randomizeFCs

randomize names and FCs for planets.nu and replaces the builtin random generator

Versión del día 29/3/2016. Echa un vistazo a la versión más reciente.

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name          randomizeFCs
//
// @description   randomize names and FCs for planets.nu and replaces the builtin random generator
// 				  to eliminate command codes it only replaces FCs in the format 0a0.
// 				  ship names get changed only if they contain capital letters.
//
// @include       http://play.planets.nu/*
// @include 	  http://test.planets.nu/*
// @include 	  http://planets.nu/*
// @version       3.0.0
// @homepage      https://greatest.deepsurf.us/en/users/32642-stephen-piper
// @namespace https://greatest.deepsurf.us/en/users/32642-stephen-piper
// ==/UserScript==

function wrapper() {
  var execPlanets = [];

  function setRandom() {
  }
  setRandom.prototype = {

    loadControls : function() {
      // debugger;
      this.clearData();

      if (vgapMap.prototype.spMenuItem != undefined) {
	vgapMap.prototype.spMenuItem("Random FCs", "randomFC", function() {
	  setRandom.prototype.setRandomFC();
	});

	vgapMap.prototype.spMenuItem("Random Ship Names", "randomShipName", function() {
	  setRandom.prototype.setRandomShipNames();
	});

	vgapMap.prototype.spMenuItem("Exec Notes", "execNotes", function() {
	  setRandom.prototype.execNotes();
	});

	vgapMap.prototype.spMenuItem("Clear", "_massClear", function() {
	  setRandom.prototype.clearData();
	});
      }

    },

    clearData : function() {
      execPlanets = [];
    },

    setRandomFC : function() {
      for (var i = 0; i < vgap.myplanets.length; ++i) {
	var planet = vgap.myplanets[i];
	if (vgap.player.id == planet.ownerid && planet.readystatus == 0) {
	  if (planet.friendlycode == /[0-9][a-zA-Z][0-9]/) {
	    planet.friendlycode = vgaPlanets.randomFC();
	    planet.changed = true;
	  }
	}
	;
      }
      for (var i = 0; i < vgap.myships.length; ++i) {
	var ship = vgap.myships[i];
	if (vgap.player.id == ship.ownerid && ship.readystatus == 0) {
	  if (ship.friendlycode == /[0-9][a-zA-Z][0-9]/) {
	    ship.friendlycode = vgaPlanets.randomFC();
	    ship.changed = true;
	  }
	}
	;
      }

      vgap.indicator.text("done");
      vgap.indicateOn();
    },

    setRandomShipNames : function() {
      var url = "http://api.wordnik.com:80/v4/words.json/randomWord";
      var data = {
	"hasDictionaryDef" : "true",
	"includePartOfSpeech" : "verb-intransitive",
	"minLength" : "5",
	"maxLength" : "16",
	"limit" : "1",
	"api_key" : "a2a73e7b926c924fad7001ca3111acd55af2ffabf50eb4ae5",
      };
      var pat = /.*?[A-Z]/;

      for (var i = 0; i < vgap.myships.length; ++i) {
	var ship = vgap.myships[i];
	if (vgap.player.id == ship.ownerid && pat.test(ship.name)) {
	  $.ajax({
	    async : false,
	    type : 'GET',
	    url : url,
	    data : data,
	    success : function(data) {
	      ship.name = data.word;
	      ship.changed = 1;
	    }
	  });
	}
      }

      vgap.indicator.text("done");
      vgap.indicateOn();
    },

    // {
    // default": {
    // "planet": {
    // "fc": {
    // "def20": "nuk",
    // "random": ""
    // },
    // "build": {
    // "factories": "20",
    // "defense": "20",
    // "mines": "20",
    // "factories2": "999", // 2nd build phaze if wanted
    // "defense2": "999",
    // "mines2": "999",
    // "minesminres": "500" // minimum value of groundminerals for max
    // buildmines
    // & buildmines2
    // },
    // "taxes": {
    // "nattaxhappy":"70", // verified by maxtaxvalue > nattaxamount
    // "nattaxhappychange":"3", // max value to change taxhappy
    // "nattax":"12", // nattax verified by taxhappy & maxtaxvalue
    // "nattaxmin":"200" // min(nattaxmin, nattaxamount)
    // },
    // "ready": ""
    // }
    // }
    // }

