TETR.IO Theme

TETR.IO Theme for Jstris

Versión del día 19/10/2020. Echa un vistazo a la versión más reciente.

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         TETR.IO Theme
// @namespace    http://tampermonkey.net/
// @version      0.18
// @description  TETR.IO Theme for Jstris
// @author       Eddie, NueSB, Oki, OSK
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==

(function() {

    function CustomSFXset(){
    this.volume=1;
    this.lock={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_lock.mp3",abs:1};
    this.ready={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/goodluckyready.mp3",abs:1,set:1};
    this.go={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/goodluckygo.mp3",abs:1,set:0};
    this.died={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_died.mp3",abs:1,set:1};
    this.hold={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_hold.mp3",abs:1,set:0};
    this.move={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_move.mp3",abs:1,set:0};
    this.linefall={url:"blank.wav",abs:1,set:0};
    this.comboTones={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_combo.mp3",abs:1,set:2,duration:1000,spacing:500,cnt:17};
    };

    window.addEventListener('load', function(){

        //Next Piece Sounds
        var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
        Game['pieceSoundsTGM'] = [];
        var srcs = [
          "https://ecdldaiiere.github.io/Eddiez-Soundz/goodlucky_imino.mp3",
          "https://ecdldaiiere.github.io/Eddiez-Soundz/goodlucky_omino.mp3",
          "https://ecdldaiiere.github.io/Eddiez-Soundz/goodlucky_tmino.mp3",
          "https://ecdldaiiere.github.io/Eddiez-Soundz/goodlucky_lmino.mp3",
          "https://ecdldaiiere.github.io/Eddiez-Soundz/goodlucky_jmino.mp3",
          "https://ecdldaiiere.github.io/Eddiez-Soundz/goodlucky_smino.mp3",
          "https://ecdldaiiere.github.io/Eddiez-Soundz/goodlucky_zmino.mp3",
          "https://ecdldaiiere.github.io/Eddiez-Soundz/goodlucky_idk.wav"
        ];

        Game['playSoundTGM'] = function(s)
        {
          if (!s.paused && s.currentTime > 0)
          {
            s.currentTime = 0;
          }
          else s.play();
        }

        function a(s, b)
        {
          for (var i = 0; i < b.length; i++)
          {
            s.push(document.createElement("audio"));
            s[i].src = b[i];
            s[i].volume = 0.43;
          }
        }
        a(Game['pieceSoundsTGM'], srcs);


        var uqbFunc = Game['prototype']['updateQueueBox'].toString()
        uqbFunc = "Game['playSoundTGM'](Game['pieceSoundsTGM'][this.queue[0].id]);" + trim(uqbFunc)
        Game['prototype']['updateQueueBox'] = new Function(uqbFunc);

        //Jstris SFX
        CustomSFXset.prototype = new BaseSFXset;
        loadSFX(new CustomSFXset);

        //Jstris Block Skin Change
        loadSkin("https://i.imgur.com/XcnWlC6.png",30);
        loadGhostSkin("https://i.imgur.com/f7kvOMi.png",30);

        //Jstris Custom Background Image
        document.head.getElementsByTagName("style")[0].innerHTML="";
        document.body.style.backgroundImage="url('https://i.imgur.com/tgQkAX5.jpg)";
        document.body.style.backgroundSize="100%";
        document.getElementById("app").style.backgroundColor="rgba(0, 0, 0, 0)";
        document.getElementById("app").style.height="1000px";


/**************************
  Rotation Sounds Script
**************************/

Game['rotationSounds']  = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_rotate.mp3", //rotate left
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_rotate.mp3", //rotate right
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_rotate.mp3" //rotate 180°
];

Game['rotationVolumes'] = [1,1,1]

localStorage.evVol=localStorage.evVol||"100"

