Base Zones

made with much love

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Base Zones
// @description  made with much love
// @version      0.0.11
// @author       Cazka#1820
// @match        *://diep.io/*
// @grant        none
// @require      https://greatest.deepsurf.us/scripts/433681-diepapi/code/diepAPI.js?version=1683698
// @namespace    https://greatest.deepsurf.us/users/541070
// ==/UserScript==
'use strict';
const { Vector } = window.diepAPI.core;
const { scaling, player, game } = window.diepAPI.apis;

const { backgroundOverlay } = window.diepAPI.tools;
const ctx = backgroundOverlay.ctx;

// Bases (width = 67 * 50)
const green_base = new Vector(-11150 + 1675, -11150 + 1675);
const red_base = new Vector(11150 - 1675, -11150 + 1675);
const purple_base = new Vector(-11150 + 1675, 11150 - 1675);
const blue_base = new Vector(11150 - 1675, 11150 - 1675);

// Base Drones
const danger_radius = new Vector(5250, 0);
const attack_radius = new Vector(3800, 0);

function drawZones() {
    ctx.save();

    ctx.globalAlpha = 0.08;

    if (player.gamemode === '4teams') {
        let center;
        const radius1 = scaling.toCanvasUnits(danger_radius).x;
        const radius2 = scaling.toCanvasUnits(attack_radius).x;

        //blue
        center = scaling.toCanvasPos(blue_base);
        ctx.fillStyle = '#006480';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff6480';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //purple
        center = scaling.toCanvasPos(purple_base);
        ctx.fillStyle = '#644280';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff4280';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //green
        center = scaling.toCanvasPos(green_base);
        ctx.fillStyle = '#00803e';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff803e';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //red
        center = scaling.toCanvasPos(red_base);
        ctx.fillStyle = '#963033';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff3033';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();
    } else if (player.gamemode === 'teams') {
        let coords1;
        let coords2;

        //blue
        coords1 = scaling.toCanvasPos(new Vector(-11150, -11150));
        coords2 = scaling.toCanvasPos(new Vector(-11150 + 5500, 11150));
        ctx.fillStyle = '#006480';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
        coords2 = scaling.toCanvasPos(new Vector(-11150 + 4150, 11150));
        ctx.fillStyle = '#ff6480';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);

        //red
        coords1 = scaling.toCanvasPos(new Vector(11150, -11150));
        coords2 = scaling.toCanvasPos(new Vector(11150 - 5500, 11150));
        ctx.fillStyle = '#963033';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
        coords2 = scaling.toCanvasPos(new Vector(11150 - 4150, 11150));
        ctx.fillStyle = '#ff3033';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
    }
    //pentagon nest
    let coords1;
    let coords2;

    coords1 = scaling.toCanvasPos(new Vector(-1115, -1115));
    coords2 = scaling.toCanvasPos(new Vector(1115, 1115));
    ctx.fillStyle = '#8aff69';
    ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);

    ctx.restore();
}

game.once('ready', () => {
    game.on('frame', () => {
        drawZones();
    });
});