SINGULARITY'S Colourblind adjustments

Changes ingame default colours to help colour blind players

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name			SINGULARITY'S Colourblind adjustments
// @description		Changes ingame default colours to help colour blind players
// @author			Singularity
// @include			http://planets.nu/home
// @include			http://planets.nu/games/*
// @include			http://*.planets.nu/*
// @include			http://planets.nu/*
// @version			0.1

// @namespace https://greatest.deepsurf.us/users/15085
// ==/UserScript==

/*jshint multistr: true */

function wrapper () { // wrapper for injection

	if (vgap.version < 3) {
		console.log("Colourblind needs Nu version 3 or above");
		return;
	}


	vcrSim.prototype.changeFighterDir = function (obj, i, side) {	

		obj.ftrs[i].hide();
		var y = this.fighterY(i);
		var x = this.screenX(obj.FighterX[i]);
		if (side == 1)
			obj.ftrs[i] = this.drawFighter(x, y, "blue", "right");
		else
			obj.ftrs[i] = this.drawFighter(x, y, "yellow", "left");
	};//changeFighterDir


	vcrSim.prototype.launchFighter = function (obj, i, side) {

		var y = this.fighterY(i);
		var x = this.screenX(obj.FighterX[i]);
		if (side == 1)
			obj.ftrs[i] = this.drawFighter(x, y, "blue", "left");
		else
			obj.ftrs[i] = this.drawFighter(x, y, "yellow", "right");

		obj.status.launchFighter();
	};//launchFighter
	
		
	vgapMap.prototype.drawWaypoints = function (ctx, id, fixedColor) {
	
        for (var i = 0; i < vgap.waypoints.length; i++) {

            var waypoint = vgap.waypoints[i];

            var draw = true;
            if (id && waypoint.id != id)
                draw = false;

            if (draw) {

                //set line color
                var color = waypoint.color;
                if (fixedColor)
                    color = fixedColor;
				
				if (color==="#ff6600")
					color="blue";

                var x1 = this.screenX(waypoint.x1);
                var y1 = this.screenY(waypoint.y1);
                var x2 = this.screenX(waypoint.x2);
                var y2 = this.screenY(waypoint.y2);

                if (this.zoom > 40) {
                    var ship = vgap.getShip(waypoint.id);
                    if (ship && ship.rndX) {
                        var rnd = this.zoom / 2;
                        x1 += (ship.rndX * rnd) - (rnd / 2);
                        y1 += (ship.rndY * rnd) - (rnd / 2);
                    }
                }
                

                if (waypoint.dasharray) {
                    ctx.beginPath();
                    ctx.dashedLine(x1, y1, x2, y2, waypoint.dasharray);
                    ctx.closePath();
                }
                else {
                    ctx.beginPath();
                    ctx.moveTo(x1, y1);
                    ctx.lineTo(x2, y2);
                    ctx.closePath();
                }
                ctx.strokeStyle = color;
                if (!waypoint.linewidth)
                    ctx.lineWidth = 2;
                else
                    ctx.lineWidth = waypoint.linewidth;
                ctx.stroke();

            }
        }
    }//drawWaypoints
	

	// register your plugin with NU
	vgap.registerPlugin(plugin, "Colourblind plugin");


} //wrapper for injection

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);