randomizeFCs

randomize names and FCs for planets.nu and replaces the builtin random generator

Version au 29/03/2016. Voir la dernière version.

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name          randomizeFCs
//
// @description   randomize names and FCs for planets.nu and replaces the builtin random generator
// 				  to eliminate command codes it only replaces FCs in the format 0a0.
// 				  ship names get changed only if they contain capital letters.
//
// @include       http://play.planets.nu/*
// @include 	  http://test.planets.nu/*
// @include 	  http://planets.nu/*
// @version       3.0.0
// @homepage      https://greatest.deepsurf.us/en/users/32642-stephen-piper
// @namespace https://greatest.deepsurf.us/en/users/32642-stephen-piper
// ==/UserScript==

function wrapper() {
  var execPlanets = [];

  function setRandom() {
  }
  setRandom.prototype = {

    loadControls : function() {
      // debugger;
      this.clearData();

      if (vgapMap.prototype.spMenuItem != undefined) {
	vgapMap.prototype.spMenuItem("Random FCs", "randomFC", function() {
	  setRandom.prototype.setRandomFC();
	});

	vgapMap.prototype.spMenuItem("Random Ship Names", "randomShipName", function() {
	  setRandom.prototype.setRandomShipNames();
	});

	vgapMap.prototype.spMenuItem("Exec Notes", "execNotes", function() {
	  setRandom.prototype.execNotes();
	});

	vgapMap.prototype.spMenuItem("Clear", "_massClear", function() {
	  setRandom.prototype.clearData();
	});
      }

    },

    clearData : function() {
      execPlanets = [];
    },

    setRandomFC : function() {
      for (var i = 0; i < vgap.myplanets.length; ++i) {
	var planet = vgap.myplanets[i];
	if (vgap.player.id == planet.ownerid && planet.readystatus == 0) {
	  if (planet.friendlycode == /[0-9][a-zA-Z][0-9]/) {
	    planet.friendlycode = vgaPlanets.randomFC();
	    planet.changed = true;
	  }
	}
	;
      }
      for (var i = 0; i < vgap.myships.length; ++i) {
	var ship = vgap.myships[i];
	if (vgap.player.id == ship.ownerid && ship.readystatus == 0) {
	  if (ship.friendlycode == /[0-9][a-zA-Z][0-9]/) {
	    ship.friendlycode = vgaPlanets.randomFC();
	    ship.changed = true;
	  }
	}
	;
      }

      vgap.indicator.text("done");
      vgap.indicateOn();
    },

    setRandomShipNames : function() {
      var url = "http://api.wordnik.com:80/v4/words.json/randomWord";
      var data = {
	"hasDictionaryDef" : "true",
	"includePartOfSpeech" : "verb-intransitive",
	"minLength" : "5",
	"maxLength" : "16",
	"limit" : "1",
	"api_key" : "a2a73e7b926c924fad7001ca3111acd55af2ffabf50eb4ae5",
      };
      var pat = /.*?[A-Z]/;

      for (var i = 0; i < vgap.myships.length; ++i) {
	var ship = vgap.myships[i];
	if (vgap.player.id == ship.ownerid && pat.test(ship.name)) {
	  $.ajax({
	    async : false,
	    type : 'GET',
	    url : url,
	    data : data,
	    success : function(data) {
	      ship.name = data.word;
	      ship.changed = 1;
	    }
	  });
	}
      }

      vgap.indicator.text("done");
      vgap.indicateOn();
    },

    // {
    // default": {
    // "planet": {
    // "fc": {
    // "def20": "nuk",
    // "random": ""
    // },
    // "build": {
    // "factories": "20",
    // "defense": "20",
    // "mines": "20",
    // "factories2": "999", // 2nd build phaze if wanted
    // "defense2": "999",
    // "mines2": "999",
    // "minesminres": "500" // minimum value of groundminerals for max
    // buildmines
    // & buildmines2
    // },
    // "taxes": {
    // "nattaxhappy":"70", // verified by maxtaxvalue > nattaxamount
    // "nattaxhappychange":"3", // max value to change taxhappy
    // "nattax":"12", // nattax verified by taxhappy & maxtaxvalue
    // "nattaxmin":"200" // min(nattaxmin, nattaxamount)
    // },
    // "ready": ""
    // }
    // }
    // }

