParams = getParams(psFunc);
psFunc = `
if(Game["latestEv"]){
	sIndex=events.indexOf(Game["latestEv"]);
	console.log(sIndex)
	sound=sIndex;enableB2B&&Game.btb&&~[0,1,3,5,7,8].indexOf(sIndex)&&(sound=10+ +(7==sIndex));
	console.log(sound);
	Game.sArray[sound]&&playSound(sound);
	Game["latestEv"]="";
}` + trim(psFunc)

Game['prototype']['playSound'] = new Function(...psParams, psFunc);

localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){
    localStorage.mainVol=document.getElementById('vol-control').value
}, false);

Settings['prototype']['volumeChange'](+localStorage.mainVol)


/**************************
       Songs Script
**************************/

var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}


localStorage.musicVol = localStorage.musicVol || "100";
localStorage.SPvol = localStorage.SPvol || "100";

var musicVol = document.createElement("tr");
musicVol.innerHTML = 'Music vol (MP):&nbsp;<input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting">'+localStorage.musicVol+'%</span>'
tab_sound.appendChild(musicVol);

var spVol = document.createElement("tr");
spVol.innerHTML = 'Music vol (SP):&nbsp;<input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting2">'+localStorage.SPvol+'%</span>'
tab_sound.appendChild(spVol);



Game["setVol"] = function(vol,mode) {
	if(mode){
		localStorage.musicVol = vol
		volSetting.innerHTML=vol+'%';
		var musicVol=document.getElementById("volControl")
		Game["songs"].map(x=>{
			x.volume = (musicVol.value/100);
		})
	} else {
		localStorage.SPvol = vol
		volSetting2.innerHTML=vol+'%';
		var spVol=document.getElementById("volControl2")
		Game["song"].volume = spVol.value/100
	}
}


if(typeof Game != "undefined"){


var songsMP = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkeysong1.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkeysong2.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Donkeysong3.wav"
]

var songSP = "https://ecdldaiiere.github.io/Eddiez-Soundz/Donkeysong1.mp3"

//Play song when only X*100% of players are left (first one is always 1)
var songThresholds = [1, 0.6, 0.2]

Game['onlySprint'] = false;


window.playSong = function(s) {
	Game["songs"].map(x=>{
		x.pause();
		x.currentTime = 0;
	})
	Game["song"].pause();
	Game["song"].currentTime = 0;

	if(s != undefined){
		!s.paused&&0<s.currentTime?s.currentTime=0:s.play()
	}
}

Game["songs"] = [];
Game["maxPlayers"] = 0
Game["songIndex"] = -1


Game["song"] = document.createElement("audio");
Game["song"].src = songSP;
Game["song"].loop = true;
Game["song"].volume = 1;

songsMP.map((x,i)=>{
    Game["songs"].push(document.createElement("audio"));
    Game["songs"][i].src = x;
    Game["songs"][i].loop = true;
    Game["songs"][i].volume = 1;
})

Game["setVol"](localStorage.musicVol,1)
Game["setVol"](localStorage.SPvol,0)


Game["updateSong"] = function(i) {

	if(i<0){
		Game["maxPlayers"] = 0
		playSong()
		Game["songIndex"] = -1
	}

	if(i==0){
		Game["maxPlayers"]= -1
		playSong(Game["songs"][0])
		Game["songIndex"] = 0
	}

	if(typeof i == "string"){
		if(Game["maxPlayers"]<0){
			Game["maxPlayers"]=parseInt(i)
		}
		var alivePercent = (parseInt(i)-1)/Game["maxPlayers"]
		if(alivePercent <= songThresholds[Game["songIndex"]+1]){
			console.log(Game["songIndex"])
			Game["songIndex"]++
			playSong(Game["songs"][Game["songIndex"]])
		}
	}

}

var gameOver99 = Game['prototype']['GameOver'].toString();
gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99)
Game['prototype']['GameOver'] = new Function(gameOver99)

var printSlot99 = SlotView['prototype']['printSlotPlace'].toString()
var printSlotParams = getParams(printSlot99);
printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99)
SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99);



var readyGo99 = Game['prototype']['restart'].toString()
readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99)
Game['prototype']['restart'] = new Function(readyGo99);

var specMode99 = Live['prototype']['spectatorMode'].toString()
var specParams = getParams(specMode99);
specMode99 = `Game['updateSong'](-1);` + trim(specMode99)
Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99);

var paint99 = Game['prototype']['paintMatrixWithColor'].toString()
var paintParams = getParams(paint99);
paint99 = `Game['updateSong'](-1);` + trim(paint99)
Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99);


localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){localStorage.mainVol=document.getElementById('vol-control').value}, false);
Settings['prototype']['volumeChange'](+localStorage.mainVol)

//remove these 3 lines if you dont want the music to stop for the countdown
var readyGo992 = Game['prototype']['readyGo'].toString()
readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992)
Game['prototype']['readyGo'] = new Function(readyGo992);
}

         });
})();