Avant de procéder à l'installation, Greasy Forkattention ce script contient des contre-fonctionnalités, qui sont là pour le bénéfice de l'auteur du script, plutôt que pour le vôtre.
Ce script injectera des ads/Pub sur les sites que vous visitez.
Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
Version au 
// ==UserScript==
// @name         Shellshock.IO Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      0.1.7
// @description  Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
// @author       Zertalious (Zert)
// @match        *://shellshock.io/*
// @match        *://algebra.best/*
// @match        *://algebra.vip/*
// @match        *://biologyclass.club/*
// @match        *://deadlyegg.com/*
// @match        *://deathegg.world/*
// @match        *://eggcombat.com/*
// @match        *://egg.dance/*
// @match        *://eggfacts.fun/*
// @match        *://egghead.institute/*
// @match        *://eggisthenewblack.com/*
// @match        *://eggsarecool.com/*
// @match        *://geometry.best/*
// @match        *://geometry.monster/*
// @match        *://geometry.pw/*
// @match        *://geometry.report/*
// @match        *://hardboiled.life/*
// @match        *://hardshell.life/*
// @match        *://humanorganising.org/*
// @match        *://mathdrills.info/*
// @match        *://mathfun.rocks/*
// @match        *://mathgames.world/*
// @match        *://math.international/*
// @match        *://mathlete.fun/*
// @match        *://mathlete.pro/*
// @match        *://overeasy.club/*
// @match        *://scrambled.best/*
// @match        *://scrambled.tech/*
// @match        *://scrambled.today/*
// @match        *://scrambled.us/*
// @match        *://scrambled.world/*
// @match        *://shellshockers.club/*
// @match        *://shellshockers.site/*
// @match        *://shellshockers.us/*
// @match        *://shellshockers.world/*
// @match        *://softboiled.club/*
// @match        *://violentegg.club/*
// @match        *://violentegg.fun/*
// @match        *://yolk.best/*
// @match        *://yolk.life/*
// @match        *://yolk.rocks/*
// @match        *://yolk.tech/*
// @match        *://zygote.cafe/*
// @icon         https://www.google.com/s2/favicons?domain=shellshock.io
// @grant        none
// @run-at       document-start
// @antifeature  ads
// ==/UserScript==
window.XMLHttpRequest = class extends window.XMLHttpRequest {
	open( method, url ) {
		if ( url.indexOf( 'shellshock.js' ) > - 1 ) {
			this.isScript = true;
		}
		return super.open( ...arguments );
	}
	get response() {
		if ( this.isScript ) {
			const code = super.response;
			const babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1 ];
			const playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ];
			const myPlayerVarName = /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
			const sceneVarName = /createMapCells\(([^,]+),/.exec( code )[ 1 ];
			const cullFuncName = /=([a-zA-Z]+)\(this\.mesh,\.[0-9]+\)/.exec( code )[ 1 ];
			console.log( '%cInjecting code...', 'color: red; background: black; font-size: 2em;', {
				babylonVarName,
				playersVarName,
				myPlayerVarName,
				playersVarName,
				sceneVarName,
				cullFuncName
			} );
			return code.replace( sceneVarName + '.render()', `
					window[ '${onUpdateFuncName}' ]( 
						${babylonVarName}, 
						${playersVarName}, 
						${myPlayerVarName}
					);
				${sceneVarName}.render()` )
				.replace( `function ${cullFuncName}`, `
					function ${cullFuncName}() {
						return true;
					}
				function someFunctionWhichWillNeverBeUsedNow` );
		}
		return super.response;
	}
};
let espEnabled = true;
let aimbotEnabled = true;
let showLines = true;
let aimbotOnRightMouse = false;
const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 );
const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000;
const temp = document.createElement( 'div' );
temp.innerHTML = `
<style>
.msg {
	position: absolute;
	left: 10px;
	bottom: 10px;
	color: #0E7697;
	font-weight: bolder;
	padding: 15px;
	animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
	z-index: 999999;
	pointer-events: none;
}
 
