evoworld.io Cheats

"evoworld.io Cheats"

נכון ליום 13-01-2023. ראה הגרסה האחרונה.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         evoworld.io Cheats
// @namespace    http://tampermonkey.net/
// @version      1.4
// @author       @jmatg1
// @name:ru      evoworld.io Читы
// @description:ru evoworld.io Ночное виденье, видим скрытых игроков
// @match        https://evoworld.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=evoworld.io
// @grant        none
// @license      forbidden to use in your scripts
// @description "evoworld.io Cheats"
// ==/UserScript==

const fixChatMenu = () => {
            showEmotesMenu = function() {
                if (chatDisabled) {
                    return;
                };
                if (imDead || !joinedGame || Date.now() - joinTime < 1e3 || Date.now() - lastEmotesMenuOpenedTime < 1e3) {
                    return;
                };
                $($(".wheel-button").attr("href")).showIcon($(".wheel-button"), {animation: "fade", animationSpeed: [0, 250], angle: [0, 360]});
                $("#chatmenu").finish().fadeIn();
                $("#scan-players-icon").fadeIn();
                emotesMenuOpened = true;
                lastEmotesMenuOpenedTime = Date.now();
            }
};

const zoomHack = (a, aa, aaa, aaaaa, a2) => {
      game.canvas.addEventListener("wheel", function () {
          if (!joinedGame || typeof event == "undefined") {
              return;
          };
          var qwe = 0.1;
          if (event.deltaY > 0) {
              qwe *= -1;
          };
          gameZoom += qwe;
          event.preventDefault();
      });

    Engine.prototype.setZoom = function (ret) {
        if(ret<=0.7) {
            ret= 0.7;
        }
        if (this.zoom == ret) {
            return;
        }
        this.zoom = ret;
        this.staticCanvasRenderOffset.restX = 0;
        this.staticCanvasRenderOffset.restY = 0;
        this.staticCanvasRenderOffset.x = 0;
        this.staticCanvasRenderOffset.y = 0;
        this.staticCanvasRenderPosition.x = 0;
        this.staticCanvasRenderPosition.y = 0;
        this.context.save();
        this.context.fillStyle = "rgba(0,0,0,1)";
        this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
        this.context.restore();
        this.staticContext.save();
        this.staticContext.fillStyle = "rgba(0,0,0,1)";
        this.staticContext.fillRect(0, 0, this.staticCanvas.width, this.staticCanvas.height);
        this.staticContext.restore();
        this.dynamicContext.clearRect(0, 0, this.dynamicCanvas.width, this.dynamicCanvas.height);
        this.clearStaticObjects();

    }
}

const doesntHidePlayersFunc = (value) => {
    petFunc(value);
    if (value['inHide'] == false) {
        value['moveSpeed']['x'] += 300 * game['deltaTime'] * value['flySide'];
        if (value['moveSpeed']['x'] > 500) {
            value['moveSpeed']['x'] -= abs(350 * game['deltaTime'] * value['flySide'])
        } else {
            if (value['moveSpeed']['x'] < -500) {
                value['moveSpeed']['x'] += abs(350 * game['deltaTime'] * value['flySide'])
            }
        }
        ;
        if (value['moveSpeed']['y'] > 500) {
            value['moveSpeed']['y'] = 500
        }
    }
    ;
    if (value['flySide'] == 0) {
        var asd = abs(value['moveSpeed']['x']) * 0.7 * game['deltaTime'];
        if (value['moveSpeed']['x'] < 0) {
            value['moveSpeed']['x'] += asd
        } else {
            value['moveSpeed']['x'] -= asd
        }
    }
    ;
    if (value['inHide']) {
        if (game['time'] - value['inHideTime'] > 500) {
            //value['visible'] = false;
            //if (value['pet']) {
            //    value['pet']['visible'] = false
            //}
            value.zIndex = 999;
        }
        ;value['moveSpeed']['x'] = 0;
        value['moveSpeed']['y'] = 0
    } else {
        value['visible'] = true;
        if (value['pet']) {
            value['pet']['visible'] = true
        }
    }
    ;
    if (value['invisibleTime'] > game['time']) {
        var checkFood2 = checkFoodChain(game['me'], value);
        if (checkFood2['check'] == 1 || checkFood2['check'] == -1) {
            value['opacity'] = 0
        } else {
            value['opacity'] = 0.2
        }
    } else {
        value['opacity'] = 1
    }
    ;value['interpolateSpeed'] = 0.015;
    if (value['grabbed']) {
        value['interpolateSpeed'] = 0.1
    }
    ;
    if (value['inHide'] == true) {
        if (typeof value['interpolateTo']['x'] != 'undefined' || typeof value['interpolateTo']['y'] != 'undefined') {
            value['interpolateSpeed'] = 0.05;
            game['interpolatePosition'](value)
        }
        ;
        return false
    }
}

