evoworld.io Cheats

"evoworld.io Cheats"

Από την 13/01/2023. Δείτε την τελευταία έκδοση.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         evoworld.io Cheats
// @namespace    http://tampermonkey.net/
// @version      1.4
// @author       @jmatg1
// @name:ru      evoworld.io Читы
// @description:ru evoworld.io Ночное виденье, видим скрытых игроков
// @match        https://evoworld.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=evoworld.io
// @grant        none
// @license      forbidden to use in your scripts
// @description "evoworld.io Cheats"
// ==/UserScript==

const fixChatMenu = () => {
            showEmotesMenu = function() {
                if (chatDisabled) {
                    return;
                };
                if (imDead || !joinedGame || Date.now() - joinTime < 1e3 || Date.now() - lastEmotesMenuOpenedTime < 1e3) {
                    return;
                };
                $($(".wheel-button").attr("href")).showIcon($(".wheel-button"), {animation: "fade", animationSpeed: [0, 250], angle: [0, 360]});
                $("#chatmenu").finish().fadeIn();
                $("#scan-players-icon").fadeIn();
                emotesMenuOpened = true;
                lastEmotesMenuOpenedTime = Date.now();
            }
};

const zoomHack = (a, aa, aaa, aaaaa, a2) => {
      game.canvas.addEventListener("wheel", function () {
          if (!joinedGame || typeof event == "undefined") {
              return;
          };
          var qwe = 0.1;
          if (event.deltaY > 0) {
              qwe *= -1;
          };
          gameZoom += qwe;
          event.preventDefault();
      });

    Engine.prototype.setZoom = function (ret) {
        if(ret<=0.7) {
            ret= 0.7;
        }
        if (this.zoom == ret) {
            return;
        }
        this.zoom = ret;
        this.staticCanvasRenderOffset.restX = 0;
        this.staticCanvasRenderOffset.restY = 0;
        this.staticCanvasRenderOffset.x = 0;
        this.staticCanvasRenderOffset.y = 0;
        this.staticCanvasRenderPosition.x = 0;
        this.staticCanvasRenderPosition.y = 0;
        this.context.save();
        this.context.fillStyle = "rgba(0,0,0,1)";
        this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
        this.context.restore();
        this.staticContext.save();
        this.staticContext.fillStyle = "rgba(0,0,0,1)";
        this.staticContext.fillRect(0, 0, this.staticCanvas.width, this.staticCanvas.height);
        this.staticContext.restore();
        this.dynamicContext.clearRect(0, 0, this.dynamicCanvas.width, this.dynamicCanvas.height);
        this.clearStaticObjects();

    }
}

const doesntHidePlayersFunc = (value) => {
    petFunc(value);
    if (value['inHide'] == false) {
        value['moveSpeed']['x'] += 300 * game['deltaTime'] * value['flySide'];
        if (value['moveSpeed']['x'] > 500) {
            value['moveSpeed']['x'] -= abs(350 * game['deltaTime'] * value['flySide'])
        } else {
            if (value['moveSpeed']['x'] < -500) {
                value['moveSpeed']['x'] += abs(350 * game['deltaTime'] * value['flySide'])
            }
        }
        ;
        if (value['moveSpeed']['y'] > 500) {
            value['moveSpeed']['y'] = 500
        }
    }
    ;
    if (value['flySide'] == 0) {
        var asd = abs(value['moveSpeed']['x']) * 0.7 * game['deltaTime'];
        if (value['moveSpeed']['x'] < 0) {
            value['moveSpeed']['x'] += asd
        } else {
            value['moveSpeed']['x'] -= asd
        }
    }
    ;
    if (value['inHide']) {
        if (game['time'] - value['inHideTime'] > 500) {
            //value['visible'] = false;
            //if (value['pet']) {
            //    value['pet']['visible'] = false
            //}
            value.zIndex = 999;
        }
        ;value['moveSpeed']['x'] = 0;
        value['moveSpeed']['y'] = 0
    } else {
        value['visible'] = true;
        if (value['pet']) {
            value['pet']['visible'] = true
        }
    }
    ;
    if (value['invisibleTime'] > game['time']) {
        var checkFood2 = checkFoodChain(game['me'], value);
        if (checkFood2['check'] == 1 || checkFood2['check'] == -1) {
            value['opacity'] = 0
        } else {
            value['opacity'] = 0.2
        }
    } else {
        value['opacity'] = 1
    }
    ;value['interpolateSpeed'] = 0.015;
    if (value['grabbed']) {
        value['interpolateSpeed'] = 0.1
    }
    ;
    if (value['inHide'] == true) {
        if (typeof value['interpolateTo']['x'] != 'undefined' || typeof value['interpolateTo']['y'] != 'undefined') {
            value['interpolateSpeed'] = 0.05;
            game['interpolatePosition'](value)
        }
        ;
        return false
    }
}

