Bonk kitten

Adds an cat which wanders around your screen and sometimes tries to make you die

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Bonk kitten
// @namespace    https://bonk.io/
// @version      0.4
// @description  Adds an cat which wanders around your screen and sometimes tries to make you die
// @author       You
// @match        https://bonk.io/*
// @run-at       document-start
// @grant        none
// @noframes
// @icon         https://www.google.com/s2/favicons?sz=64&domain=bonk.io
// ==/UserScript==

function keyEvent (keyCode, type, modifiers) {
    let gdocument = document.getElementById("maingameframe").contentDocument;
	var evtName = (typeof(type) === "string") ? "key" + type : "keydown";
	var modifier = (typeof(modifiers) === "object") ? modifier : {};

	var event = document.createEvent("HTMLEvents");
	event.initEvent(evtName, true, false);
	event.keyCode = keyCode;

	for (var i in modifiers) {
		event[i] = modifiers[i];
	}

	gdocument.dispatchEvent(event);
}

//let SKIN = new Image();
//let CAT = new Image();
//SKIN.src = 'https://bonkclans.itsdawildshadow.repl.co/file/keyboard.png';
//CAT.src = 'https://bonkclans.itsdawildshadow.repl.co/file/cat.png';
//console.log(SKIN);
// TEMPORARY SOLUTION!
let mouse = {
 x: 0,
 y: 0,
 lx: 0,
 ly: 0,
 vx: 0,
 vy: 0,
 drag: false
}
let canvas = document.createElement("canvas");

canvas.style.width = window.innerWidth+"px";
canvas.style.position = 'fixed';
canvas.style.height = window.innerHeight+"px";
canvas.style.left = "0px";
canvas.style.top = "0px";
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.style.zIndex = 10;
canvas.style.pointerEvents = "none";
setTimeout(() => {
document.body.appendChild(canvas);
},4000);
let cvt = canvas.getContext("2d");

let assistent = {
    x: 0,
    y: 0,
    vy: 0,
    vx: 0,
    mode: "idle",
    right: false,
    left: false,
    jump: false
}

let lastCall = Date.now();
let decision = 1;
let randomInput = 0;
let lastInput = [0,0,0,0];
let lasterInput = [0,0,0,0];
let wander = 1;

let lastScroll = 0;

window.onscroll = function (e)
{
    assistent.y += lastScroll-(document.documentElement.scrollTop || document.body.scrollTop);
    if (assistent.y > canvas.height-50){
        assistent.vy = ((document.documentElement.scrollTop || document.body.scrollTop)-lastScroll)*3;
        assistent.y = canvas.height-50;
    }
        if (assistent.y < 50){
        assistent.vy = (lastScroll-(document.documentElement.scrollTop || document.body.scrollTop))*3;
        assistent.y = 50;
    }
    lastScroll = document.documentElement.scrollTop || document.body.scrollTop
}

window.addEventListener("resize", (event) => {
canvas.style.width = window.innerWidth+"px";
canvas.style.position = 'fixed';
canvas.style.height = window.innerHeight+"px";
canvas.style.left = "0px";
canvas.style.top = "0px";
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
});

setInterval(() => {
    let dt = (Date.now()-lastCall)/1000;
    mouse.vx = (mouse.x-mouse.lx)/dt;
    mouse.vy = (mouse.y-mouse.ly)/dt;
    if (mouse.drag){
     assistent.x = mouse.x;
     assistent.y = mouse.y;
     assistent.vx = mouse.vx/3;
     assistent.vy = mouse.vy/3;
    }
    lastCall = Date.now();
    decision -= dt;
    if (decision <= 0){
     decision = Math.random()*6;
         let mode = Math.floor(Math.random()*5);
    if (mode <= 3){
    assistent.mode = 'type';
    }
        if (mode == 4){
    assistent.mode = 'wander';
    }
        if (mode == 5){
    assistent.mode = 'idle';
    }
    }
    if (assistent.mode == "wander"){
          decision += dt/2;
          wander -= dt;
    if (wander <= 0){
     wander = (Math.random()*3);
     if (Math.random()*3 <= 1){
         assistent.left = true;
         assistent.right = false;
     }else if (Math.random()*3 <= 1){
         assistent.right = true;
         assistent.left = false;
     }else{
         assistent.right = false;
          assistent.left = false;
     }
    }
    }
    cvt.clearRect(0,0,canvas.width,canvas.height);
    cvt.fillStyle = 'white';
    cvt.beginPath();
    cvt.arc(assistent.x,assistent.y,25,0,Math.PI*2);
    cvt.fill();
    cvt.closePath();
    //if (CAT.complete){
     //cvt.drawImage(CAT,assistent.x-25,assistent.y-25,50,50);
    //}
    if (assistent.mode == 'type'){
        decision -= dt*1.5
        //cvt.drawImage(SKIN,assistent.x-60,assistent.y-20,120,60)
        if (randomInput <= 0){
            randomInput = Math.random()*2;
            lastInput = [Math.floor(Math.random()*3)-1,Math.floor(Math.random()*3)-1,Math.floor(Math.random()*3)-1,Math.floor(Math.random()*3)-1]
        }
        randomInput -= dt;
        if (lasterInput !== lastInput){
        if (lastInput[1] > 0){
         keyEvent(68);
         keyEvent(65,'up');
        }else if (lastInput[1] < 0){
         keyEvent(68,'up');
         keyEvent(65);
        }else{
         keyEvent(68,'up');
         keyEvent(65,'up');
        }
                if (lastInput[1] > 0){
         keyEvent(87);
         keyEvent(83,'up');
        }else if (lastInput[1] < 0){
         keyEvent(87,'up');
         keyEvent(83);
        }else{
         keyEvent(83,'up');
         keyEvent(87,'up');
        }
       if (lastInput[2] > 0){
         keyEvent(32);
        }else{
         keyEvent(32,'up');
        }
               if (lastInput[3] > 0){
         keyEvent(90);
        }else{
         keyEvent(90,'up');
        }
         lasterInput = lastInput;
        }
    }

    assistent.vy += 200*dt;
    assistent.y += assistent.vy*dt;
    if (assistent.right){
     assistent.vx += 30*dt;
    }else if (assistent.left){
     assistent.vx -= 30*dt;
    }else{
     assistent.vx *= 0.99;
    }
    assistent.x += assistent.vx*dt;
    if (assistent.x < 25){
     assistent.x = 25;
     assistent.vx *= -0.9;
    }
    if (assistent.x > canvas.width-25){
     assistent.x = canvas.width-25;
     assistent.vx *= -0.9;
    }
    if (assistent.y > canvas.height-30){
    assistent.y = canvas.height-30;
    assistent.vy *= -0.6
    }
        if (assistent.y < 50){
    assistent.y = 50;
    assistent.vy *= -0.6
    }
},0);