[AoR] GameAPI

GameAPI

Αυτός ο κώδικας δεν πρέπει να εγκατασταθεί άμεσα. Είναι μια βιβλιοθήκη για άλλους κώδικες που περιλαμβάνεται μέσω της οδηγίας meta // @require https://update.greatest.deepsurf.us/scripts/371630/625290/%5BAoR%5D%20GameAPI.js

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         [AoR] GameAPI
// @namespace    tuxuuman:aor:gameapi
// @version      0.1
// @description  GameAPI
// @author       tuxuuman
// @match        *://game.aor-game.ru/*
// @grant        unsafeWindow
// ==/UserScript==


/*
EventEmitter v5.2.5 - git.io/ee
This script brings the power of events from platforms such as node.js to your browser.
Git: https://github.com/Olical/EventEmitter
*/
!function(e){"use strict";function t(){}function n(e,t){for(var n=e.length;n--;)if(e[n].listener===t)return n;return-1}function r(e){return function(){return this[e].apply(this,arguments)}}function i(e){return"function"==typeof e||e instanceof RegExp||!(!e||"object"!=typeof e)&&i(e.listener)}var s=t.prototype,o=e.EventEmitter;s.getListeners=function(e){var t,n,r=this._getEvents();if(e instanceof RegExp){t={};for(n in r)r.hasOwnProperty(n)&&e.test(n)&&(t[n]=r[n])}else t=r[e]||(r[e]=[]);return t},s.flattenListeners=function(e){var t,n=[];for(t=0;t<e.length;t+=1)n.push(e[t].listener);return n},s.getListenersAsObject=function(e){var t,n=this.getListeners(e);return n instanceof Array&&(t={},t[e]=n),t||n},s.addListener=function(e,t){if(!i(t))throw new TypeError("listener must be a function");var r,s=this.getListenersAsObject(e),o="object"==typeof t;for(r in s)s.hasOwnProperty(r)&&-1===n(s[r],t)&&s[r].push(o?t:{listener:t,once:!1});return this},s.on=r("addListener"),s.addOnceListener=function(e,t){return this.addListener(e,{listener:t,once:!0})},s.once=r("addOnceListener"),s.defineEvent=function(e){return this.getListeners(e),this},s.defineEvents=function(e){for(var t=0;t<e.length;t+=1)this.defineEvent(e[t]);return this},s.removeListener=function(e,t){var r,i,s=this.getListenersAsObject(e);for(i in s)s.hasOwnProperty(i)&&-1!==(r=n(s[i],t))&&s[i].splice(r,1);return this},s.off=r("removeListener"),s.addListeners=function(e,t){return this.manipulateListeners(!1,e,t)},s.removeListeners=function(e,t){return this.manipulateListeners(!0,e,t)},s.manipulateListeners=function(e,t,n){var r,i,s=e?this.removeListener:this.addListener,o=e?this.removeListeners:this.addListeners;if("object"!=typeof t||t instanceof RegExp)for(r=n.length;r--;)s.call(this,t,n[r]);else for(r in t)t.hasOwnProperty(r)&&(i=t[r])&&("function"==typeof i?s.call(this,r,i):o.call(this,r,i));return this},s.removeEvent=function(e){var t,n=typeof e,r=this._getEvents();if("string"===n)delete r[e];else if(e instanceof RegExp)for(t in r)r.hasOwnProperty(t)&&e.test(t)&&delete r[t];else delete this._events;return this},s.removeAllListeners=r("removeEvent"),s.emitEvent=function(e,t){var n,r,i,s,o=this.getListenersAsObject(e);for(s in o)if(o.hasOwnProperty(s))for(n=o[s].slice(0),i=0;i<n.length;i++)r=n[i],!0===r.once&&this.removeListener(e,r.listener),r.listener.apply(this,t||[])===this._getOnceReturnValue()&&this.removeListener(e,r.listener);return this},s.trigger=r("emitEvent"),s.emit=function(e){var t=Array.prototype.slice.call(arguments,1);return this.emitEvent(e,t)},s.setOnceReturnValue=function(e){return this._onceReturnValue=e,this},s._getOnceReturnValue=function(){return!this.hasOwnProperty("_onceReturnValue")||this._onceReturnValue},s._getEvents=function(){return this._events||(this._events={})},t.noConflict=function(){return e.EventEmitter=o,t},"function"==typeof define&&define.amd?define(function(){return t}):"object"==typeof module&&module.exports?module.exports=t:e.EventEmitter=t}("undefined"!=typeof window?window:this||{});

