Shellshock.IO Aimbot & ESP

Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.

Versión del día 23/07/2025. Echa un vistazo a la versión más reciente.

Antes de proceder a la instalación, Greasy Fork te recuerda que este script contiene características potencialmente no deseables, que el autor incluye en beneficio propio en detrimento tuyo. Y pueden no gustarte.

Este script añadirá anuncios propios a las páginas que visites, beneficiando al autor.

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Shellshock.IO Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      0.4.0
// @description  Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
// @author       Zertalious (Zert)
// @match        *://shellshock.io/*
// @match        *://algebra.best/*
// @match        *://algebra.vip/*
// @match        *://biologyclass.club/*
// @match        *://deadlyegg.com/*
// @match        *://deathegg.world/*
// @match        *://eggcombat.com/*
// @match        *://egg.dance/*
// @match        *://eggfacts.fun/*
// @match        *://egghead.institute/*
// @match        *://eggisthenewblack.com/*
// @match        *://eggsarecool.com/*
// @match        *://geometry.best/*
// @match        *://geometry.monster/*
// @match        *://geometry.pw/*
// @match        *://geometry.report/*
// @match        *://hardboiled.life/*
// @match        *://hardshell.life/*
// @match        *://humanorganising.org/*
// @match        *://mathdrills.info/*
// @match        *://mathfun.rocks/*
// @match        *://mathgames.world/*
// @match        *://math.international/*
// @match        *://mathlete.fun/*
// @match        *://mathlete.pro/*
// @match        *://overeasy.club/*
// @match        *://scrambled.best/*
// @match        *://scrambled.tech/*
// @match        *://scrambled.today/*
// @match        *://scrambled.us/*
// @match        *://scrambled.world/*
// @match        *://shellshockers.club/*
// @match        *://shellshockers.site/*
// @match        *://shellshockers.us/*
// @match        *://shellshockers.world/*
// @match        *://softboiled.club/*
// @match        *://violentegg.club/*
// @match        *://violentegg.fun/*
// @match        *://yolk.best/*
// @match        *://yolk.life/*
// @match        *://yolk.rocks/*
// @match        *://yolk.tech/*
// @match        *://zygote.cafe/*
// @icon         https://www.google.com/s2/favicons?domain=shellshock.io
// @grant        none
// @run-at       document-start
// @antifeature  ads
// @require      https://cdn.jsdelivr.net/npm/[email protected]
// @require      https://cdn.jsdelivr.net/npm/[email protected]/babylon.min.js
// ==/UserScript==

const keys = {};

const StringReplace = String.prototype.replace;

function log( msg, ...args ) {

	console.log( '%c' + msg, 'color: red; background: black; font-size: 2em;', ...args );

}

window.XMLHttpRequest = class extends window.XMLHttpRequest {

	open( method, url ) {

		if ( url.indexOf( 'shellshock.js' ) > - 1 && ! isNaN( value ) ) {

			this.isScript = true;

		}

		return super.open( ...arguments );

	}

	get response() {

		if ( this.isScript && ! isNaN( value ) ) {

			let code = super.response;

			let babylonVarName,
				playersVarName,
				myPlayerVarName,
				sceneVarName,
				cullFuncName;

			const extractors = { 
				BracketSingleQuote() {

					const matches = /([a-zA-Z_$0-9]+)\['([^']+)'\]\['([^']+)'\]\("[^"]+",{si/.exec( code );

					babylonVarName = matches[ 1 ];
					playersVarName = /[a-zA-Z_$0-9]+\['[^']+'\]\),!([a-zA-Z_$0-9]+)\[/.exec( code )[ 1 ];
					myPlayerVarName = /document\.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
					sceneVarName = /if\([a-zA-Z_$0-9]+\['[^']+'\]\(([a-zA-Z_$0-9]+),[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+,null/.exec( code )[ 1 ];
					cullFuncName = /=([a-zA-Z_$0-9]+)\(this\['([^']+)'\],\.[0-9]+\)/.exec( code )[ 1 ];