Game["rArray"]=[];
Game["rotationSounds"].map((x,i)=>{if(Game['rotationSounds'][i]){Game["rArray"].push(document.createElement("audio"));Game["rArray"][i].src=x}else{Game["rArray"].push(null)}})


window.playRotSound = function(S){s=Game.rArray[S];!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['rotationVolumes'][S]*localStorage.evVol/100,s.play())}


var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}

var rotFunc = Game['prototype']['rotateCurrentBlock'].toString()
var rotParams = getParams(rotFunc)

var rotInsert = 'var rotPos=[0,0,1,2]['+rotParams[0]+'+1];console.log(rotPos);Game.rArray[rotPos]&&playRotSound(rotPos);'

rotFunc = rotInsert + trim(rotFunc)

Game['prototype']['rotateCurrentBlock'] = new Function(...rotParams, rotFunc);

        /**************************
       Songs Script
**************************/

var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}


localStorage.musicVol = localStorage.musicVol || "100";
localStorage.SPvol = localStorage.SPvol || "100";

var musicVol = document.createElement("tr");
musicVol.innerHTML = 'Music vol (MP):&nbsp;<input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting">'+localStorage.musicVol+'%</span>'
tab_sound.appendChild(musicVol);

var spVol = document.createElement("tr");
spVol.innerHTML = 'Music vol (SP):&nbsp;<input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting2">'+localStorage.SPvol+'%</span>'
tab_sound.appendChild(spVol);



Game["setVol"] = function(vol,mode) {
	if(mode){
		localStorage.musicVol = vol
		volSetting.innerHTML=vol+'%';
		var musicVol=document.getElementById("volControl")
		Game["songs"].map(x=>{
			x.volume = (musicVol.value/100);
		})
	} else {
		localStorage.SPvol = vol
		volSetting2.innerHTML=vol+'%';
		var spVol=document.getElementById("volControl2")
		Game["song"].volume = spVol.value/100
	}
}


if(typeof Game != "undefined"){


var songsMP = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/hangingoutintokyo.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/hangingoutintokyo.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/hangingoutintokyo.mp3"
]

var songSP = "https://ecdldaiiere.github.io/Eddiez-Soundz/piercingwind.mp3"

//Play song when only X*100% of players are left (first one is always 1)
var songThresholds = [1, 0.6, 0.2]

Game['onlySprint'] = false;


window.playSong = function(s) {
	Game["songs"].map(x=>{
		x.pause();
		x.currentTime = 0;
	})
	Game["song"].pause();
	Game["song"].currentTime = 0;

	if(s != undefined){
		!s.paused&&0<s.currentTime?s.currentTime=0:s.play()
	}
}

Game["songs"] = [];
Game["maxPlayers"] = 0
Game["songIndex"] = -1


Game["song"] = document.createElement("audio");
Game["song"].src = songSP;
Game["song"].loop = true;
Game["song"].volume = 1;

songsMP.map((x,i)=>{
    Game["songs"].push(document.createElement("audio"));
    Game["songs"][i].src = x;
    Game["songs"][i].loop = true;
    Game["songs"][i].volume = 1;
})

Game["setVol"](localStorage.musicVol,1)
Game["setVol"](localStorage.SPvol,0)


Game["updateSong"] = function(i) {

	if(i<0){
		Game["maxPlayers"] = 0
		playSong()
		Game["songIndex"] = -1
	}

	if(i==0){
		Game["maxPlayers"]= -1
		playSong(Game["songs"][0])
		Game["songIndex"] = 0
	}

	if(typeof i == "string"){
		if(Game["maxPlayers"]<0){
			Game["maxPlayers"]=parseInt(i)
		}
		var alivePercent = (parseInt(i)-1)/Game["maxPlayers"]
		if(alivePercent <= songThresholds[Game["songIndex"]+1]){
			console.log(Game["songIndex"])
			Game["songIndex"]++
			playSong(Game["songs"][Game["songIndex"]])
		}
	}

