IdlePixel Custom Interactor

Sends, receives, and displays CUSTOM websocket frames

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

Autor
Lux-Ferre
Installationen heute
0
Installationen gesamt
42
Bewertungen
0 0 0
Version
2.3.2
Erstellt am
14.04.2023
Letzte Aktualisierung
10.04.2024
Größe
10,5 KB
Lizenz
MIT
Wird angewandt auf

Custom Interactor

Note: This is a development tool and has no use for players that aren't working with custom network messages.

Dev tool which adds a panel (linked at top of page) to conveniently use CUSTOM type websocket messages. Panel is responsive and will match theme to UI-Tweaks if it is present. Messages should follow the ACS format: CUSTOM=player~callbackId:plugin:command:payload

'callbackId' is handled by IP+
'plugin' is taken from the plugin override input on send, or defaults to "interactor"
'command' is taken from the command input on send
'payload' is taken from the payload input on send

Note: If no payload is given, that part of the message will be omitted fully eg: CUSTOM=player~callbackId:plugin:command

Received messages will be parsed on the assumption of the ACS format. If a message is received that does not follow this format it will be treated as if it was as follows: CUSTOM=player~callbackId:unknown:unknown:payload

Although callbackId is handled by IP+, if not callbackId is present, it will be displayed as -1 in the pseudo-console.

IP+ Configs:

  • receiver: string
    • Default account messages will be sent to.
  • textareaLines: int
    • Number of lines in pseudo-console (<30 will shrink panel to match.)
  • ignorePluginList: string
    • Comma separated list of plugins to ignore in pseudo-console.
  • defaultCommandList: string
    • Comma separated list of commands to populate the commands dropdown with.
  • pluginOverride: string
    • Default plugin name to override "interactor" with.
  • rememberCommand: bool
    • Retain last sent command in pseudo-console.