    // Happychange = (1000 - SQRT(Native Clans) - Native Taxlevel*85 -
    // (factories + mines)/2 - 50*(10-Native Government)) / 100

    // taxrate = (- happychange * 100 + 1000 - sqrt(clans) - (factories + mines)
    // / 2 - 50 * (10 - government))/85

    execNotes : function() {
      for (var f = 0; f < vgap.myplanets.length; f++) {
	var l = vgap.myplanets[f];
	if (vgap.player.id == l.ownerid) {

	  if (l.note != undefined && l.note.body != "") {
	    try {
	      var jn = JSON.parse(l.note.body
	      // , function(h, k) {console.log(h+" "+k)}
	      );
	      execPlanets.push(l.id);
	    } catch (e) {
	      continue;
	    }

	    // commands executed in this order NOT the notes order
	    if (jn.fc != undefined) {
	      if (jn.fc == "random") {
		l.friendlycode = vgap.randomFC();
		console.log("fc " + l.id + " rnd " + l.friendlycode);
	      } else {
		l.friendlycode = jn.fc;
		console.log("fc " + l.id + " " + l.friendlycode);
	      }
	    }

	    if (jn.buildfact != undefined) { // 1st phaze
	      var b = this.buildFactories(l, jn.buildfact);
	      console.log("bldF " + l.id + " " + b + " = " + l.factories);
	    }

	    if (jn.builddef != undefined) { // 1st phaze
	      var b = this.buildDefense(l, jn.builddef);
	      console.log("bldD " + l.id + " " + b + " = " + l.defense);
	      if (l.id.defense >= jn.builddef && jn.defensefc != undefined) {
		l.friendlycode = jn.defensefc;
		console.log("defFC " + l.id + " " + l.friendlycode);
	      }
	    }

	    if (jn.buildmines != undefined) {
	      var b = this.buildMines(l, jn.buildmines);
	      console.log("bldM " + l.id + " " + b + " = " + l.mines);
	    }

	    if (jn.buildfact2 != undefined) { // 2nd phaze
	      var b = this.buildFactories(l, jn.buildfact2);
	      console.log("bldF2 " + l.id + " " + b + " = " + l.factories);
	    }

	    if (jn.builddef2 != undefined) { // 2nd phaze
	      var b = this.buildDefense(l, jn.builddef2);
	      console.log("bldD2 " + l.id + " " + b + " = " + l.defense);
	    }

	    if (jn.buildmines2 != undefined) { // 2nd phaze
	      var b = this.buildMines(l, jn.buildmines2);
	      console.log("bldM2 " + l.id + " " + b + " = " + l.mines);
	    }

	    // has to be last
	    if (jn.ready != undefined) {
	      l.readystatus = 1;
	      console.log("ready " + l.id);
	    }

	    l.changed = true;
	  }
	}
      }

      vgap.indicator.text("done");
      vgap.indicateOn();
    },

    buildFactories : function(d, a) {
      // if (d.id == 342)
      // debugger;

      var c = this.maxBuilding(d, 100);

      a = Math.min(a - d.factories, d.supplies, Math.floor((d.supplies + d.megacredits) / 4), c - d.factories);

      if (a > 0) {
	this.spendSuppliesMC(d, a, a * 3);

	d.builtfactories += a;
	d.factories += a;
	d.changed = true;
      }

      return a;
    },

    spendSuppliesMC : function(d, c, a) {
      if (c + a < d.supplies + d.megacredits && c < d.supplies) {
	if (d.megacredits < a) {
	  var b = a - d.megacredits;
	  d.megacredits += b;
	  d.supplies -= b;
	  d.suppliessold += b;
	}
	d.megacredits -= a;
	d.supplies -= c;
	d.changed = true;
      }
    },

    buildMines : function(d, a) {
      // if(d.id == 342)
      // debugger;
      var c = this.maxBuilding(d, 200);

      a = Math.min(a - d.mines, d.supplies, Math.floor((d.supplies + d.megacredits) / 5), c - d.mines);

      if (a > 0) {
	this.spendSuppliesMC(d, a, a * 4);

	d.builtmines += a;
	d.mines += a;
	d.changed = true;
      }
      return a;
    },

    buildDefense : function(d, a) {
      // if(d.id == 342)
      // debugger;
      var c = this.maxBuilding(d, 50);

      a = Math.min(a - d.defense, d.supplies, Math.floor((d.supplies + d.megacredits) / 11), c - d.defense);

      if (a > 0) {
	this.spendSuppliesMC(d, a, a * 10);