    // Happychange = (1000 - SQRT(Native Clans) - Native Taxlevel*85 -
    // (factories + mines)/2 - 50*(10-Native Government)) / 100

    // taxrate = (- happychange * 100 + 1000 - sqrt(clans) - (factories + mines)
    // / 2 - 50 * (10 - government))/85

    execNotes : function() {
      for (var f = 0; f < vgap.myplanets.length; f++) {
	var l = vgap.myplanets[f];
	if (vgap.player.id == l.ownerid) {

	  if (l.note != undefined && l.note.body != "") {
	    try {
	      var jn = JSON.parse(l.note.body
	      // , function(h, k) {console.log(h+" "+k)}
	      );
	      execPlanets.push(l.id);
	    } catch (e) {
	      continue;
	    }

	    // commands executed in this order NOT the notes order
	    if (jn.fc != undefined) {
	      if (jn.fc == "random") {
		l.friendlycode = vgap.randomFC();
		console.log("fc " + l.id + " rnd " + l.friendlycode);
	      } else {
		l.friendlycode = jn.fc;
		console.log("fc " + l.id + " " + l.friendlycode);
	      }
	    }

	    if (jn.buildfact != undefined) { // 1st phaze
	      var b = this.buildFactories(l, jn.buildfact);
	      console.log("bldF " + l.id + " " + b + " = " + l.factories);
	    }

	    if (jn.builddef != undefined) { // 1st phaze
	      var b = this.buildDefense(l, jn.builddef);
	      console.log("bldD " + l.id + " " + b + " = " + l.defense);
	      if (l.id.defense >= jn.builddef && jn.defensefc != undefined) {
		l.friendlycode = jn.defensefc;
		console.log("defFC " + l.id + " " + l.friendlycode);
	      }
	    }

	    if (jn.buildmines != undefined) {
	      var b = this.buildMines(l, jn.buildmines);
	      console.log("bldM " + l.id + " " + b + " = " + l.mines);
	    }

	    if (jn.buildfact2 != undefined) { // 2nd phaze
	      var b = this.buildFactories(l, jn.buildfact2);
	      console.log("bldF2 " + l.id + " " + b + " = " + l.factories);
	    }

	    if (jn.builddef2 != undefined) { // 2nd phaze
	      var b = this.buildDefense(l, jn.builddef2);
	      console.log("bldD2 " + l.id + " " + b + " = " + l.defense);
	    }

	    if (jn.buildmines2 != undefined) { // 2nd phaze
	      var b = this.buildMines(l, jn.buildmines2);
	      console.log("bldM2 " + l.id + " " + b + " = " + l.mines);
	    }

	    // has to be last
	    if (jn.ready != undefined) {
	      l.readystatus = 1;
	      console.log("ready " + l.id);
	    }

	    l.changed = true;
	  }
	}
      }

      vgap.indicator.text("done");
      vgap.indicateOn();
    },

    buildFactories : function(d, a) {
      // if (d.id == 342)
      // debugger;

      var c = this.maxBuilding(d, 100);

      a = Math.min(a - d.factories, d.supplies, Math.floor((d.supplies + d.megacredits) / 4), c - d.factories);

      if (a > 0) {
	this.spendSuppliesMC(d, a, a * 3);

	d.builtfactories += a;
	d.factories += a;
	d.changed = true;
      }

      return a;
    },

    spendSuppliesMC : function(d, c, a) {
      if (c + a < d.supplies + d.megacredits && c < d.supplies) {
	if (d.megacredits < a) {
	  var b = a - d.megacredits;
	  d.megacredits += b;
	  d.supplies -= b;
	  d.suppliessold += b;
	}
	d.megacredits -= a;
	d.supplies -= c;
	d.changed = true;
      }
    },

    buildMines : function(d, a) {
      // if(d.id == 342)
      // debugger;
      var c = this.maxBuilding(d, 200);

      a = Math.min(a - d.mines, d.supplies, Math.floor((d.supplies + d.megacredits) / 5), c - d.mines);

      if (a > 0) {
	this.spendSuppliesMC(d, a, a * 4);

	d.builtmines += a;
	d.mines += a;
	d.changed = true;
      }
      return a;
    },

    buildDefense : function(d, a) {
      // if(d.id == 342)
      // debugger;
      var c = this.maxBuilding(d, 50);

      a = Math.min(a - d.defense, d.supplies, Math.floor((d.supplies + d.megacredits) / 11), c - d.defense);

      if (a > 0) {
	this.spendSuppliesMC(d, a, a * 10);