					keys.MeshBuilder = matches[ 2 ];
					keys.CreateBox = matches[ 3 ];
					keys.CreateLines = /\['([^']+)'\]\("",{po/.exec( code )[ 1 ];
					keys.Vector3 = /new [a-zA-Z_$0-9]+\['([^']+)'\]\(\.5,\.5,\.5\),/.exec( code )[ 1 ];
					keys.actor = /this\['([^']+)'\]\['([^']+)'\]\.position,!/.exec( code )[ 1 ];
					keys.playing = /OPEN&&[a-zA-Z_$0-9]+\['([^']+)'\]/.exec( code )[ 1 ];

					keys.yaw = /\*=[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+\['([^']+)'\]=Math\.r/.exec( code )[ 1 ];
					keys.pitch = /\),[a-zA-Z_$0-9]+\['([^']+)'\]=Math\.max\(Math\.min/.exec( code )[ 1 ];
					keys.mesh = /,\.[0-9]+\);this\['([^']+)'\]\['([^']+)'\]\(/.exec( code )[ 1 ];

				},
				BracketDoubleQuote() { // might not be needed but just in case

					const matches = /([a-zA-Z_$0-9]+)\["([^"]+)"\]\["([^"]+)"\]\("[^"]+",{si/.exec( code );

					babylonVarName = matches[ 1 ];
					playersVarName = /[a-zA-Z_$0-9]+\["[^"]+"\]\),!([a-zA-Z_$0-9]+)\[/.exec( code )[ 1 ];
					myPlayerVarName = /document\.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
					sceneVarName = /if\([a-zA-Z_$0-9]+\["[^"]+"\]\(([a-zA-Z_$0-9]+),[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+,null/.exec( code )[ 1 ];
					cullFuncName = /=([a-zA-Z_$0-9]+)\(this\["([^"]+)"\],\.[0-9]+\)/.exec( code )[ 1 ];

					keys.MeshBuilder = matches[ 2 ];
					keys.CreateBox = matches[ 3 ];
					keys.CreateLines = /\["([^"]+)"\]\("",{po/.exec( code )[ 1 ];
					keys.Vector3 = /new [a-zA-Z_$0-9]+\["([^"]+)"\]\(\.5,\.5,\.5\),/.exec( code )[ 1 ];
					keys.actor = /this\["([^"]+)"\]\["([^"]+)"\]\.position,!/.exec( code )[ 1 ];
					keys.playing = /OPEN&&[a-zA-Z_$0-9]+\["([^"]+)"\]/.exec( code )[ 1 ];

					keys.yaw = /\*=[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+\["([^"]+)"\]=Math\.r/.exec( code )[ 1 ];
					keys.pitch = /\),[a-zA-Z_$0-9]+\["([^"]+)"\]=Math\.max\(Math\.min/.exec( code )[ 1 ];
					keys.mesh = /,\.[0-9]+\);this\["([^"]+)"\]\["([^"]+)"\]\(/.exec( code )[ 1 ];

				}, 
				Dot() { // in case the shellshock devs revert back to dot syntax :skull:

					playersVarName = /[a-zA-Z_$0-9]+\.[a-zA-Z_$0-9]+\),!([a-zA-Z_$0-9]+)\[/.exec( code )[ 1 ];
					myPlayerVarName = /document\.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
					sceneVarName = /if\([a-zA-Z_$0-9]+\.[a-zA-Z_$0-9]+\(([a-zA-Z_$0-9]+),[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+,null/.exec( code )[ 1 ];
					cullFuncName = /=([a-zA-Z_$0-9]+)\(this\.([a-zA-Z_$0-9]+),\.[0-9]+\)/.exec( code )[ 1 ];
	 
					keys.actor = /this\.([a-zA-Z_$0-9]+)\.[a-zA-Z_$0-9]+\.position,!/.exec( code )[ 1 ];
					keys.playing = /OPEN&&[a-zA-Z_$0-9]+\.([a-zA-Z_$0-9]+)/.exec( code )[ 1 ];
	 
					keys.yaw = /\*=[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+\.([a-zA-Z_$0-9]+)=Math\.r/.exec( code )[ 1 ];
					keys.pitch = /\),[a-zA-Z_$0-9]+\.([a-zA-Z_$0-9]+)=Math\.max\(Math\.min/.exec( code )[ 1 ];
					keys.mesh = /,\.[0-9]+\);this\.([a-zA-Z_$0-9]+)\.[a-zA-Z_$0-9]+\(/.exec( code )[ 1 ];

