Torn Execute Indicator

Shows EXECUTE indicator when opponent can be executed

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Torn Execute Indicator
// @namespace    http://tampermonkey.net/
// @version      1.2
// @description  Shows EXECUTE indicator when opponent can be executed
// @author       PedroXimenez
// @match        *://www.torn.com/*
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    // Check if we're on an attack page (loader.php?sid=attack)
    if (!window.location.pathname.includes('loader.php')) {
        return; // Exit if not on loader.php
    }

    const urlParams = new URLSearchParams(window.location.search);
    if (urlParams.get('sid') !== 'attack') {
        return; // Exit if not on attack page
    }

    // Store last logged values to avoid duplicate console output (on window to persist)
    if (!window.executeLastLoggedValues) {
        window.executeLastLoggedValues = {
            executeThreshold: null,
            opponentHealth: null,
            lifePercentage: null,
            canExecute: null
        };
    }

    function canExecuteTarget(html) {
        // Extract execute percentage (e.g., "15%" from "below 15% life")
        const executeMatch = html.match(/below\s+(\d+)%\s+life/i);
        if (!executeMatch) {
            return false; // No execute threshold found
        }
        const executeThreshold = parseInt(executeMatch[1]);

        // Find all player divs
        const playerDivs = document.querySelectorAll('[class*="player___"]');

        if (playerDivs.length < 2) {
            return false; // Need at least 2 players
        }

        // Find the opponent's player div (the one without attack buttons)
        let opponentDiv = null;
        for (const playerDiv of playerDivs) {
            const hasAttackButtons = playerDiv.querySelector('[aria-label*="Attack with"]');
            if (!hasAttackButtons) {
                opponentDiv = playerDiv;
                break;
            }
        }

        if (!opponentDiv) {
            return false; // Couldn't find opponent div
        }

        // Extract health from the opponent's div
        const healthElement = opponentDiv.querySelector('[id*="player-health-value"]');
        if (!healthElement) {
            return false; // No health element found
        }

        const healthText = healthElement.textContent;
        const healthMatch = healthText.match(/(\d{1,3}(?:,\d{3})*)\s*\/\s*(\d{1,3}(?:,\d{3})*)/);

        if (!healthMatch) {
            return false; // Couldn't parse health values
        }

        const opponentHealth = {
            current: parseInt(healthMatch[1].replace(/,/g, '')),
            max: parseInt(healthMatch[2].replace(/,/g, ''))
        };

        // Calculate life percentage
        const lifePercentage = (opponentHealth.current / opponentHealth.max) * 100;

        // Check if life percentage is at or below the execute threshold
        const canExecute = lifePercentage <= executeThreshold;

        // Only log if values have changed
        const currentHealthStr = `${opponentHealth.current}/${opponentHealth.max}`;
        const currentLifePercentage = lifePercentage.toFixed(2);

        if (window.executeLastLoggedValues.executeThreshold !== executeThreshold ||
            window.executeLastLoggedValues.opponentHealth !== currentHealthStr ||
            window.executeLastLoggedValues.lifePercentage !== currentLifePercentage ||
            window.executeLastLoggedValues.canExecute !== canExecute) {

            console.log(`Execute threshold: ${executeThreshold}%`);
            console.log(`Opponent health: ${currentHealthStr}`);
            console.log(`Opponent life percentage: ${currentLifePercentage}%`);
            console.log(`Can execute: ${canExecute}`);

            // Update last logged values
            window.executeLastLoggedValues.executeThreshold = executeThreshold;
            window.executeLastLoggedValues.opponentHealth = currentHealthStr;
            window.executeLastLoggedValues.lifePercentage = currentLifePercentage;
            window.executeLastLoggedValues.canExecute = canExecute;
        }

        // Add EXECUTE indicator to the figure if can execute
        if (canExecute) {
            // Find the figure element that contains the execute weapon
            const executeElement = document.querySelector('[data-bonus-attachment-description*="below"][data-bonus-attachment-description*="life"]');
            if (executeElement) {
                // Find the nearest figure element (should be a sibling or nearby)
                const weaponWrapper = executeElement.closest('.weaponWrapper___h3buK');
                if (weaponWrapper) {
                    const figure = weaponWrapper.querySelector('figure');
                    if (figure && !figure.querySelector('.execute-indicator')) {
                        const indicator = document.createElement('div');
                        indicator.className = 'execute-indicator';
                        indicator.textContent = 'EXECUTE';
                        indicator.style.cssText = `
                            position: absolute;
                            top: 50%;
                            left: 50%;
                            transform: translate(-50%, -50%);
                            color: red;
                            font-weight: bold;
                            font-size: 20px;
                            text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
                            pointer-events: none;
                            z-index: 1000;
                        `;
                        figure.style.position = 'relative';
                        figure.appendChild(indicator);
                    }
                }
            }
        }

        return canExecute;
    }

    // Function to remove existing EXECUTE indicators
    function removeExecuteIndicators() {
        const indicators = document.querySelectorAll('.execute-indicator');
        indicators.forEach(indicator => indicator.remove());
    }

    // Function to run the check and update display
    function checkAndUpdate() {
        removeExecuteIndicators(); // Clear any existing indicators
        const result = canExecuteTarget(document.documentElement.innerHTML);
        return result;
    }

    // Set up continuous monitoring
    function startMonitoring(intervalMs = 250) {
        // First check if there's an execute attachment on the page
        const hasExecuteAttachment = document.querySelector('[data-bonus-attachment-description*="below"][data-bonus-attachment-description*="life"]');

        if (!hasExecuteAttachment) {
            console.log('No execute attachment found on this page - monitoring not started');
            return null;
        }

        // Initial check
        checkAndUpdate();

        // Set up interval for continuous checking
        const intervalId = setInterval(checkAndUpdate, intervalMs);

        console.log(`Execute monitor started (checking every ${intervalMs}ms)`);
        console.log('To stop monitoring, run: stopMonitoring()');

        // Store the interval ID globally so it can be stopped
        window.executeMonitorInterval = intervalId;

        return intervalId;
    }

    // Function to stop monitoring
    function stopMonitoring() {
        if (window.executeMonitorInterval) {
            clearInterval(window.executeMonitorInterval);
            removeExecuteIndicators();
            console.log('Execute monitor stopped');
            delete window.executeMonitorInterval;
        }
    }

    // Wait for page to load before starting monitoring
    // Torn dynamically loads content, so we need to wait a bit
    setTimeout(() => {
        startMonitoring();
    }, 5000); // Wait 2 seconds for page content to load

    // Also try to start monitoring when the DOM is ready
    if (document.readyState === 'loading') {
        document.addEventListener('DOMContentLoaded', () => {
            setTimeout(startMonitoring, 1000);
        });
    }

})();