WME Utils - Bootstrap

Adds a bootstrap function for easier startup of wmeSdk, WazeWrap, and ScriptUpdateMonitor.

Version vom 05.10.2024. Aktuellste Version

Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greatest.deepsurf.us/scripts/509664/1459506/WME%20Utils%20-%20Bootstrap.js

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

Autor
mapomatic und WazeDev
Version
2024.10.05.000
Erstellt am
22.09.2024
Letzte Aktualisierung
05.10.2024
Größe
2,85 KB
Lizenz
GNU GPLv3

Waits for SDK_INITIALIZED and the wme-ready event, and returns an instance of the WmeSdk class initialized with your script's name and ID. Optionally, it will also wait for WazeWrap.isReady and start WazeWrap.Alerts.ScriptUpdateMonitor.

Usage:

// Add this to your userscript header:
// @require    https://update.greatest.deepsurf.us/scripts/509664/WME%20Utils%20-%20Bootstrap.js

// If using WazeWrap and/or its ScriptUpdateMonitor feature, be sure to also include this in the userscript header:
// @require    https://greatest.deepsurf.us/scripts/24851-wazewrap/code/WazeWrap.js

let wmeSdk; // A "global" variable to store your WmeSdk reference.

function init(sdk) { // sdk is passed to init (callback function) by bootstrap. Alternative, async/await or Promise.then() may be used.
    // Store the reference to the sdk
    wmeSdk = sdk;
    // The rest of your init code...
}

// Waits for the SDK and returns it in a callback to init.
bootstrap({
    scriptName: 'My Script',
    scriptId: 'myScript',
    init
});

// OR...

// Waits for the SDK and WazeWrap, then calls init in a .then() function.
bootstrap({
    scriptName: 'My Script',
    scriptId: 'myScript',
    useWazeWrap: true,
}).then(sdk => init(sdk));

// OR...

// Assigns the SDK directly to wmeSdk after the SDK and WazeWrap are ready, and starts ScriptUpdateMonitor.
// NOTE: if using await, the outer function must be declared async, e.g. your IIFE
wmeSdk = await bootstrap({
    scriptName: 'My Script',
    scriptId: 'myScript',
    scriptUpdateMonitor: {
        scriptVersion: '1.0',
        downloadUrl: 'https://...',
        metaUrl: 'https://...',
        metaRegExp: /some regex/ 
    }
});

init(); // The sdk parameter should be removed from the init function since wmeSdk is assigned directly above.

The options object passed to bootstrap:

  • scriptName [string]: The name of your script. Used in initializing the WME SDK and for ScriptUpdateMonitor alerts (if using WazeWrap.Alerts.ScriptUpdateMonitor)
  • scriptId [string]: Used in initializing the WME SDK
  • useWazeWrap [boolean]: OPTIONAL. Set to true if your script uses the WazeWrap library. If true, be sure to @ require it in your script header. May be omitted if using the scriptUpdateMonitor option -- WazeWrap will be used in that case.
  • scriptUpdateMonitor [object]: OPTIONAL. An object containing the following properties, only needed if using ScriptUpdateMonitor.
    • scriptVersion [string]: The current version of your script.
    • downloadUrl [string]: The download URL of your script.
    • metaUrl [string]: OPTIONAL. A page containing script version information. Scripts on Greasy Fork do not need to use this.
    • metaRegExp [regular expression]: OPTIONAL. A regular expression that returns the script version from the metaUrl page. Scripts on Greasy Fork do not need to use this.
  • callback: OPTIONAL. A function to call once bootstrapping is completed. The WmeSdk object will be passed as the first argument to the function. Alternatively, use bootstrap(...).then(sdk => init(sdk)); or sdk = await bootstrap(...); init();