Planets.nu map printing

Allows opening a printable map

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name          Planets.nu map printing
// @namespace     planets.nu
// @description   Allows opening a printable map 
// @include       http://planets.nu/*
// @include       http://planets.nu/games/*
// @include       http://*.planets.nu/*
// @grant none
// @version 0.3
// ==/UserScript==
// later there will be svg-map animations - hopefully
// Version 0.3 - completely rewritten
// Version 0.2 - works with new servers
// Version 0.1 - created
function wrapper() {
  // wrapper for injection
  var plugin = {
    /*
			 * processload: executed whenever a turn is loaded: either the current turn or
			 * an older turn through time machine 
			 */
    processload: function () {
      //				console.log("ProcessLoad: plugin called.");
    },
    /*
			 * loaddashboard: executed to rebuild the dashboard content after a turn is loaded
			 */
    loaddashboard: function () {
      //				console.log("LoadDashboard: plugin called.");
    },
    /*
			 * showdashboard: executed when switching from starmap to dashboard
			 */
    showdashboard: function () {
      //				console.log("ShowDashboard: plugin called.");
    },
    /*
			 * showsummary: executed when returning to the main screen of the dashboard
			 */
    showsummary: function () {
      //				console.log("ShowSummary: plugin called.");
    },
    /*
			 * loadmap: executed after the first turn has been loaded to create the map
			 * as far as I can tell not executed again when using time machine
			 */
    loadmap: function () {
      vgap.map.addMapTool('Print Map', 'ShowMinerals', function () {
        vgap.plugins.PrintMap.openMap();
      });
    },
    /*
			 * showmap: executed when switching from dashboard to starmap
			 */
    showmap: function () {
      //				console.log("ShowMap: plugin called.");
    },
    /*
			 * draw: executed on any click or drag on the starmap
			 */
    draw: function () {
    },
    /*
			 * loadplanet: executed a planet is selected on dashboard or starmap
		 	 * loadstarbase: executed a planet is selected on dashboard or starmap
			 * Inside the function "load" of vgapPlanetScreen (vgapPlanetScreen.prototype.load) the normal planet screen 
			 * is set up. You can find the function in "nu.js" if you search for 'vgap.callPlugins("loadplanet");'.
			 * 
			 * Things accessed inside this function several variables can be accessed. Elements accessed as "this.X" 
			 * can be accessed here as "vgap.planetScreen.X".
			 */
    loadplanet: function () {
      //				console.log("LoadPlanet: plugin called.");
      //				console.log("Planet id: " + vgap.planetScreen.planet.id);
    },
    /*
			 * loadstarbase: executed a planet is selected on dashboard or starmap
			 * Inside the function "load" of vgapStarbaseScreen (vgapStarbaseScreen.prototype.load) the normal starbase screen 
			 * is set up. You can find the function in "nu.js" if you search for 'vgap.callPlugins("loadstarbase");'.
			 * 
			 * Things accessed inside this function several variables can be accessed. Elements accessed as "this.X" 
			 * can be accessed here as "vgap.starbaseScreen.X".
			 */
    loadstarbase: function () {
      //				console.log("LoadStarbase: plugin called.");
      //				console.log("Starbase id: " + vgap.starbaseScreen.starbase.id + " on planet id: " + vgap.starbaseScreen.planet.id);
    },
    /*
			 * loadship: executed a planet is selected on dashboard or starmap
			 * Inside the function "load" of vgapShipScreen (vgapShipScreen.prototype.load) the normal ship screen 
			 * is set up. You can find the function in "nu.js" if you search for 'vgap.callPlugins("loadship");'.
			 * 
			 * Things accessed inside this function several variables can be accessed. Elements accessed as "this.X" 
			 * can be accessed here as "vgap.shipScreen.X".
			 */
    loadship: function () {
    },
    // END PLUGIN FUNCS       			
    openMap: function ()
    {
      var canvas = vgap.map.canvas;
      //$(canvas).css('background-color', 'black');
      var imgURL = canvas.toDataURL('image/jpeg');
      var mapWindow = window.open(imgURL, 'MapWindow');
    }
  };
  // register your plugin with NU
  vgap.registerPlugin(plugin, 'PrintMap');
}
//wrapper for injection

var script = document.createElement('script');
script.type = 'application/javascript';
script.textContent = '(' + wrapper + ')();';
document.body.appendChild(script);
document.body.removeChild(script);