Barclay's Library

Import whatever model URLs you need - library that does the heavy lifting

Este script no debería instalarse directamente. Es una biblioteca que utilizan otros scripts mediante la meta-directiva de inclusión // @require https://update.greatest.deepsurf.us/scripts/526336/1661654/Barclay%27s%20Library.js

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

Autor
onlypuppy7
Versión
1.1.4
Creado
9/2/2025
Actualizado
16/9/2025
Tamaño
11,4 KB
Licencia
Desconocida

Barclay's - Shell Shockers Model Injector

built by onlypuppy7, based off libertymutual's code
> repository link

> greasyfork example script link
> greasyfork library link

How to use

1. Setup

Grab the game's original model files as reference.

NOTE: The old URLs for models are OUTDATED!

Going to simply /models/[model].glb will only give you the default models.

You must go to /models/full/ links.

Examples:

https://shellshock.io/models/full/egg.glb
https://shellshock.io/models/full/gun_m24.glb

2a. Replacing models

Create models in Blender with names that will overwrite the original's.

They MUST match.

2b. Replacing animations

{Guide coming soon.}

3. Importing into Barclay's

Upload to some file hoster.

GitHub usually works best for this type of thing.

Add the link to the arrays at the beginning of the example script.

You can add multiple models if desired, as well as many URLs as you like. The order of execution is from first to last, so GLBs that have models that target the same meshes as ones prior will overwrite the previous data.

Adding Barclay's to your project as a library

Add this line to the userscript meta, it will initiate the Barclay's library.

// @require      https://update.greatest.deepsurf.us/scripts/526336/user.js

If you don't like the idea of adding that, or you have an environment where you can't add libraries, then the code from the link can safely just be inserted into your code.

Then, to set the script's models add this:

BARCLAYS.modelURLs = [
    "https://link.to.file/model.glb",
];

After this, you need to decide how you want the script injecting. If you want to let Barclay's inject itself, add this:

BARCLAYS.init();

Otherwise, you can pass in the game's js from your own injection mechanism, for example like this:

js = BARCLAYS.applyBarclays(js);

Optionally, if you need to reinject models or such you can run this:

BARCLAYS.replaceModels([
    "https://link.to/your/model.glb",
]);

FAQ

Oh my god, onlypuppy7 made this! It's hacks and virus and a malware!

Please find a bathroom to do your business, because you appear to be full of shit.