Chess.com Ultimate Automation Suite

Comprehensive automation tool for Chess.com with auto-rematch, move suggestions, and analytics

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Chess.com Ultimate Automation Suite
// @namespace    http://tampermonkey.net/
// @version      3.2.1
// @description  Comprehensive automation tool for Chess.com with auto-rematch, move suggestions, and analytics
// @author       ChessMint Pro
// @match        https://www.chess.com/*
// @match        https://chess.com/*
// @grant        GM_xmlhttpRequest
// @grant        unsafeWindow
// @connect      chess.com
// @require      https://code.jquery.com/jquery-3.6.0.min.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.10.3/chess.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/dist/chart.min.js
// ==/UserScript==

(function() {
    'use strict';

    // ========================
    // Configuration Section
    // ========================
    const CONFIG = {
        AUTO_REMATCH: true,
        REMATCH_DELAY: 3000, // ms
        AUTO_ACCEPT_REMATCH: true,
        MOVE_SUGGESTIONS: true,
        ANALYTICS_ENABLED: true,
        PERFORMANCE_MONITORING: true,
        HOTKEYS_ENABLED: true,
        DEBUG_MODE: false,
        VERSION: '3.2.1'
    };

    // ========================
    // Core Functionality
    // ========================
    class ChessAutomator {
        constructor() {
            this.chess = new Chess();
            this.gameState = {};
            this.analyticsData = {
                gamesPlayed: 0,
                wins: 0,
                losses: 0,
                draws: 0,
                moveTimes: [],
                accuracy: []
            };
            this.init();
        }

        init() {
            this.injectStyles();
            this.setupObservers();
            this.setupHotkeys();
            this.log('Chess.com Ultimate Automation Suite v' + CONFIG.VERSION + ' initialized');
        }

        injectStyles() {
            const css = `
                .chess-mint-overlay {
                    position: fixed;
                    bottom: 20px;
                    right: 20px;
                    z-index: 9999;
                    background: rgba(0,0,0,0.8);
                    color: white;
                    padding: 10px;
                    border-radius: 5px;
                    font-family: Arial, sans-serif;
                    max-width: 300px;
                }
                .chess-mint-button {
                    background: #4CAF50;
                    color: white;
                    border: none;
                    padding: 8px 16px;
                    margin: 5px;
                    border-radius: 4px;
                    cursor: pointer;
                }
                .chess-mint-button:hover {
                    background: #45a049;
                }
            `;
            const style = document.createElement('style');
            style.innerHTML = css;
            document.head.appendChild(style);
        }

        setupObservers() {
            // Observe game board changes
            const boardObserver = new MutationObserver((mutations) => {
                this.handleBoardChanges();
            });
            boardObserver.observe(document.body, {
                childList: true,
                subtree: true
            });

            // Observe game end state
            const gameEndObserver = new MutationObserver((mutations) => {
                if (CONFIG.AUTO_REMATCH) {
                    this.handleGameEnd();
                }
            });
            gameEndObserver.observe(document.body, {
                childList: true,
                subtree: true
            });
        }

        // ========================
        // Game Handling
        // ========================
        handleBoardChanges() {
            try {
                this.updateGameState();
                if (CONFIG.MOVE_SUGGESTIONS) {
                    this.provideMoveSuggestions();
                }
                if (CONFIG.PERFORMANCE_MONITORING) {
                    this.monitorPerformance();
                }
            } catch (e) {
                this.error('Error in handleBoardChanges:', e);
            }
        }

        handleGameEnd() {
            try {
                setTimeout(() => {
                    this.clickRematch();
                    if (CONFIG.ANALYTICS_ENABLED) {
                        this.updateAnalytics();
                    }
                }, CONFIG.REMATCH_DELAY);
            } catch (e) {
                this.error('Error in handleGameEnd:', e);
            }
        }

        clickRematch() {
            const buttons = [
                document.querySelector('button[data-cy="new-game-button"]'),
                document.querySelector('button[data-cy="rematch"]'),
                document.querySelector('button[data-cy="daily-rematch"]'),
                document.querySelector('button[data-cy="challenge-again"]'),
                document.querySelector('button.ui_v5-button-component.ui_v5-button-primary')
            ];

            for (const button of buttons) {
                if (button) {
                    button.click();
                    this.log('Clicked rematch button');
                    return true;
                }
            }
            return false;
        }

        // ========================
        // Chess Engine
        // ========================
        provideMoveSuggestions() {
            if (!this.isMyTurn()) return;

            const moves = this.chess.moves({verbose: true});
            if (moves.length === 0) return;

            // Simple evaluation - in a real implementation you'd use a proper engine
            const bestMove = moves[Math.floor(Math.random() * moves.length)];
            this.displayMoveSuggestion(bestMove.from + bestMove.to);
        }

        displayMoveSuggestion(move) {
            this.log('Suggested move:', move);
            // In a real implementation, you'd display this on the board
        }

        // ========================
        // Analytics
        // ========================
        updateAnalytics() {
            this.analyticsData.gamesPlayed++;
            // In a real implementation, you'd track actual results
            this.log('Updated analytics data');
        }

        showAnalyticsDashboard() {
            // In a real implementation, you'd show a nice chart
            this.log('Showing analytics dashboard');
        }

        // ========================
        // Utility Methods
        // ========================
        updateGameState() {
            // In a real implementation, you'd parse the actual board state
            this.log('Updated game state');
        }

        isMyTurn() {
            // In a real implementation, you'd check whose turn it is
            return true;
        }

        setupHotkeys() {
            if (!CONFIG.HOTKEYS_ENABLED) return;

            document.addEventListener('keydown', (e) => {
                if (e.key === 'F1') {
                    this.clickRematch();
                }
                if (e.key === 'F2') {
                    this.showAnalyticsDashboard();
                }
            });
        }

        log(...args) {
            if (CONFIG.DEBUG_MODE) {
                console.log('[ChessMint]', ...args);
            }
        }

        error(...args) {
            console.error('[ChessMint]', ...args);
        }
    }

    // ========================
    // Initialization
    // ========================
    const automator = new ChessAutomator();

    // UI Enhancements
    const overlay = document.createElement('div');
    overlay.className = 'chess-mint-overlay';
    overlay.innerHTML = `
        <h3>Chess.com Ultimate Suite v${CONFIG.VERSION}</h3>
        <div>Status: <span id="chess-mint-status">Active</span></div>
        <button class="chess-mint-button" id="chess-mint-rematch">Force Rematch</button>
        <button class="chess-mint-button" id="chess-mint-analytics">Show Analytics</button>
    `;
    document.body.appendChild(overlay);

    document.getElementById('chess-mint-rematch').addEventListener('click', () => {
        automator.clickRematch();
    });

    document.getElementById('chess-mint-analytics').addEventListener('click', () => {
        automator.showAnalyticsDashboard();
    });

    // ========================
    // Advanced Features
    // ========================
    // These would be implemented in a real version:
    // - Stockfish integration
    // - Move prediction
    // - Opening database
    // - Position evaluation
    // - Game history analysis
    // - Opponent profiling
    // - Time management tools
    // - Training modules
})();