Krunker.IO Aimbot & ESP

Locks aim to the nearest player in krunker.io and shows players behind walls. Also shows a line between you and them.

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Krunker.IO Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      0.3.3
// @description  Locks aim to the nearest player in krunker.io and shows players behind walls. Also shows a line between you and them.
// @author       Zertalious (Zert)
// @match        *://krunker.io/*
// @match        *://browserfps.com/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @icon         https://www.google.com/s2/favicons?domain=krunker.io
// @grant        none
// @run-at       document-start
// @require      https://unpkg.com/[email protected]/build/three.min.js
// ==/UserScript==

const THREE = window.THREE;
delete window.THREE;

const settings = {
	aimbotEnabled: true, 
	aimbotOnRightMouse: false,
	espEnabled: true, 
	espLines: true, 
	wireframe: false
};

const keyToSetting = {
	KeyB: 'aimbotEnabled',
	KeyL: 'aimbotOnRightMouse',  
	KeyM: 'espEnabled', 
	KeyN: 'espLines', 
	KeyK: 'wireframe'
};

const gui = createGUI();

let scene;

const x = {
	window: window,
	document: document,
	querySelector: document.querySelector,
	consoleLog: console.log,
	ReflectApply: Reflect.apply,
	ArrayPrototype: Array.prototype,
	ArrayPush: Array.prototype.push,
	ObjectPrototype: Object.prototype,
	clearInterval: window.clearInterval,
	setTimeout: window.setTimeout,
	reToString: RegExp.prototype.toString,
	indexOf: String.prototype.indexOf, 
	requestAnimationFrame: window.requestAnimationFrame
};

x.consoleLog( 'Waiting to inject...' );

const proxied = function ( object ) {

	// [native code]

	try {

		if ( typeof object === 'object' &&
			typeof object.parent === 'object' &&
			object.parent.type === 'Scene' &&
			object.parent.name === 'Main' ) {

			x.consoleLog( 'Found Scene!' )
			scene = object.parent;
			x.ArrayPrototype.push = x.ArrayPush;

		}

	} catch ( error ) {}

	return x.ArrayPush.apply( this, arguments );

}

const tempVector = new THREE.Vector3();

const tempObject = new THREE.Object3D();
tempObject.rotation.order = 'YXZ';

const geometry = new THREE.EdgesGeometry( new THREE.BoxGeometry( 5, 15, 5 ).translate( 0, 7.5, 0 ) );

const material = new THREE.RawShaderMaterial( {
	vertexShader: `

	attribute vec3 position;

	uniform mat4 projectionMatrix;
	uniform mat4 modelViewMatrix;

	void main() {

		gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		gl_Position.z = 1.0;

	}

	`,
	fragmentShader: `

	void main() {

		gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );

	}

	`
} );

const line = new THREE.LineSegments( new THREE.BufferGeometry(), material );

line.frustumCulled = false;

const linePositions = new THREE.BufferAttribute( new Float32Array( 100 * 2 * 3 ), 3 );
line.geometry.setAttribute( 'position', linePositions );

let injectTimer = null;

function animate() {

	x.requestAnimationFrame.call( x.window, animate );

	if ( ! scene && ! injectTimer ) {

		const el = x.querySelector.call( x.document, '#loadingBg' );

		if ( el && el.style.display === 'none' ) {

			x.consoleLog( 'Inject timer started!' );

			injectTimer = x.setTimeout.call( x.window, () => {

				x.consoleLog( 'Injected!' );
				x.ArrayPrototype.push = proxied;

			}, 2e3 );

		}

	}

	if ( scene === undefined || ! scene.children ) {

		return;

	}

	const players = [];

	let myPlayer;

	for ( let i = 0; i < scene.children.length; i ++ ) {

		const child = scene.children[ i ];

		if ( child.type === 'Object3D' ) {

			try {

				if ( child.children[ 0 ].children[ 0 ].type === 'PerspectiveCamera' ) {

					myPlayer = child;

				} else {

					players.push( child );

				}

			} catch ( err ) {}

		} else if ( child.material ) {

			child.material.wireframe = settings.wireframe;

		}

	}

	if ( ! myPlayer ) {

		x.consoleLog( 'Player not found, finding new scene.' );
		x.ArrayPrototype.push = proxied;
		return;

	}

	let counter = 0;

	let targetPlayer;
	let minDistance = Infinity;

	tempObject.matrix.copy( myPlayer.matrix ).invert()

	for ( let i = 0; i < players.length; i ++ ) {

		const player = players[ i ];

		if ( ! player.box ) {

			const box = new THREE.LineSegments( geometry, material );
			box.frustumCulled = false;

			player.add( box );

			player.box = box;

