blackhack-utils

Utility functions for blackhack

Version vom 31.03.2026. Aktuellste Version

Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greatest.deepsurf.us/scripts/571913/1787095/blackhack-utils.js

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name           blackhack-utils
// @namespace      brofist.io 1st-cheat (FOR ALL MODES)
// @version        1.2
// @description    Utility functions for blackhack
// @author         CiNoP
// @license        GPL-3.0-only
// @grant          GM_getResourceText
// @resource       lzmaWorker https://cdn.jsdelivr.net/npm/[email protected]/src/lzma_worker-min.js
// ==/UserScript==

(function () {
    'use strict';
    const BH = window.BH = window.BH || {};

    BH.utilsVer = 1.2
    BH.clamp = (v, min, max) => Math.max(min, Math.min(max, v));
    BH.round3 = v => Math.round(v * 1000) / 1000;

    const _c = document.createElement('canvas'), _x = _c.getContext('2d');
    BH.measureTextWidth = (fs, t) => {
        _x.font = fs + 'px Arial';
        return Math.round(_x.measureText(t).width);
    };

    BH.STORAGE_KEY = 'blackhack_settings';
    BH.DEFAULTS = {
        mult: 3, gravScale: 2, jumpHeight: 8,
        mass: 1, damping: 0.9,
        alphaCollision: 1, alphaPoison: 1, alphaFunctional: 1
    };

    BH.saveSettings = () => {
        try {
            const v = window.hack.vars;
            localStorage.setItem(BH.STORAGE_KEY, JSON.stringify({
                mult: v.mult.uiValue, gravScale: v.gravNoclipGravScale,
                jumpHeight: v.jumpHeight, mass: v.playerMass, damping: v.playerDamping,
                alphaCollision: v.layoutAlpha.collision, alphaPoison: v.layoutAlpha.poison,
                alphaFunctional: v.layoutAlpha.functional
            }));
        } catch (_) {}
    };

    BH.loadSettings = () => {
        try {
            const raw = localStorage.getItem(BH.STORAGE_KEY);
            if (raw) return { ...BH.DEFAULTS, ...JSON.parse(raw) };
        } catch (_) {}
        return { ...BH.DEFAULTS };
    };

    // ──────── LZMA: @resource → inline <script> в контексте страницы ────────
    //
    // Зачем inline <script>?
    //  • @require кладёт код в sandbox скриптменеджера — var LZMA_WORKER
    //    не попадает на window страницы, и blackhack-map его не видит.
    //  • <script src="..."> — асинхронный, LZMA может быть не готов
    //    к моменту первого parseMapToLayout.
    //  • Inline <script> с textContent выполняется СИНХРОННО в контексте
    //    страницы при appendChild → window.LZMA доступен сразу.
    //
    // GM_getResourceText отдаёт кешированный текст ресурса синхронно.
    // jsdelivr — одобренный CDN на Greasyfork.

    if (!window.LZMA || typeof window.LZMA.decompress !== 'function') {
        try {
            const lzmaSrc = GM_getResourceText('lzmaWorker');
            if (lzmaSrc) {
                // Мост: после выполнения lzma_worker-min.js находим API,
                // восстанавливаем onmessage и оборачиваем в синхронные вызовы.
                const bridge = [
                    ';(function(){',
                    'window.onmessage=window.__bh_om;delete window.__bh_om;',
                    'var r=window.LZMA_WORKER||(window.LZMA&&window.LZMA.LZMA_WORKER)||window.LZMA;',
                    'if(!r||typeof r.compress!=="function"){console.warn("[BH] LZMA API not found");return}',
                    'var cC=r.compress.bind(r),cD=r.decompress.bind(r);',
                    'function S(fn,a){',
                    '  var res=null,er=null,rST=window.setTimeout,q=[];',
                    '  window.setTimeout=function(f,d){',
                    '    if(typeof f==="function"&&d===0){q.push(f);return -1}',
                    '    return rST.apply(window,arguments)};',
                    '  a.push(function(v,e){if(e)er=e;else res=v});',
                    '  fn.apply(null,a);',
                    '  var s=0;while(q.length&&s++<200000)q.shift()();',
                    '  window.setTimeout=rST;',
                    '  if(er)throw new Error(er);return res}',
                    'window.LZMA={',
                    '  compress:function(i,l){return S(cC,[i,l])},',
                    '  decompress:function(b){return S(cD,[b])}};',
                    'console.log("[BH] LZMA sync bridge OK")',
                    '})();'
                ].join('\n');

                const el = document.createElement('script');
                // 1) сохраняем onmessage ДО lzma (он его перезапишет)
                // 2) код библиотеки
                // 3) мост: восстановление + синхронные обёртки
                el.textContent = 'window.__bh_om=window.onmessage;\n'
                    + lzmaSrc + '\n'
                    + bridge;
                (document.head || document.documentElement).appendChild(el);
                el.remove();   // чистим DOM, код уже исполнен
            }
        } catch (e) {
            console.warn('[BH] LZMA load failed:', e);
        }
    }
})();