const darkOff = (a, aa, aaa, aaaaa, a2) => {
    return
}
let timer = null;
function hello() {
  if(timer) {
    clearInterval(timer);
  }
  sendChat(1);
  timer = setInterval(() => {
   sendChat(1);
  }, 5000)
}

const outline = (value) => {
    setAnimations(value);
    if(value.nick === "jmatg1" && game.me.nick !== "jmatg1") {
        value.opacity = 0;
        value.visible = 0;
        hello();
    } else {
       if(timer) {
       clearInterval(timer);
     }
    }
    if (game.me.inSafeZone || value.inSafeZone) {
        value.outline = null;
    } else {
        var checkFood2 = checkFoodChain(game.me, value);
        if (checkFood2.check == 1) {
            value.outline = "#00cc44";
            if (checkFoodChain(value, game.me).check == 1) {
                value.outline = "orange";
            }
            ;
            value.outlineWeight = 5;
        } else {
            if (checkFood2.check == -1) {
                value.outline = "red";
                value.outlineWeight = 5;
            } else {
                value.outline = null;
            }
        }
    }
};


const styles = `
<style>
#gameContainer .scanPlayers {
  position: fixed;
  left: 72vw;
  top: 0;
  right: 0px;
  background: none;
  display: flex;
  transform: none;
  padding: 0;
  margin: 0;
}
.scanPlayers div {
    display: flex !important;
    flex-direction: column;
}
#gameContainer .scanPlayers>.title{
  display: none;
}

#gameContainer .scanPlayers .player{
    background: none;
    border: 0;
    width: 50px;
    height: 50px;
    margin: 0;
    padding: 0;
}

#gameContainer .scanPlayers .nick,
.scanPlayers .experienceBar,
.scanPlayers .close,
.scanPlayers .title,
.scanPlayers button{
  display: none !important;
}
#enemy-detect {
  position: absolute;
  border-radius: 50%;
  /* border: 1px solid red; */
  width: 100px;
  height: 100px;
  left: calc(50% - 50px);
  top: calc(50% - 50px);
  box-shadow: 0px 0px 20px 0px #ff000080;
}
</style>
`;

(function () {
    'use strict';
    let i_i = 0;
    let inj = false;

    const interval = setInterval(() => {

        if(window?.objectHandlerFunc_PLAYER){
            objectHandlerFunc_PLAYER = doesntHidePlayersFunc;
            startBonus = true;
        }

        if(window?.animateObject){
            animateObject = outline;
        }


        if (window?.wasSocketInit && window?.joinedGame && !window?.imDead && !inj) {

            drawDarkness = darkOff;

            gameServer.off(socketMsgType.SCANPLAYERS);
            gameServer.on(socketMsgType.SCANPLAYERS, function (arr) {
                scanPlayersArr = arr.filter(el => {
                    return checkFoodChain(game.objectsDef[el.evolution], game.me).check === 1
                });

                if(scanPlayersArr.length > 0){
                    $('#enemy-detect').show();
                } else {
                    $('#enemy-detect').hide();
                }
                showPlayersScans();
            });

            setInterval(() => {
                gameServer.emit(socketMsgType.SCANPLAYERS);
            }, 500)
            i_i++;
            document.body.onkeyup = function(e) {
                if (e.key == " " || e.code == "Space" || e.keyCode == 32){
                    if(joinedGame && imDead){
                        startBonus = true;
                        playAgain();
                    }
                }
            }
            
            inj = true;
        }

        if (inj) {
            clearInterval(interval);
            document.head.insertAdjacentHTML("beforeend", styles);
            $('#gameContainer').append('<div id="enemy-detect"></div>');
            zoomHack();
            fixChatMenu();

        }
    }, 500);

})();