Diep.io Auto-leveler Bot (Improved)

Improved auto-leveler bot for Diep.io. Press Q to toggle.

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Diep.io Auto-leveler Bot (Improved)
// @namespace    http://tampermonkey.net/
// @version       1.1
// @description  Improved auto-leveler bot for Diep.io. Press Q to toggle.
// @author       Mi300 (Improved by AI)
// @match        https://diep.io/*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @license      Apache License 2.0
// @grant        none
// @run-at       document-start
// ==/UserScript==

const ARENA_WIDTH = 26000;
const ARENA_HEIGHT = 26000;
const T4_BASE_WIDTH = 3900;
const T4_BASE_HEIGHT = 3900;

const T2_BASES = [
  { id: 0, name: "blue", hex: "#00b2e1", x: 0, y: 0, cX: 0, cY: 0, dirX: 1, dirY: 1 },
  { id: 3, name: "red", hex: "#f14e54", x: 23500, y: 0, cX: ARENA_WIDTH, cY: ARENA_HEIGHT, dirX: -1, dirY: 1 },
];

const T4_BASES = [
  { id: 0, name: "blue", hex: "#00b2e1", x: 0, y: 0, cX: 0, cY: 0, dirX: 1, dirY: 1 },
  { id: 1, name: "purple", hex: "#bf7ff5", x: 22100, y: 0, cX: 0, cY: ARENA_HEIGHT, dirX: -1, dirY: 1 },
  { id: 2, name: "green", hex: "#00e16e", x: 0, y: 22100, cX: ARENA_WIDTH, cY: 0, dirX: 1, dirY: -1 },
  { id: 3, name: "red", hex: "#f14e54", x: 22100, y: 22100, cX: ARENA_WIDTH, cY: ARENA_HEIGHT, dirX: -1, dirY: -1 },
];

alert("Auto Leveler: Press Q to toggle on / off.");

let OMG = setInterval(function () {
  if (!window.input) return;
  clearInterval(OMG);

  const canvas = document.getElementById("canvas");
  const ctx = canvas.getContext("2d");
  let baseArea = null;
  let inBase = false;
  let toggled = false;
  let is2T = false;
  let lastCheck = Date.now();
  let minimapArrow = [0, 0];
  let minimapPos = [0, 0];
  let minimapDim = [0, 0];
  let playerPos = [0, 0];

  document.addEventListener("keydown", function (e) {
    if (e.key === "q") {
      toggled = !toggled;
      setTimeout(() => {
        input.key_up(87); // W
        input.key_up(83); // S
        input.key_up(65); // A
        input.key_up(68); // D
      }, 200);
    }
  });

  function getCentre(vertices) {
    return vertices.reduce((acc, vertex) => [acc[0] + vertex[0], acc[1] + vertex[1]], [0, 0])
      .map(sum => sum / vertices.length);
  }

  function getDist(t1, t2) {
    const distX = t1[0] - t2[0];
    const distY = t1[1] - t2[1];
    return [Math.hypot(distX, distY), distX, distY];
  }

  function getClosest(entities) {
    return entities.reduce((acc, entity) => {
      const dist = getDist(entity[0], [canvas.width / 2, canvas.height / 2])[0];
      return dist < getDist(acc[0], [canvas.width / 2, canvas.height / 2])[0] ? entity : acc;
    }, [[0, 0], Infinity]);
  }

  function move(aimTarget, moveTarget) {
    if (!window.input || !window.input.should_prevent_unload()) return;

    input.mouse(...aimTarget);
    input.key_down(1); // Shoot

    const moveTargetDistance = getDist(moveTarget, [canvas.width / 2, canvas.height / 2]);

    // Horizontal movement
    if (moveTargetDistance[1] > 0) {
      input.key_down(68); // D
      input.key_up(65);   // A
    } else if (moveTargetDistance[1] < 0) {
      input.key_up(68);   // D
      input.key_down(65); // A
    } else {
      input.key_up(68);   // D
      input.key_up(65);   // A
    }

    // Vertical movement
    if (moveTargetDistance[2] > 0) {
      input.key_down(83); // S
      input.key_up(87);   // W
    } else if (moveTargetDistance[2] < 0) {
      input.key_up(83);   // S
      input.key_down(87); // W
    } else {
      input.key_up(83);   // S
      input.key_up(87);   // W
    }
  }

  function main() {
    if (!toggled) return;
    window.requestAnimationFrame(main);

    playerPos = getPlayerPos();
    getBase(playerPos);

    if (Date.now() - lastCheck > 2000) is2T = true;
    else is2T = false;

    if (!input.should_prevent_unload()) {
      window.input.try_spawn(localStorage.name);
    }

    getCurrentTargets();
  }

  window.requestAnimationFrame(main);
}, 400);