	// if (d.megacredits < (a * 10)) {
	// var b = (a * 10) - d.megacredits;
	// d.megacredits += b;
	// d.supplies -= b;
	// d.suppliessold += b
	// }
	// d.megacredits -= a * 10;
	// d.supplies -= a;
	d.builtdefense += a;
	d.defense += a;
	d.changed = true;
      }
      return a;
    },

    maxBuilding : function(d, a) {
      if (d.clans <= a) {
	return d.clans
      } else {
	return Math.floor(a + Math.sqrt(d.clans - a))
      }
    },

    getNote : function(b, c) {
      for (var a = 0; a < b.notes.length; a++) {
	if (c.notes[a].targetid == b && c.notes[b].targettype == c) {
	  b = c.notes[a]
	}
      }
      return b;
    },

    nativePopGrowth : function(c) {
      var a = 0;
      var b = 0;
      if ((c.nativehappypoints + vgap.nativeTaxChange(c)) >= 70 && c.nativeclans > 0 && c.clans > 0) {
	if (c.nativetype == 9) {
	  b = c.temp * 1000;
	  a = a + Math.round(((c.temp / 100) * (c.nativeclans / 25) * (5 / (c.nativetaxrate + 5))));
	} else {
	  b = Math.round(Math.sin(3.14 * (100 - c.temp) / 100) * 150000);
	  a = a + Math.round(Math.sin(3.14 * ((100 - c.temp) / 100)) * (c.nativeclans / 25) * (5 / (c.nativetaxrate + 5)));
	}
	if (c.nativeclans > 66000) {
	  a = Math.round(a / 2);
	}
	if (c.nativeclans > b) {
	  a = 0;
	}
      }
      return a;
    },

    nativeTaxAmount : function(d, c) {
      if (d.nativetype == 5) {
	return 0;
      }
      var a = d.nativetaxrate;
      var b = vgap.getPlayer(d.ownerid);
      if (b != null) {
	if (b.raceid == 6 && a > 20) {
	  a = 20;
	}
      }
      var e = Math.round(a * d.nativetaxvalue / 100 * d.nativeclans / 1000);
      if (e > d.clans && !c) {
	e = d.clans;
      }
      var d = 1;
      if (vgap.advActive(2)) {
	d = 2;
      }
      e = e * d;
      if (d.nativetype == 6) {
	e = e * 2;
      }
      if (e > 5000) {
	e = 5000;
      }
      return e;
    },

  };

  var oldDrawPlanet = vgapMap.prototype.drawPlanet;
  vgapMap.prototype.drawPlanet = function(planet, ctx, fullrender) {

    var note = planet.note;
    planet.note = "";

    oldDrawPlanet.apply(this, arguments);

    planet.note = note;

    var x = this.screenX(planet.x);
    var y = this.screenY(planet.y);

    // planets with script executed
    if (execPlanets != undefined) {
      for (i = 0; i < execPlanets.length; ++i) {
	if (execPlanets[i] == planet.id) {
	  this.drawCircle(ctx, x, y, 11 * this.zoom, "blue", 2);
	}
      }
    }

    if (planet.note && planet.note.body.length > 0) {
      this.drawCircle(ctx, x, y, 3.5 * this.zoom, "blue", 1);
    }

  };

  // vgaPlanets.prototype.randomFC() can generate commands
  var oldRandomFC = vgaPlanets.prototype.randomFC;
  vgaPlanets.prototype.randomFC = function() {
    var c = "";
    c += Math.floor(Math.random() * 10);

    var b = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
    c += b.charAt(Math.floor(Math.random() * b.length))

    c += Math.floor(Math.random() * 10);

    return c
  };

  var oldLoadControls = vgapMap.prototype.loadControls;
  vgapMap.prototype.loadControls = function() {
    oldLoadControls.apply(this, arguments);

    setRandom.prototype.loadControls();
  };
};

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);