	// if (d.megacredits < (a * 10)) {
	// var b = (a * 10) - d.megacredits;
	// d.megacredits += b;
	// d.supplies -= b;
	// d.suppliessold += b
	// }
	// d.megacredits -= a * 10;
	// d.supplies -= a;
	d.builtdefense += a;
	d.defense += a;
	d.changed = true;
      }
      return a;
    },

    maxBuilding : function(d, a) {
      if (d.clans <= a) {
	return d.clans
      } else {
	return Math.floor(a + Math.sqrt(d.clans - a))
      }
    },

    getNote : function(b, c) {
      for (var a = 0; a < b.notes.length; a++) {
	if (c.notes[a].targetid == b && c.notes[b].targettype == c) {
	  b = c.notes[a]
	}
      }
      return b;
    },

    nativePopGrowth : function(c) {
      var a = 0;
      var b = 0;
      if ((c.nativehappypoints + vgap.nativeTaxChange(c)) >= 70 && c.nativeclans > 0 && c.clans > 0) {
	if (c.nativetype == 9) {
	  b = c.temp * 1000;
	  a = a + Math.round(((c.temp / 100) * (c.nativeclans / 25) * (5 / (c.nativetaxrate + 5))));
	} else {
	  b = Math.round(Math.sin(3.14 * (100 - c.temp) / 100) * 150000);
	  a = a + Math.round(Math.sin(3.14 * ((100 - c.temp) / 100)) * (c.nativeclans / 25) * (5 / (c.nativetaxrate + 5)));
	}
	if (c.nativeclans > 66000) {
	  a = Math.round(a / 2);
	}
	if (c.nativeclans > b) {
	  a = 0;
	}
      }
      return a;
    },

    nativeTaxAmount : function(d, c) {
      if (d.nativetype == 5) {
	return 0;
      }
      var a = d.nativetaxrate;
      var b = vgap.getPlayer(d.ownerid);
      if (b != null) {
	if (b.raceid == 6 && a > 20) {
	  a = 20;
	}
      }
      var e = Math.round(a * d.nativetaxvalue / 100 * d.nativeclans / 1000);
      if (e > d.clans && !c) {
	e = d.clans;
      }
      var d = 1;
      if (vgap.advActive(2)) {
	d = 2;
      }
      e = e * d;
      if (d.nativetype == 6) {
	e = e * 2;
      }
      if (e > 5000) {
	e = 5000;
      }
      return e;
    },

  };

  var oldDrawPlanet = vgapMap.prototype.drawPlanet;
  vgapMap.prototype.drawPlanet = function(planet, ctx, fullrender) {

    var note = planet.note;
    planet.note = "";

    oldDrawPlanet.apply(this, arguments);

    planet.note = note;

    var x = this.screenX(planet.x);
    var y = this.screenY(planet.y);

    // planets with script executed
    if (execPlanets != undefined) {
      for (i = 0; i < execPlanets.length; ++i) {
	if (execPlanets[i] == planet.id) {
	  this.drawCircle(ctx, x, y, 11 * this.zoom, "blue", 2);
	}
      }
    }

    if (planet.note && planet.note.body.length > 0) {
      this.drawCircle(ctx, x, y, 3.5 * this.zoom, "blue", 1);
    }

  };

  // vgaPlanets.prototype.randomFC() can generate commands
  var oldRandomFC = vgaPlanets.prototype.randomFC;
  vgaPlanets.prototype.randomFC = function() {
    var c = "";
    c += Math.floor(Math.random() * 10);

    var b = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
    c += b.charAt(Math.floor(Math.random() * b.length))

    c += Math.floor(Math.random() * 10);

    return c
  };

  var oldLoadControls = vgapMap.prototype.loadControls;
  vgapMap.prototype.loadControls = function() {
    oldLoadControls.apply(this, arguments);

    setRandom.prototype.loadControls();
  };
};

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);