@keyframes msg {
	from {
		transform: translate(-120%, 0);
	}
 
	to {
		transform: none;
	}
}
</style>
<div class="popup_window popup_lg roundme_lg msg" style="display: none;"></div>
` + '<div class="popup_window popup_lg centered roundme_lg info" style="z-index: 9999999;">' +
	( shouldShowAd ? `<h1 class="roundme_sm">Loading ad...</h1>` : `<button class="popup_close clickme roundme_sm" onclick="this.parentNode.style.display='none';"></button>
	<h1 class="roundme_sm">Aimbot & ESP!</h1>
	<h4 style="text-align:center;">
		Keys:
		<br>
		[B] to toggle aimbot
		<br>
		[V] to toggle ESP
		<br>
		[N] to toggle ESP lines
		<br>
		[L] to toggle aimbot on <br>right mouse hold 
		<br>
		[H] to show/hide help
		<br>
		<br>
		By Zertalious
	</h4>
	<div id="btn-horizontal" class="f-center">
		<button class="ss_button btn_red bevel_red btn_sm" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</button>
		<button class="ss_button btn_yolk bevel_yolk btn_sm" onclick="window.open('https://greatest.deepsurf.us/en/users/662330-zertalious', '_blank')">More scripts</button>
	</div>
	<div id="btn-horizontal" class="f-center">
		<button class="ss_button btn_green bevel_green btn_sm" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</button>
		<button class="ss_button btn_blue bevel_blue btn_sm" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</button>
	</div>` ) +
'</div>';
const msgEl = temp.querySelector( '.msg' );
const infoEl = temp.querySelector( '.info' );
window.addEventListener( 'DOMContentLoaded', async function () {	
	while ( temp.children.length > 0 ) {
		document.body.appendChild( temp.children[ 0 ] );
	}
	if ( shouldShowAd ) {
		const url = new URL( window.location.href );
		url.searchParams.set( 'showAd', Date.now().toString( 16 ) );
		url.searchParams.set( 'scriptVersion', GM.info.script.version );
		window.location.href = 'https://zertalious.xyz?ref=' + new TextEncoder().encode( url.href ).toString();
	}
} );
let rightMouseDown = false;
function handleMouse( event ) {
	if ( event.button === 2 ) {
		rightMouseDown = event.type === 'pointerdown' ? true : false;
	}
}
window.addEventListener( 'pointerdown', handleMouse );
window.addEventListener( 'pointerup', handleMouse );
window.addEventListener( 'keyup', function ( event ) {
	if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) {
		return;
	}
	switch ( event.code ) {
		case 'KeyB' :
			aimbotEnabled = ! aimbotEnabled;
			showMsg( 'Aimbot', aimbotEnabled );
			break;
		case 'KeyV' :
			espEnabled = ! espEnabled;
			showMsg( 'ESP', espEnabled );
			break;
		case 'KeyN' :
			showLines = ! showLines;
			showMsg( 'ESP Lines', showLines );
			break;
		case 'KeyH' :
			infoEl.style.display = infoEl.style.display === '' ? 'none' : ''; 
			break;
		case 'KeyL' :
			
			aimbotOnRightMouse = ! aimbotOnRightMouse;
			
			showMsg( 'Aimbot On Right Mouse Hold', aimbotOnRightMouse );
			break;
	}
} );
function showMsg( name, bool ) {
	msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );
	msgEl.style.display = 'none';
	void msgEl.offsetWidth;
	msgEl.style.display = '';
}
let lineOrigin, lines;
const onUpdateFuncName = btoa( Math.random().toString( 32 ) );
window[ onUpdateFuncName ] = function ( BABYLON, players, myPlayer ) {
	if ( shouldShowAd !== false ) {
		return;
	}
	if ( ! myPlayer ) {
		return;
	}
	if ( ! lineOrigin ) {
		lineOrigin = new BABYLON.Vector3();
		linesArray = [];
	}
	lineOrigin.copyFrom( myPlayer.actor.mesh.position );
	const yaw = myPlayer.actor.mesh.rotation.y;
	lineOrigin.x += Math.sin( yaw );
	lineOrigin.z += Math.cos( yaw );
	lineOrigin.y += Math.sin( - myPlayer.pitch );
	for ( let i = 0; i < linesArray.length; i ++ ) {
		linesArray[ i ].playerExists = false;
	}
	for ( let i = 0; i < players.length; i ++ ) {
		const player = players[ i ];
		if ( ! player || player === myPlayer ) {
			continue;
		}
		if ( player.sphere === undefined ) {
			console.log( 'Adding sphere...' );
			const material = new BABYLON.StandardMaterial( 'myMaterial', player.actor.scene );
			material.emissiveColor = material.diffuseColor = new BABYLON.Color3( 1, 0, 0 );
			material.wireframe = true;
			const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene );
			sphere.material = material;
			sphere.position.y = 0.3;
			sphere.parent = player.actor.mesh;
			player.sphere = sphere;
		}
		if ( player.lines === undefined ) {
			const options = {
				points: [ lineOrigin, player.actor.mesh.position ],
				updatable: true
			};
			const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player.actor.scene );
			lines.color = new BABYLON.Color3( 1, 0, 0 );
			lines.alwaysSelectAsActiveMesh = true;
			lines.renderingGroupId = 1;
			player.lines = lines;
			player.lineOptions = options;
			linesArray.push( lines );
			console.log( '%cAdding line...', 'color: green; background: black; font-size: 2em;' );
		}
		player.lines.playerExists = true;
		player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions );
		player.sphere.renderingGroupId = espEnabled ? 1 : 0;
		player.sphere.visibility = ( aimbotEnabled || espEnabled ) && myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team );
		player.lines.visibility = player.playing && player.sphere.visibility && showLines;
	}
	for ( let i = 0; i < linesArray.length; i ++ ) {
		if ( ! linesArray[ i ].playerExists ) {
			console.log( '%cRemoving line...', 'color: red; background: black; font-size: 2em;' );
			linesArray[ i ].dispose();
			linesArray.splice( i, 1 );
		}
	}
	if ( aimbotEnabled && ( aimbotOnRightMouse ? rightMouseDown : true ) && myPlayer.playing ) {
		let minDistance = Infinity;
		let targetPlayer;
		for ( let i = 0; i < players.length; i ++ ) {
			const player = players[ i ];
			if ( player && player !== myPlayer && player.playing && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) {
				const distance = Math.hypot( player.x - myPlayer.x, player.y - myPlayer.y, player.z - myPlayer.z );
				if ( distance < minDistance ) {
					minDistance = distance;
					targetPlayer = player;
				}
			}
		}
		if ( targetPlayer ) {
			const x = targetPlayer.actor.mesh.position.x - myPlayer.actor.mesh.position.x;
			const y = targetPlayer.actor.mesh.position.y - myPlayer.actor.mesh.position.y;
			const z = targetPlayer.actor.mesh.position.z - myPlayer.actor.mesh.position.z;
			myPlayer.yaw = Math.radAdd( Math.atan2( x, z ), 0 );
			myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5;
		}
	}
}