				}
			};

			const numExtractors = Object.keys( extractors ).length;
			let failures = 0;

			for ( const name in extractors ) {

				try {

					extractors[ name ]();

					log( `SUCCESS: ${name} passed!` );
					break;

				} catch ( error ) {

					log( `WARNING: ${name} extractor failed!` );

					failures ++;
					if ( failures >= numExtractors ) {

						log( `FATAL: Script failed to inject.`, getVars() );
						alert( 'Script failed to inject. Report the issue to the script developer.\n' + JSON.stringify( getVars(), undefined, 2 ) );
						return code;

					}

				}

			}

			function getVars() {

				return {
					babylonVarName,
					playersVarName,
					myPlayerVarName,
					playersVarName,
					sceneVarName,
					cullFuncName,
					keys
				};

			}

			log( 'Injecting code', getVars() );

			code = StringReplace.call( code, sceneVarName + '.render()', `

				window[ '${onUpdateFuncName}' ]( 
					${playersVarName}, 
					${myPlayerVarName}
				);

			${sceneVarName}.render()` );
			code = StringReplace.call( code, `function ${cullFuncName}`, `

				function ${cullFuncName}() {

					return true;

				}

			function someFunctionWhichWillNeverBeUsedNow` );

			return code;

		}

		return super.response;

	}

};

const settings = {
	aimbotEnabled: true, 
	aimbotOnRightMouse: false, 
	espEnabled: true, 
	showLines: true, 
	showTeam: false, 
	createdBy: 'Zertalious', 
	showHelp() {

		dialogEl.style.display = dialogEl.style.display === '' ? 'none' : '';

	}
};

const keyToSetting = {
	'KeyB': 'aimbotEnabled', 
	'KeyV': 'espEnabled', 
	'KeyN': 'showLines', 
	'KeyL': 'aimbotOnRightMouse',
	'KeyK': 'showTeam'
};

let gui, controllers;

function initGui() {

	const settingToKey = {};
	for ( const key in keyToSetting ) {

		settingToKey[ keyToSetting[ key ] ] = key;

	}

	gui = new lil.GUI();
	controllers = {};
	for ( const key in settings ) {

		let name = fromCamel( key );
		let shortKey = settingToKey[ key ];

		if ( shortKey ) {

			if ( shortKey.startsWith( 'Key' ) ) shortKey = shortKey.slice( 3 );
			name = `[${shortKey}] ${name}`;

		}

		controllers[ key ] = gui.add( settings, key ).name( name ).listen();

	}

	const titleEl = gui.domElement.querySelector( '.title' );
	titleEl.innerText = `[/] Controls`;

	gui.domElement.style.zIndex = '99999';
	controllers.createdBy.disable();

}

function fromCamel( text ) {

	const result = text.replace( /([A-Z])/g, ' $1' );
	return result.charAt( 0 ).toUpperCase() + result.slice( 1 );

}

const value = Date.now(); // parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 );
const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000;

const temp = document.createElement( 'div' );

temp.innerHTML = `<style>

.info {
	position: absolute;
	left: 50%;
	top: 50%;
	padding: 20px;
	background: rgba(0, 0, 0, 0.8);
	border: 6px solid rgba(0, 0, 0, 0.2);
	color: #fff;
	transform: translate(-50%, -50%);
	text-align: center;
	z-index: 999999;
	font-weight: bolder;
}