const darkOff = (a, aa, aaa, aaaaa, a2) => {
    return
}
let timer = null;
function hello() {
  if(timer) {
    clearInterval(timer);
  }
  sendChat(1);
  timer = setInterval(() => {
   sendChat(1);
  }, 5000)
}

const outline = (value) => {
    setAnimations(value);
    if(value.nick === "jmatg1" && game.me.nick !== "jmatg1") {
        value.opacity = 0;
        value.visible = 0;
        hello();
    } else {
       if(timer) {
       clearInterval(timer);
     }
    }
    if (game.me.inSafeZone || value.inSafeZone) {
        value.outline = null;
    } else {
        var checkFood2 = checkFoodChain(game.me, value);
        if (checkFood2.check == 1) {
            value.outline = "#00cc44";
            if (checkFoodChain(value, game.me).check == 1) {
                value.outline = "orange";
            }
            ;
            value.outlineWeight = 5;
        } else {
            if (checkFood2.check == -1) {
                value.outline = "red";
                value.outlineWeight = 5;
            } else {
                value.outline = null;
            }
        }
    }
};


const styles = `
<style>
#gameContainer .scanPlayers {
  position: fixed;
  left: 72vw;
  top: 0;
  right: 0px;
  background: none;
  display: flex;
  transform: none;
  padding: 0;
  margin: 0;
}
.scanPlayers div {
    display: flex !important;
    flex-direction: column;
}
#gameContainer .scanPlayers>.title{
  display: none;
}

#gameContainer .scanPlayers .player{
    background: none;
    border: 0;
    width: 50px;
    height: 50px;
    margin: 0;
    padding: 0;
}

#gameContainer .scanPlayers .nick,
.scanPlayers .experienceBar,
.scanPlayers .close,
.scanPlayers .title,
.scanPlayers button{
  display: none !important;
}
#enemy-detect {
  position: absolute;
  border-radius: 50%;
  /* border: 1px solid red; */
  width: 100px;
  height: 100px;
  left: calc(50% - 50px);
  top: calc(50% - 50px);
  box-shadow: 0px 0px 20px 0px #ff000080;
}
</style>
`;

(function () {
    'use strict';
    let i_i = 0;
    let inj = false;

    const interval = setInterval(() => {

        if(window?.objectHandlerFunc_PLAYER){
            objectHandlerFunc_PLAYER = doesntHidePlayersFunc;
            startBonus = true;
        }

        if(window?.animateObject){
            animateObject = outline;
        }


        if (window?.wasSocketInit && window?.joinedGame && !window?.imDead && !inj) {

            drawDarkness = darkOff;

            gameServer.off(socketMsgType.SCANPLAYERS);
            gameServer.on(socketMsgType.SCANPLAYERS, function (arr) {
                scanPlayersArr = arr.filter(el => {
                    return checkFoodChain(game.objectsDef[el.evolution], game.me).check === 1
                });

                if(scanPlayersArr.length > 0){
                    $('#enemy-detect').show();
                } else {
                    $('#enemy-detect').hide();
                }
                showPlayersScans();
            });

            setInterval(() => {
                gameServer.emit(socketMsgType.SCANPLAYERS);
            }, 500)
            i_i++;
            document.body.onkeyup = function(e) {
                if (e.key == " " || e.code == "Space" || e.keyCode == 32){
                    if(joinedGame && imDead){
                        startBonus = true;
                        playAgain();
                    }
                }
            }
            
            inj = true;
        }

        if (inj) {
            clearInterval(interval);
            document.head.insertAdjacentHTML("beforeend", styles);
            $('#gameContainer').append('<div id="enemy-detect"></div>');
            zoomHack();
            fixChatMenu();

        }
    }, 500);

})();