(function(d) {
    'use strict';
    
    const events = new EventEmitter();
    
    class GameServerApi {
        constructor(socket) {
            this.$socket = socket;
        }
        
        $send(e) {
            events.emit("__send__", e);
            var g = {
                encode: function (s, k) {
                    var c = '';
                    var d = '';
                    d = s.toString();
                    for (var i = 0; i < s.length; i++) {
                        var a = s.charCodeAt(i);
                        var b = a ^ k;
                        c = c + String.fromCharCode(b);
                    }
                    return c;
                },
                getNum: function () {
                    if (!unsafeWindow['clientData'].numeric) {
                        unsafeWindow['clientData'].numeric = 0;
                        return 0;
                    } else {
                        return parseInt(unsafeWindow['clientData'].numeric);
                    }
                }
            };
            e.numericPacket = g.getNum();
            e = g.encode(JSON.stringify(e), (199429672276830).toString());
            this.$socket.send(e);
            unsafeWindow['clientData'].numeric++;
            if (unsafeWindow['clientData'].numeric > 255) {
                unsafeWindow['clientData'].numeric = 0;
            }
        }
        
        /**
         * Использовать предмет
         * @param {*} uid Уникальынй id предмета или объект предмета из инвентаря
         */
        useItem(uid) {
            if (typeof uid == "object") {
                this.$send({type: "UseItem", uniqueID: uid.unique_id});
            } else {
                this.$send({type: "UseItem", uniqueID: uid});
            }
        }

        /**
         * Получить конфиш шмотки по id.
         * @param {(*)} id Идентификатор предмета или объект предмета из инветаря
         */
        getItemCfg(id) {
            if (typeof id == "object") {
                return unsafeWindow.Config.items[id.item_id]; 
            } else {
                return unsafeWindow.Config.items[id];
            }
        }

        /**
         * Ищет и возвращает один предмет из инвентаря, с указаным значением свойства
         * @param {string} propName Название свойства
         * @param {*} value Значение свойства
         */
        getInventoryItem(propName, value) {
            let { inventory } = unsafeWindow.clientData;

            return Object.values(inventory).find((item) => {
                return item[propName] == value;
            });
        }

        /**
         * Ищет и возвращает все предметы из инвентаря, с указаным значением свойства
         * @param {string} propName Название свойства
         * @param {*} value Значение свойства
         */
        getInventoryItems(propName, value) {
            let { inventory } = unsafeWindow.clientData;
            let result = [];

            for (let item of Object.values(inventory)){
                if (item[propName] == value) {
                    result.push(item);
                }
            }

            return result;
        }
    }
    
    d.AoR = {
        on: (...args) => events.addListener(...args),
        off: (...args) => events.removeListener(...args),
        once: (...args) => events.addOnceListener(...args),
        gameApi: null
    };
    
    let clientFinderTimer = setInterval(()=>{
        if (unsafeWindow.client) {
            clearInterval(clientFinderTimer);
            d.AoR.gameApi = new GameServerApi(unsafeWindow.client);
            console.log("__client_found__", d.AoR.gameApi);
            events.emit("__client_found__", d.AoR.gameApi);
            unsafeWindow.client.on("disconnect", () => {
                console.log("__client_disconnect__", d.AoR.gameApi);
                events.emit("__client_disconnect__", d.AoR.gameApi);
            });
            
            unsafeWindow.client.on("message", (data) => {
                events.emit("__message__", data);
                if (data.type) {
                    events.emit(data.type, data);
                } else {
                    events.emit("__undefined_message__", data);
                }
            });
        }
    }, 500);
})(this);