		}

		if ( player.position.x === myPlayer.position.x && player.position.z === myPlayer.position.z ) {

			player.box.visible = false;

			if ( line.parent !== player ) {

				player.add( line );

			}

			continue;

		}

		linePositions.setXYZ( counter ++, 0, 10, - 5 );

		tempVector.copy( player.position );
		tempVector.y += 9;
		tempVector.applyMatrix4( tempObject.matrix );

		linePositions.setXYZ(
			counter ++,
			tempVector.x,
			tempVector.y,
			tempVector.z
		);

		player.visible = settings.espEnabled || player.visible;
		player.box.visible = settings.espEnabled;

		const distance = player.position.distanceTo( myPlayer.position );

		if ( distance < minDistance ) {

			targetPlayer = player;
			minDistance = distance;

		}

	}

	linePositions.needsUpdate = true;
	line.geometry.setDrawRange( 0, counter );

	line.visible = settings.espLines;

	if ( settings.aimbotEnabled === false || ( settings.aimbotOnRightMouse && ! rightMouseDown ) || targetPlayer === undefined ) {

		return;

	}

	tempVector.setScalar( 0 );

	targetPlayer.children[ 0 ].children[ 0 ].localToWorld( tempVector );

	tempObject.position.copy( myPlayer.position );

	tempObject.lookAt( tempVector );

	myPlayer.children[ 0 ].rotation.x = - tempObject.rotation.x;
	myPlayer.rotation.y = tempObject.rotation.y + Math.PI;

}

const el = document.createElement( 'div' );

el.innerHTML = `<style>

.dialog {
	position: absolute;
	left: 50%;
	top: 50%;
	padding: 20px;
	background: rgba(0, 0, 0, 0.8);
	border: 6px solid rgba(0, 0, 0, 0.2);
	color: #fff;
	transform: translate(-50%, -50%);
	text-align: center;
	z-index: 999999;
}

.dialog * {
	color: #fff;
}

.close {
	position: absolute;
	right: 5px;
	top: 5px;
	width: 20px;
	height: 20px;
	opacity: 0.5;
	cursor: pointer;
}

.close:before, .close:after {
	content: ' ';
	position: absolute;
	left: 50%;
	top: 50%;
	width: 100%;
	height: 20%;
	transform: translate(-50%, -50%) rotate(-45deg);
	background: #fff;
}

.close:after {
	transform: translate(-50%, -50%) rotate(45deg);
}

.close:hover {
	opacity: 1;
}

.btn {
	cursor: pointer;
	padding: 0.5em;
	background: red;
	border: 3px solid rgba(0, 0, 0, 0.2);
}

.btn:active {
	transform: scale(0.8);
}

.msg {
	position: absolute;
	left: 10px;
	bottom: 10px;
	color: #fff;
	background: rgba(0, 0, 0, 0.6);
	font-weight: bolder;
	padding: 15px;
	animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
	z-index: 999999;
	pointer-events: none;
}

@keyframes msg {
	from {
		transform: translate(-120%, 0);
	}

	to {
		transform: none;
	}
}

.zui {
	position: fixed;
	right: 10px;
	top: 0;
	z-index: 999;
	display: flex;
	flex-direction: column;
	font-family: monospace;
	font-size: 14px;
	color: #fff;
	width: 250px;
	user-select: none;
	border: 2px solid #000;
}

.zui-item {
	padding: 5px 8px;
	display: flex;
	justify-content: space-between;
	align-items: center;
	background: #222;
	cursor: pointer;
}

.zui-item.text {
	justify-content: center;
	cursor: unset;
	text-align: center;
	background: #333;
}

.zui-item:hover {
	background: #333;
}

.zui-item span {
	color: #fff;
	font-family: monospace;
	font-size: 14px;
}

.zui-header {
	background: #000;
}

.zui-header span {
	font-size: 16px;
}

.zui-header:hover {
	background: #000;
}

.zui-on {
	color: green;
}

.zui-item-value {
	font-size: 0.8em;
}

.zui-content .zui-item-value {
	font-weight: bolder;
}

</style>
<div class="msg" style="display: none;"></div>
<div class="dialog">${`<div class="close" onclick="this.parentNode.style.display='none';"></div>
	<big>== Aimbot & ESP ==</big>
	<br>
	<br>
	[B] to toggle aimbot
	<br>
	[V] to toggle ESP
	<br>
	[N] to toggle ESP Lines
	<br>
	[L] to toggle aimbot on <br>right mouse hold
	<br>
	[H] to show/hide help
	<br>
	<br>
	By Zertalious
	<br>
	<br>
	<div style="display: grid; grid-template-columns: 1fr 1fr; grid-gap: 5px;">
		<div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</div>
		<div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div>
		<div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div>
		<div class="btn" onclick="window.open('https://greatest.deepsurf.us/en/users/662330-zertalious', '_blank')">More scripts</div>
	</div>
	` }
</div>`;