.info * {
	color: #fff;
}

.close-icon {
	position: absolute;
	right: 5px;
	top: 5px;
	width: 20px;
	height: 20px;
	opacity: 0.5;
	cursor: pointer;
}

.close-icon:before, .close-icon:after {
	content: ' ';
	position: absolute;
	left: 50%;
	top: 50%;
	width: 100%;
	height: 20%;
	transform: translate(-50%, -50%) rotate(-45deg);
	background: #fff;
}

.close-icon:after {
	transform: translate(-50%, -50%) rotate(45deg);
}

.close-icon:hover {
	opacity: 1;
}

.btn {
	cursor: pointer;
	padding: 0.5em;
	background: red;
	border: 3px solid rgba(0, 0, 0, 0.2);
}

.btn:active {
	transform: scale(0.8);
}

.msg {
	position: absolute;
	left: 10px;
	bottom: 10px;
	color: #fff;
	background: rgba(0, 0, 0, 0.6);
	font-weight: bolder;
	padding: 15px;
	animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
	z-index: 999999;
	pointer-events: none;
}

@keyframes msg {
	from {
		transform: translate(-120%, 0);
	}

	to {
		transform: none;
	}
}

</style>
<div class="msg" style="display: none;"></div>
<div class="info">${shouldShowAd ? `<big>Loading ad...</big>` : `<div class="close-icon" onclick="this.parentNode.style.display='none';"></div>
	<big>== Shellshock.IO Aimbot & ESP ==</big>
	<br>
	<br>
	[B] to toggle aimbot
	<br>
	[V] to toggle ESP
	<br>
	[N] to toggle ESP Lines
	<br>
	[K] to toggle team ESP
	<br>
	[L] to toggle aimbot on <br>right mouse hold
	<br>
	[H] to show/hide help
	<br>
	[/] to show/hide control panel
	<br>
	<br>
	By Zertalious
	<br>
	<br>
	<div style="display: grid; grid-template-columns: 1fr 1fr; grid-gap: 5px;">
		<div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</div>
		<div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div>
		<div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div>
		<div class="btn" onclick="window.open('https://greatest.deepsurf.us/en/users/662330-zertalious', '_blank')">More scripts</div>
	</div>
	` }
</div>`;

const msgEl = temp.querySelector( '.msg' );
const dialogEl = temp.querySelector( '.info' );

window.addEventListener( 'DOMContentLoaded', async function () {

	initGui();

	while ( temp.children.length > 0 ) {

		document.body.appendChild( temp.children[ 0 ] );

	}

	if ( shouldShowAd ) {

		const url = new URL( window.location.href );

		url.searchParams.set( 'showAd', Date.now().toString( 16 ) );
		url.searchParams.set( 'scriptVersion', GM.info.script.version );

		window.location.href = 'https://zertalious.xyz?ref=' + new TextEncoder().encode( url.href ).toString();

	}

} );

let rightMouseDown = false;

function handleMouse( event ) {

	if ( event.button === 2 ) {

		rightMouseDown = event.type === 'pointerdown' ? true : false;

	}

}

window.addEventListener( 'pointerdown', handleMouse );
window.addEventListener( 'pointerup', handleMouse );

function toggleSetting( key ) {

	settings[ key ] = ! settings[ key ];
	showMsg( fromCamel( key ), settings[ key ] );

}

window.addEventListener( 'keyup', function ( event ) {

	if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) return;

	if ( keyToSetting[ event.code ] ) {

		toggleSetting( keyToSetting[ event.code ] );

	}

	switch ( event.code ) {

		case 'KeyH':
			settings.showHelp();
			break;

		case 'Slash' :
			gui._hidden ? gui.show() : gui.hide();
			break;

	}

} );

function showMsg( name, bool ) {

	msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );

	msgEl.style.display = 'none';
	void msgEl.offsetWidth;
	msgEl.style.display = '';

