// ==UserScript==
// @name Special Events Script
// @namespace http://tampermonkey.net/
// @version 0.98
// @description allows sounds to be played for special events (eg. T-Spin Double)
// @author Oki
// @match https://*.jstris.jezevec10.com/*
// @grant none
// ==/UserScript==
/**************************
Special Events Script
**************************/
(function() {
window.addEventListener('load', function(){
//set url to "" if you dont want an extra sound
Game['eventSounds'] = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_tspinsingle.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_tspinminisingle.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_clear1.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_tspindouble.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_clear2.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_tspintriple.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_clear3.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_clear4.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_clear5.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_perfectclear.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_b2btspin.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_b2btetris.mp3",
//sound for incoming garbage (less than 4 lines), see bottom of script
"",
//sound for incoming garbage (4+ lines), see bottom of script
""
];
Game['eventVolumes'] = [1,1,1,1,1,1,1,1,1,1,1,1,1,1]
window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","CLEAR5","PERFECT_CLEAR"]
window.enableB2B = true;
Game["latestEv"]="";Game["sArray"]=[];localStorage.evVol=localStorage.evVol||"100";window.b2bBefore=false;
Game["eventSounds"].map((x,i)=>{
if(Game['eventSounds'][i]){
Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src=x
}else {
Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src="blank.wav"
}
})
var evVol = document.createElement("tr");
evVol.innerHTML = `Special Events vol: <input id="volControl3" oninput="localStorage.evVol=volControl3.value;volSetting3.innerHTML=volControl3.value+'%'" type="range" min="0" max="100" value="`+localStorage.evVol+`" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting3">`+localStorage.evVol+`%</span>`
tab_sound.appendChild(evVol);
if(typeof playSound != 'function') {
window.playSound = function(S){s=Game.sArray[S];console.log(s);!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['eventVolumes'][S]*localStorage.evVol/100,s.play())}
}
window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","CLEAR5","PERFECT_CLEAR"]
if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}
var clcFunc = Game['prototype']['checkLineClears'].toString()
var clcParams = getParams(clcFunc)
searchFor = "[_" + clcFunc.split("switch")[1].split("]][_")[2]
events.map((x,i)=>{
replacement = searchFor.replace("[","[Game['btb']=this['isBack2Back'],console.log('"+x+"'),Game['latestEv']='"+x+"',")
clcFunc=clcFunc.replace(searchFor,replacement)
})
Game['prototype']["checkLineClears"] = new Function(...clcParams, trim(clcFunc));
var psFunc = Game['prototype']['playSound'].toString()
var psParams = getParams(psFunc);
psFunc = `
if(Game["latestEv"]){
sIndex=events.indexOf(Game["latestEv"]);
console.log(sIndex)
sound=sIndex;enableB2B&&Game.btb&&~[0,1,3,5,7,8].indexOf(sIndex)&&(sound=10+ +(7==sIndex));
console.log(sound);
Game.sArray[sound]&&playSound(sound);
Game["latestEv"]="";
}` + trim(psFunc)
Game['prototype']['playSound'] = new Function(...psParams, psFunc);
localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){
localStorage.mainVol=document.getElementById('vol-control').value
}, false);
Settings['prototype']['volumeChange'](+localStorage.mainVol)
//Sounds for incoming garbage
var garbageFunc = Game['prototype']['addGarbage'].toString()
var garbageParams = getParams(garbageFunc)
garbageFunc = garbageFunc.replace("}","};playSound(12+ +("+garbageParams+">4));");
Game['prototype']["addGarbage"] = new Function(...garbageParams, trim(garbageFunc));
});
})();