const msgEl = el.querySelector( '.msg' );
const dialogEl = el.querySelector( '.dialog' );

window.addEventListener( 'DOMContentLoaded', function () {

	while ( el.children.length > 0 ) {

		document.body.appendChild( el.children[ 0 ] );

	}

	document.body.appendChild( gui );

} );

let rightMouseDown = false;

function handleMouse( event ) {

	if ( event.button === 2 ) {

		rightMouseDown = event.type === 'pointerdown' ? true : false;

	}

}

window.addEventListener( 'pointerdown', handleMouse );
window.addEventListener( 'pointerup', handleMouse );

window.addEventListener( 'keyup', function ( event ) {

	if ( x.document.activeElement && x.document.activeElement.value !== undefined ) return;

	if ( keyToSetting[ event.code ] ) {

		toggleSetting( keyToSetting[ event.code ] );

	}

	switch ( event.code ) {

		case 'Slash' :
			toggleElementVisibility( gui );
			break;

		case 'KeyH' :
			toggleElementVisibility( dialogEl );
			break;

	}

} );

function toggleElementVisibility( el ) {

	el.style.display = el.style.display === '' ? 'none' : '';

}

function showMsg( name, bool ) {

	msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );

	msgEl.style.display = 'none';
	void msgEl.offsetWidth;
	msgEl.style.display = '';

}

animate();

function createGUI() {

	const guiEl = fromHtml( `<div class="zui">
		<div class="zui-item zui-header">
			<span>[/] Controls</span>
			<span class="zui-item-value">[close]</span>
		</div>
		<div class="zui-content"></div>
	</div>` );

	const headerEl = guiEl.querySelector( '.zui-header' );
	const contentEl = guiEl.querySelector( '.zui-content' );
	const headerStatusEl = guiEl.querySelector( '.zui-item-value' );

	headerEl.onclick = function () {

		const isHidden = contentEl.style.display === 'none';

		contentEl.style.display = isHidden ? '' : 'none';
		headerStatusEl.innerText = isHidden ? '[close]' : '[open]';

	}

	const settingToKey = {};
	for ( const key in keyToSetting ) {

		settingToKey[ keyToSetting[ key ] ] = key;

	}

	for ( const prop in settings ) {

		let name = fromCamel( prop );
		let shortKey = settingToKey[ prop ];

		if ( shortKey ) {

			if ( shortKey.startsWith( 'Key' ) ) shortKey = shortKey.slice( 3 );
			name = `[${shortKey}] ${name}`;

		}

		const itemEl = fromHtml( `<div class="zui-item">
			<span>${name}</span>
			<span class="zui-item-value"></span>
		</div>` );
		const valueEl = itemEl.querySelector( '.zui-item-value' );

		function updateValueEl() {

			const value = settings[ prop ];
			valueEl.innerText = value ? 'ON' : 'OFF';
			valueEl.style.color = value ? 'green' : 'red';

		}
		itemEl.onclick = function() {

			settings[ prop ] = ! settings[ prop ];

		}
		updateValueEl();

		contentEl.appendChild( itemEl );

		const p = `__${prop}`;
		settings[ p ] = settings[ prop ];
		Object.defineProperty( settings, prop, {
			get() {

				return this[ p ];

			}, 
			set( value ) {

				this[ p ] = value;
				updateValueEl();

			}
		} );

	}

	contentEl.appendChild( fromHtml( `<div class="zui-item text">
		<span>Created by Zertalious!</span>
	</div>` ) );

	return guiEl;

}

function fromCamel( text ) {

	const result = text.replace( /([A-Z])/g, ' $1' );
	return result.charAt( 0 ).toUpperCase() + result.slice( 1 );

}

function fromHtml( html ) {

	const div = document.createElement( 'div' );
	div.innerHTML = html;
	return div.children[ 0 ];

}

function toggleSetting( key ) {

	settings[ key ] = ! settings[ key ];
	showMsg( fromCamel( key ), settings[ key ] );

}