GitHub Contributions Snake

turn github contribs to snake game

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         GitHub Contributions Snake
// @namespace    http://tampermonkey.net/
// @version      2024-07-19
// @description  turn github contribs to snake game
// @author       GV3Dev
// @match        https://github.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=github.com
// @grant        none
// @license      MIT
// ==/UserScript==

class SnakeElem {
    constructor() {
        this.body = [{x: 0, y: 0}];
        this.length = 1;
        this.foodEaten = 0;
        this.direction = "right";
    }

    createSnake(cells, columns) {
        for (let i = 0; i < this.length; i++) {
            const pos = this.body[i];
            makeGreen(cells[pos.y * columns + pos.x], 4);
        }
    }

    move(direction, cells, columns, rows, food) {
        const head = { ...this.body[0] };

        switch (direction) {
            case "left":
                if (this.direction !== "right") this.direction = "left";
                break;
            case "right":
                if (this.direction !== "left") this.direction = "right";
                break;
            case "down":
                if (this.direction !== "up") this.direction = "down";
                break;
            case "up":
                if (this.direction !== "down") this.direction = "up";
                break;
        }

        switch (this.direction) {
            case "left":
                head.x = (head.x - 1 + columns) % columns;
                break;
            case "right":
                head.x = (head.x + 1) % columns;
                break;
            case "down":
                head.y = (head.y + 1) % rows;
                break;
            case "up":
                head.y = (head.y - 1 + rows) % rows;
                break;
        }

        this.body.unshift(head);

        if (head.x === food.position.x && head.y === food.position.y) {
            this.foodEaten++;
            this.length += 2;
            food.getEaten(cells, this, columns, rows);
        } else {
            const tail = this.body.pop();
            cells[tail.y * columns + tail.x].setAttribute("data-level", "0");
        }

        this.createSnake(cells, columns);
    }
}

class FoodElem {
    constructor() {
        this.position = null;
    }

    getEaten(cells, snake, columns, rows) {
        cells[this.position.y * columns + this.position.x].style.backgroundColor = "#161b22";
        this.createFood(cells, columns, rows, snake);
    }

    createFood(cells, columns, rows, snake) {
        let randCell;
        let x, y;
        do {
            randCell = Math.floor(Math.random() * cells.length);
            y = Math.floor(randCell / columns);
            x = randCell % columns;
        } while (cells[randCell].getAttribute("data-level") !== "0" || snake.body.some(part => part.x === x && part.y === y));

        cells[y * columns + x].style.backgroundColor = "red";
        this.position = {x, y};
    }
}

const main = () => {
    const keepCheck = setInterval(() => {
        const contribBoard = document.querySelector(".js-yearly-contributions");
        if (contribBoard !== null) {
            clearInterval(keepCheck);
            let cells = contribBoard.querySelectorAll(`.ContributionCalendar-day`);
            let columns = contribBoard.querySelector(`.js-calendar-graph-table tbody`).firstElementChild.children.length;
            let rows = Math.floor(cells.length / columns+1);
            cleanGrid();
            const snake = new SnakeElem();
            const food = new FoodElem();
            food.createFood(cells, columns, rows, snake);
            snake.createSnake(cells, columns);
            appendControls(snake, cells, columns, rows, food);
        }
    }, 100);
}

const appendControls = (snake, cells, columns, rows, food) => {
    window.addEventListener("keydown", (evt) => {
        if (["ArrowUp", "ArrowRight", "ArrowLeft", "ArrowDown"].includes(evt.code)) {
            evt.preventDefault();
        }
        if (evt.code === "ArrowUp") {
            snake.move("up", cells, columns, rows, food);
        } else if (evt.code === "ArrowRight") {
            snake.move("right", cells, columns, rows, food);
        } else if (evt.code === "ArrowLeft") {
            snake.move("left", cells, columns, rows, food);
        } else if (evt.code === "ArrowDown") {
            snake.move("down", cells, columns, rows, food);
        }
    });
}

function makeGreen(elem, level) {
    elem.setAttribute("data-level", `${level}`);
}

function cleanGrid() {
    const contribBoard = document.querySelector(".js-yearly-contributions");
    let cells = contribBoard.querySelectorAll(`.ContributionCalendar-day`);
    cells.forEach((cell) => { cell.setAttribute("data-level", "0"); });
}

main();