}

let initialized = false;
let lineOrigin, linesArray;
let colors;

const onUpdateFuncName = btoa( Math.random().toString( 32 ) );

window[ onUpdateFuncName ] = function ( players, myPlayer ) {

	if ( shouldShowAd !== false || ! myPlayer || isNaN( value ) ) return; 

	if ( ! initialized ) {

		initialized = true;

		lineOrigin = new BABYLON.Vector3();
		linesArray = [];

		colors = {
			enemy: new BABYLON.Color3( 1, 0, 0 ), 
			team: new BABYLON.Color3( 0, 0, 1 ), 
		};

	}

	lineOrigin.copyFrom( myPlayer[ keys.actor ][ keys.mesh ].position );

	for ( let i = 0; i < linesArray.length; i ++ ) {

		linesArray[ i ].playerExists = false;

	}

	for ( let i = 0; i < players.length; i ++ ) {

		const player = players[ i ];

		if ( ! player || player === myPlayer ) continue;

		if ( player.sphere === undefined ) {

			log( 'Adding sphere...' );

			const material = new BABYLON.StandardMaterial( 'myMaterial', player[ keys.actor ].scene );
			material.wireframe = true;

			const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player[ keys.actor ].scene );
			sphere.material = material;
			sphere.position.y = 0.3;
			sphere.parent = player[ keys.actor ][ keys.mesh ];
			sphere.renderingGroupId = 1;

			player.sphere = sphere;

		}

		if ( player.lines === undefined ) {

			const options = {
				points: [ lineOrigin, player[ keys.actor ][ keys.mesh ].position ],
				updatable: true
			};

			const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player[ keys.actor ].scene );
			lines.alwaysSelectAsActiveMesh = true;
			lines.renderingGroupId = 1;

			player.lines = lines;
			player.lineOptions = options;

			linesArray.push( lines );

			log( 'Adding line...' );

		}

		player.lines.playerExists = true;
		player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions );

		const isEnemy = myPlayer.team === 0 || myPlayer.team !== player.team;
		player.sphere.visibility = settings.espEnabled && ( isEnemy || settings.showTeam );
		player.lines.visibility = settings.showLines && player[ keys.playing ] && ( isEnemy || settings.showTeam );

		player.sphere.material.emissiveColor = 
			player.sphere.material.diffuseColor = 
			player.lines.color = isEnemy ? colors.enemy : colors.team;

	}

	for ( let i = 0; i < linesArray.length; i ++ ) {

		if ( ! linesArray[ i ].playerExists ) {

			log( 'Removing line...' );

			linesArray[ i ].dispose();
			linesArray.splice( i, 1 );

		}

	}

	if ( settings.aimbotEnabled && ( settings.aimbotOnRightMouse ? rightMouseDown : true ) && myPlayer[ keys.playing ] ) {

		let minDistance = Infinity;
		let targetPlayer;

		for ( let i = 0; i < players.length; i ++ ) {

			const player = players[ i ];

			if ( player && player !== myPlayer && player[ keys.playing ] && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) {

				const distance = Math.hypot( 
					getPos( player, 'x' ) - getPos( myPlayer, 'x' ), 
					getPos( player, 'y' ) - getPos( myPlayer, 'y' ), 
					getPos( player, 'z' ) - getPos( myPlayer, 'z' ) 
				);

				if ( distance < minDistance ) {

					minDistance = distance;
					targetPlayer = player;

				}

			}

		}

		if ( targetPlayer ) {

			const x = getPos( targetPlayer, 'x' ) - getPos( myPlayer, 'x' );
			const y = getPos( targetPlayer, 'y' ) - getPos( myPlayer, 'y' );
			const z = getPos( targetPlayer, 'z' ) - getPos( myPlayer, 'z' );

			myPlayer[ keys.yaw ] = Math.radAdd( Math.atan2( x, z ), 0 );
			myPlayer[ keys.pitch ] = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5;

		}

	}

}

function getPos( player, component ) {

	return player[ keys.actor ][ keys.mesh ].position[ component ];

}

delete localStorage[ 'lastVersionPlayed' ];