}

var gameOver99 = Game['prototype']['GameOver'].toString();
gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99)
Game['prototype']['GameOver'] = new Function(gameOver99)

var printSlot99 = SlotView['prototype']['printSlotPlace'].toString()
var printSlotParams = getParams(printSlot99);
printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99)
SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99);



var readyGo99 = Game['prototype']['restart'].toString()
readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99)
Game['prototype']['restart'] = new Function(readyGo99);

var specMode99 = Live['prototype']['spectatorMode'].toString()
var specParams = getParams(specMode99);
specMode99 = `Game['updateSong'](-1);` + trim(specMode99)
Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99);

var paint99 = Game['prototype']['paintMatrixWithColor'].toString()
var paintParams = getParams(paint99);
paint99 = `Game['updateSong'](-1);` + trim(paint99)
Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99);


localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){localStorage.mainVol=document.getElementById('vol-control').value}, false);
Settings['prototype']['volumeChange'](+localStorage.mainVol)

//remove these 3 lines if you dont want the music to stop for the countdown
var readyGo992 = Game['prototype']['readyGo'].toString()
readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992)
Game['prototype']['readyGo'] = new Function(readyGo992);
}


/**************************
  Special Events Script
**************************/
Game['eventSounds']  = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_tspinsingle.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_tspinsingle.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_clear1.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_tspindouble.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_clear2.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_tspintriple.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_clear3.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_clear4.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_clear5.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_perfectclear.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_tspindouble.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Tetrio_b2btetris.mp3"
];

Game['eventVolumes']  = [1,1,1,1,1,1,1,1,1,1,1,1]


window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","CLEAR5","PERFECT_CLEAR"]
window.enableB2B = true;


Game["latestEv"]="";Game["sArray"]=[];localStorage.evVol=localStorage.evVol||"100";window.b2bBefore=false;
Game["eventSounds"].map((x,i)=>{if(Game['eventSounds'][i]){Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src=x}else{Game["sArray"].push(null)}})


var evVol = document.createElement("tr");
evVol.innerHTML = `Special Events vol:&nbsp;<input id="volControl3" oninput="localStorage.evVol=volControl3.value;volSetting3.innerHTML=volControl3.value+'%'" type="range" min="0" max="100" value="`+localStorage.evVol+`" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting3">`+localStorage.evVol+`%</span>`
tab_sound.appendChild(evVol);

if(typeof playSound != 'function') {
    window.playSound = function(S){s=Game.sArray[S];console.log(s);!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['eventVolumes'][S]*localStorage.evVol/100,s.play())}
}


window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","CLEAR5","PERFECT_CLEAR"]

if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}


var clcFunc = Game['prototype']['checkLineClears'].toString()
var clcParams = getParams(clcFunc)
searchFor = "[_" + clcFunc.split("switch")[1].split("]][_")[2]

events.map((x,i)=>{
	replacement = searchFor.replace("[","[Game['btb']=this['isBack2Back'],console.log('"+x+"'),Game['latestEv']='"+x+"',")
	clcFunc=clcFunc.replace(searchFor,replacement)
})

Game['prototype']["checkLineClears"] = new Function(...clcParams, trim(clcFunc));

var psFunc = Game['prototype']['playSound'].toString()
var psParams = getParams(psFunc);
psFunc = `
if(Game["latestEv"]){
	sIndex=events.indexOf(Game["latestEv"]);
	console.log(sIndex)
	sound=sIndex;enableB2B&&Game.btb&&~[0,1,3,5,7,8].indexOf(sIndex)&&(sound=10+ +(7==sIndex));
	console.log(sound);
	Game.sArray[sound]&&playSound(sound);
	Game["latestEv"]="";
}` + trim(psFunc)

Game['prototype']['playSound'] = new Function(...psParams, psFunc);

localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){
    localStorage.mainVol=document.getElementById('vol-control').value
}, false);

Settings['prototype']['volumeChange'](+localStorage.mainVol)


    }

  )();
})();