YouTube Video Only

Hide video and only play audio on YouTube

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name            YouTube Video Only
// @name:en         YouTube Video Only
// @namespace       https://greatest.deepsurf.us/users/44041
// @include         http://*youtube.*/*watch*
// @include         https://*youtube.*/*watch*
// @version         1
// @grant           none
// @description     Hide video and only play audio on YouTube
// @require         http://ajax.googleapis.com/ajax/libs/jquery/1.2.6/jquery.js
// @locale 
// ==/UserScript==

$('video').ready(function() {
  //$('video').css('display','none');
console.log('video ready');

  var video = document.getElementsByTagName("video")[0];
  if(video) {
    video.addEventListener("playing", function() {
      //$('video').css('z-index','-9999');
      //$('video').css('width','0');
      wallPattern.init();
      $('#canvas').ready();
      //$('.html5-video-container').css('display','none');
      console.error("playing");
    })
  } else {
    console.error("Video element not found");
  }
  
});

jQuery(function($){
    //$('video').css('width','0');
    var _highest = 0;   

    $("div").each(function() {
        var _current = parseInt($(this).css("zIndex"), 10);
        if(_current > _highest) {
            _highest = _current + 1;
        }
    });
    //$('.html5-video-container').append('<div style="position:absolute;z-index:'+_highest+';background:#ecebeb;border:1px solid #333;border-radius:5px;height:360px;width:640px;background-image: url("http://i.imgur.com/iZHYO4N.jpg");"> </div>');
    $('.html5-video-container').append('<canvas id="canvas" onload="wallPattern.init();" style="position:absolute;z-index:'+_highest+';border-radius:5px;height:360px;width:640px;"> </div>');

   $('#canvas').ready(function() {
     console.log('loaded');
     wallPattern.init();
     });
  
});

var wallPattern = {
  
  // Settings
  spacingX: 55,
  spacingY: 35,
  offsetVariance: 13,
  baseRadius: 55,
  
  // Other Globals
  points: [],
  canvas: null,
  context: null,
  
  init: function() {
    console.log('init');
    this.canvas = document.getElementById( 'canvas' );
    this.context = canvas.getContext( '2d' );
    this.canvas.width = 640;
    this.canvas.height = 360;
    this.preparePoints();
		this.createPattern();
		this.drawTitle();
    
  },
  
  drawTitle: function() {
    
    var rawtitletext = $('#eow-title').text().trim();
    var titletext = $('#eow-title').text().trim();
    //var titletext = rawtitletext.replace(/(.{1,32})(?:\n|$| )/g, "$1\n");
    //var titletext = "The quick brown fox jumps over the lazy dog The quick brown fox jumps over the lazy dog";

    
    this.context.fillStyle = "white";
    this.context.font = "bold 30px Helvetica";
    //this.context.fillText(titletext, (canvas.width / 2) - 17, (canvas.height / 2) + 8);
    this.context.textAlign = 'center';
    this.context.fillText(titletext, (canvas.width / 2), (canvas.height / 2));
    
  },
  
  preparePoints: function() {
    
    var width, height, i, j, k, offsetX, offsetY;
    var maxVariance = this.offsetVariance * 2;
    
    // Vertical spacing
    for ( i = this.spacingY; i < this.canvas.height; i += this.spacingY ) {
      
      var pointSet = [];
      
      // Horizontal spacing
      for(j = this.spacingX; j < this.canvas.width; j += this.spacingX ) {
        
        offsetX = Math.round((Math.random() * maxVariance) - this.offsetVariance);
        offsetY = Math.round((Math.random() * maxVariance) - this.offsetVariance);
        var offsetR = Math.round((Math.random() * maxVariance) - this.offsetVariance);
        
				pointSet.push( {x: j + offsetX, y: i + offsetY, radius: this.baseRadius + offsetR} )
      }
      
      this.points.push( this.shuffleArray( pointSet ) );
    } 
  },

  createPattern: function() {
    this.context.beginPath();
    this.context.rect(0, 0, 640, 360);
    this.context.fillStyle = "black";
    this.context.fill();
    
		var i, j, k, currentPoints, currentPoint;
    
    for ( i = 0; i < this.points.length; i++ ) {
      
      currentPoints = this.points[i]; 
      
      for ( j = 0; j < currentPoints.length;  j++ ) {
        	
       	currentPoint = currentPoints[j];
        for ( k = currentPoint.radius; k > 0; k-=10 ) {
        	
        	
     		  this.context.beginPath();
          this.context.arc(currentPoint.x, currentPoint.y, k ,0 , Math.PI*2, true);
          this.context.closePath();
          this.context.fillStyle='#000';
          this.context.strokeStyle='purple';
          this.context.fill();
          this.context.stroke();   
        }
      }
    }
  },
 
  // Shuffle algorithm from: http://stackoverflow.com/questions/962802/is-it-correct-to-use-javascript-array-sort-method-for-shuffling
  shuffleArray: function( array ) {
    
    var tmp, current, top = array.length;

    if(top) while(--top) {
        current = Math.floor(Math.random() * (top + 1));
        tmp = array[current];
        array[current] = array[top];
        array[top] = tmp;
    }

    return array;
  }
}

//wallPattern.init();