ovftank - deadshot.io

Deadshot.io ESP & Aimbot & No Recoil & Magic Bullet

Ceci est la version du script où le code a été mise à jour. Présenter toutes les versions.

  • v1.1.3 2026-05-01

    ### deadshot.io runtime patch v1.1.3

    #### added
    - menu gui: add toggle menu for mobile

  • v1.1.2 2026-05-01

    deadshot.io runtime patch v1.1.2

    added

    • body aim: added chest/stomach targeting logic (toggle in menu).
  • v1.1.1 2026-05-01

    deadshot.io runtime patch v1.1.1

    added

    • esp skeleton: new mode to render esp.
  • v1.1.0 2026-05-01
  • v1.1.0 2026-05-01

    ### deadshot.io runtime patch v1.1.0

    #### added
    - menu gui: press `insert` to toggle.
    - magic bullet: new packet hook 360 silent aimbot.

  • v1.0.9 2026-04-30

    use grant none for page context

  • v1.0.8 2026-04-30

    deadshot.io runtime patch v1.0.8

    • canvas esp: renders player boxes, hp bars, and tags.
    • memory aimbot: auto-tracks targets while zooming.
    • no recoil/spread: removes all weapon kick and bullet spread.
  • v1.0.7 2026-04-28

    v1.0.7

    • cdn & sri: migrated engine core to jsdelivr with full sri compliance. follows greasy fork rules and prevents remote code load errors.
    • base64 encoding: core engine is now b64 encoded to bypass syntax issues with original minified backticks. no more unterminated template literal crashes.
    • wasm bridge: refactored WebAssembly.instantiate hooks for faster, more reliable engine swapping during startup.
  • v1.0.1 2026-04-21
  • v1.0.6 2026-04-19

    ## v1.0.5

    - Removed **Chams (External)**
    - Added *Chams (Internal)**

  • v1.0.4 2026-04-18

    ## v1.0.4

    - Added **Chams (X-Ray)**
    - Added **Chams toggle** in in-game Settings menu

  • v1.0.3 2026-04-17

    optimized performance

  • v1.0.2 2026-04-17
  • v1.0.1 2026-04-01

    fix: clamp aim movement and add nan guards to prevent scope crash

  • v1.0.0 2026-04-01