Working AFK script 2024!

set Afk spot with Q, toggle afk with R

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Working AFK script 2024!
// @namespace    http://tampermonkey.net/
// @version      0.0.1
// @description  set Afk spot with Q, toggle afk with R
// @author       r!PsAw
// @match        https://diep.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=diep.io
// @grant        none
// @license      MIT
// ==/UserScript==

//minimap Arrow Hook
function windowScaling() {
  const a = canvas.height / 1080;
  const b = canvas.width / 1920;
  return b < a ? a : b;
}

//credits to mi300
function hook(target, callback){

  function check(){
    window.requestAnimationFrame(check)

    const func = CanvasRenderingContext2D.prototype[target]

    if(func.toString().includes(target)){

      CanvasRenderingContext2D.prototype[target] = new Proxy (func, {
        apply (method, thisArg, args) {
          callback(thisArg, args)

        return Reflect.apply (method, thisArg, args)
        }
      });
    }
  }
  window.requestAnimationFrame(check)
}

let minimapArrow = [0, 0];
let square_pos = [0, 0]
let leaderArrow = [0, 0];
let minimapPos = [0, 0];
let minimapDim = [0, 0];

let calls = 0;
let points = [];

  hook('beginPath', function(thisArg, args){
    calls = 1;
    points = [];
  });
  hook('moveTo', function(thisArg, args){
    if (calls == 1) {
      calls+=1;
      points.push(args)
    } else {
      calls = 0;
    }
  });
  hook('lineTo', function(thisArg, args){
    if (calls >= 2 && calls <= 6) {
      calls+=1;
      points.push(args)
    } else {
      calls = 0;
    }
  });


function getCentre(vertices) {
  let centre = [0, 0];
  vertices.forEach (vertex => {
    centre [0] += vertex[0]
    centre [1] += vertex[1]
  });
  centre[0] /= vertices.length;
  centre[1] /= vertices.length;
  return centre;
}

hook('fill', function(thisArg, args){
    if(calls >= 4 && calls <= 6) {
    if(thisArg.fillStyle === "#000000" && thisArg.globalAlpha > 0.9){
          minimapArrow = getCentre(points);
          window.M_X = minimapArrow[0];
          window.M_Y = minimapArrow[1];
          square_pos = [minimapArrow[0]-(12.5*windowScaling()), minimapArrow[1]-(7*windowScaling())];
        return;
      }else if(thisArg.fillStyle === "#000000" && thisArg.globalAlpha === 0.3499999940395355 || thisArg.fillStyle === window.choose_color && thisArg.globalAlpha === 0.3499999940395355){
          thisArg.fillStyle = window.choose_color;
          leaderArrow = getCentre(points);
          window.L_X = leaderArrow[0];
          window.L_Y = leaderArrow[1];
        return;
      }
    } else {
    calls = 0;
  }
});

hook('strokeRect', function(thisArg, args) {
  const t = thisArg.getTransform();
  minimapPos = [t.e, t.f];
  minimapDim = [t.a, t.d];
});


//key press functions
const RAW_MAPPING = [
    "KeyA",
    "KeyB",
    "KeyC",
    "KeyD",
    "KeyE",
    "KeyF",
    "KeyG",
    "KeyH",
    "KeyI",
    "KeyJ",
    "KeyK",
    "KeyL",
    "KeyM",
    "KeyN",
    "KeyO",
    "KeyP",
    "KeyQ",
    "KeyR",
    "KeyS",
    "KeyT",
    "KeyU",
    "KeyV",
    "KeyW",
    "KeyX",
    "KeyY",
    "KeyZ",
    "ArrowUp",
    "ArrowLeft",
    "ArrowDown",
    "ArrowRight",
    "Tab",
    "Enter",
    "NumpadEnter",
    "ShiftLeft",
    "ShiftRight",
    "Space",
    "Numpad0",
    "Numpad1",
    "Numpad2",
    "Numpad3",
    "Numpad4",
    "Numpad5",
    "Numpad6",
    "Numpad7",
    "Numpad8",
    "Numpad9",
    "Digit0",
    "Digit1",
    "Digit2",
    "Digit3",
    "Digit4",
    "Digit5",
    "Digit6",
    "Digit7",
    "Digit8",
    "Digit9",
    "F2",
    "End",
    "Home",
    "Semicolon",
    "Comma",
    "NumpadComma",
    "Period",
    "Backslash",
];

function key_down(keyString) {
    const index = RAW_MAPPING.indexOf(keyString);
    if (index === -1) {
        console.error(`Invalid key string: ${keyString}`);
        return;
    }
    const result = index + 1; // Add 1 to the index as per your requirement
    input.onKeyDown(result);
}

function key_up(keyString) {
    const index = RAW_MAPPING.indexOf(keyString);
    if (index === -1) {
        console.error(`Invalid key string: ${keyString}`);
        return;
    }
    const result = index + 1; // Add 1 to the index as per your requirement
    input.onKeyUp(result);
}

//AFK logic
let afk = false;
let moving = false;
let your_pos = {x: 0, y: 0};
let goal = {x: 0, y: 0};

document.onkeydown = function(e) {
    //console.log(e.key);
    if(e.key === "q" || e.key === "Q"){
        set_goal(your_pos.x, your_pos.y);
    }else if(e.key === "r" || e.key === "R"){
        afk = !afk;
    }
};

function get_your_pos(){
    window.requestAnimationFrame(get_your_pos);
        your_pos.x = minimapArrow[0];
        your_pos.y = minimapArrow[1];
}
window.requestAnimationFrame(get_your_pos);

function set_goal(x, y){
    console.log("set_goal");
    goal.x = x;
    goal.y = y;
}

function move_to_goal() {
    console.log(`YOU: x: ${your_pos.x} y: ${your_pos.y} GOAL x: ${goal.x} y: ${goal.y}`);
    if (afk) {
        if (your_pos.x > goal.x) {
            key_up("KeyD");
            key_down("KeyA");
        } else {
            key_up("KeyA");
            key_down("KeyD");
        }
        if (your_pos.y > goal.y) {
            key_up("KeyS");
            key_down("KeyW");
        } else {
            key_up("KeyW");
            key_down("KeyS");
        }
        moving = true;
    }else{
        if(moving){
          key_up("KeyW");
          key_up("KeyA");
          key_up("KeyS");
          key_up("KeyD");
          moving = false;
        }
    }
}
setInterval(move_to_goal, 100);