Youtube Player perf

Optimizes animation calls for lower GPU/CPU consumption

Version vom 29.07.2023. Aktuellste Version

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Youtube Player perf
// @version      0.4-beta
// @description  Optimizes animation calls for lower GPU/CPU consumption
// @namespace    nopeless.github.io
// @author       nopeless
// @match        https://www.youtube.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=youtube.com
// @grant        none
// @run-at       document-start
// @license      MIT
// ==/UserScript==

/* global _yt_player */

(() => {
    "use strict";

    const scaleX0 = Symbol("scaleX(0)");
    const scaleX1 = Symbol("scaleX(1)");

    function scaleX(el) {
        el.style.transform = "scaleX(0)";
        el[scaleX0] = true;
        el[scaleX1] = false;
    }

    function modifyBase() {
        console.log("Overriding _yt_player methods");

        if (!window._yt_player) return console.error("YT player not avaliable, load order is wrong");

        const PV = _yt_player.PV;

        // save the original prototype
        const PVPrototype = _yt_player.PV.prototype;

        let dirty = false;

        let chapterCount = 0;

        function update(a) {
            for (var b = _yt_player.u(Object.keys(a)), c = b.next(); !c.done; c = b.next()) {
                c = c.value;

                if (this.__updateCache.get(c) !== a[c]) {
                    // console.log("updating", c, a[c]);
                    this.updateValue(c, a[c]);
                    dirty = true;
                    this.__updateCache.set(c, a[c]);
                }
            }
        }

        // use ToolTip for checking
        let ytpToolTip = null;
        let ytpToolTipPreviousValue = null;

        _yt_player.PV = function (...args) {
            // YouTube base.js update approx 2023-07-28
            // this -> args[0]
            const a = args[0];

            PV.call(this, ...args);

            a.__updateCache = new Map();

            // override update
            a.update = update;

            // Side effects
            for (const selector of [
                "div.ytp-play-progress",
                "div.ytp-hover-progress",
                "div.ytp-load-progress",
            ]) {
                const xs = [...document.querySelectorAll(selector)];
                xs.forEach(scaleX);
                chapterCount = xs.length; // this is updated redundantly, idrc
            }

            ytpToolTip = document.querySelector("span.ytp-tooltip-text");
        };

        _yt_player.PV.prototype = Object.create(PVPrototype);
        _yt_player.PV.prototype.constructor = _yt_player.PV;

        const Un = _yt_player.Un;
        let counter = 0;

        let countChapters = -1;

        // YouTube base.js update approx 2023-07-28
        // Nn => Un
        _yt_player.Un = (a, b, c) => {
            // don't do excessive progress bar updates
            if (b === "transform") {
                let ih;

                if (dirty || ytpToolTip && (ih = ytpToolTip.innerHTML) !== ytpToolTipPreviousValue) {
                    counter = 2 + chapterCount * 2;
                    // console.log(counter);

                    dirty = false;
                    ytpToolTipPreviousValue = ih;
                }

                if (counter <= 0) return;

                counter--;

                // scalex(0) is almost useless after initial load
                if (c === "scalex(0)") {
                    if (a[scaleX0]) return;
                    a[scaleX0] = true;
                    a[scaleX1] = false;
                } else if (c === "scalex(1)") {
                    if (a[scaleX1]) return;
                    a[scaleX0] = false;
                    a[scaleX1] = true;
                } else {
                    a[scaleX0] = false;
                    a[scaleX1] = false;
                }

                // console.log(a, c);
            }
            Un(a, b, c);
        };
    }

    window.__modifyBase = modifyBase;

    const ob = new MutationObserver(mrs => {
        const l = mrs.map(mr => mr.addedNodes[0]).find(node => node && node.nodeName === "SCRIPT" && node.src && node.src.match(/\/base\.js$/));

        if (!l) return;

        l.setAttribute("onload", "__modifyBase()");

        ob.disconnect();
    });

    console.log("watching for script changes");
    ob.observe(document, { attributes: false, childList: true, subtree: true });
})();